Esempio n. 1
0
		public HighScoreLayer (int score): base()
		{
			currentScore = score;


			var batchnode = GetChildByTag ((int)Tags.SpriteManager) as CCSpriteBatchNode;
			var title = new CCSprite(batchnode.Texture,new CCRect(608,192,225,57));
            title.Position=new CCPoint(160,240);
			batchnode.AddChild (title);



			var button1 = new CCMenuItemImage("Images/playAgainButton", "Images/playAgainButton",
                new Action<object>(delegate(object o) {
				CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(.5f, GameLayer.Scene, new CCColor3B(255,255,255)));
                }));
			var button2 = new CCMenuItemImage("Images/changePlayerButton", "Images/changePlayerButton", new Action<object>(delegate (object sender) {
                // do nothing
			}));
			var menu = new CCMenu(button1,button2);
            menu.Position=new CCPoint(160,58);
			menu.AlignItemsVerticallyWithPadding(9);

			AddChild (menu);
			

		}
        public GameLayer()
        {
            TouchEnabled = true;

            localBananas = new List<CCSprite> ();

            localMonkey = new CCSprite ("MonkeyLocal");

            localMonkey.PositionY = 0;
            localMonkey.PositionX = CCDirector.SharedDirector.WinSize.Width / 2;
            AddChild (localMonkey);

            remoteMonkey = new CCSprite ("MonkeyRemote");
            remoteMonkey.PositionY = CCDirector.SharedDirector.WinSize.Height - remoteMonkey.ContentSizeInPixels.Height/2;
            remoteMonkey.PositionX = CCDirector.SharedDirector.WinSize.Width / 2;
            AddChild (remoteMonkey);

            if (!Context.isRoomCreator) {
                byte[] message = buildStartMessage ();
                sendWarpUpdate (message);
                beginLocalGame ();
            }

            Color = new CCColor3B (XNA.Color.ForestGreen);
            Opacity = 255;
        }
        public SpriteBatchNodeReorderIssue767()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist", "animations/ghosts");
            CCNode aParent;
            CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2;

            //
            // SpriteBatchNode: 3 levels of children
            //
            aParent = new CCSpriteBatchNode("animations/ghosts");
            AddChild(aParent, 0, (int) kTagSprite.kTagSprite1);

            // parent
            l1 = new CCSprite("father.gif");
            l1.Position = (new CCPoint(s.Width / 2, s.Height / 2));
            aParent.AddChild(l1, 0, (int) kTagSprite.kTagSprite2);
            CCSize l1Size = l1.ContentSize;

            // child left
            l2a = new CCSprite("sister1.gif");
            l2a.Position = (new CCPoint(-25 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l1.AddChild(l2a, -1, (int) kTags.kTagSpriteLeft);
            CCSize l2aSize = l2a.ContentSize;


            // child right
            l2b = new CCSprite("sister2.gif");
            l2b.Position = (new CCPoint(+25 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l1.AddChild(l2b, 1, (int) kTags.kTagSpriteRight);
            CCSize l2bSize = l2a.ContentSize;


            // child left bottom
            l3a1 = new CCSprite("child1.gif");
            l3a1.Scale = (0.65f);
            l3a1.Position = (new CCPoint(0 + l2aSize.Width / 2, -50 + l2aSize.Height / 2));
            l2a.AddChild(l3a1, -1);

            // child left top
            l3a2 = new CCSprite("child1.gif");
            l3a2.Scale = (0.65f);
            l3a2.Position = (new CCPoint(0 + l2aSize.Width / 2, +50 + l2aSize.Height / 2));
            l2a.AddChild(l3a2, 1);

            // child right bottom
            l3b1 = new CCSprite("child1.gif");
            l3b1.Scale = (0.65f);
            l3b1.Position = (new CCPoint(0 + l2bSize.Width / 2, -50 + l2bSize.Height / 2));
            l2b.AddChild(l3b1, -1);

            // child right top
            l3b2 = new CCSprite("child1.gif");
            l3b2.Scale = (0.65f);
            l3b2.Position = (new CCPoint(0 + l2bSize.Width / 2, +50 + l2bSize.Height / 2));
            l2b.AddChild(l3b2, 1);

            Schedule(reorderSprites, 1);
        }
        public override void updateQuantityOfNodes()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            // increase nodes
            if (currentQuantityOfNodes < quantityOfNodes)
            {
                StartTimer();
                for (int i = 0; i < (quantityOfNodes - currentQuantityOfNodes); i++)
                {
                    CCSprite sprite = new CCSprite(batchNode.Texture, new CCRect(0, 0, 32, 32));
                    batchNode.AddChild(sprite);
                    sprite.Position = new CCPoint(CCRandom.Next() * s.Width, CCRandom.Next() * s.Height);
                    sprite.Visible = false;
                }
                EndTimer("Current Quantity: add");
            }
            // decrease nodes
            else if (currentQuantityOfNodes > quantityOfNodes)
            {
                StartTimer();
                for (int i = 0; i < (currentQuantityOfNodes - quantityOfNodes); i++)
                {
                    int index = currentQuantityOfNodes - i - 1;
                    batchNode.RemoveChildAtIndex(index, true);
                }
                EndTimer("Current Quantity: add");
            }

            currentQuantityOfNodes = quantityOfNodes;
        }
        public SpriteBatchNodeAliased()
        {
            CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 10);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSprite sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite1.Position = (new CCPoint(s.Width / 2 - 100, s.Height / 2));
            batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);

            CCSprite sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite2.Position = (new CCPoint(s.Width / 2 + 100, s.Height / 2));
            batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);

            CCActionInterval scale = new CCScaleBy(2, 5);
            CCActionInterval scale_back = (CCActionInterval)scale.Reverse();
            CCActionInterval seq = (CCActionInterval)(new CCSequence(scale, scale_back));
            CCAction repeat = new CCRepeatForever (seq);

            CCAction repeat2 = (CCAction)(repeat.Copy());

            sprite1.RunAction(repeat);
            sprite2.RunAction(repeat2);
        }
Esempio n. 6
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 private void performanceRotationScale(CCSprite pSprite)
 {
     CCSize size = CCDirector.SharedDirector.WinSize;
     pSprite.Position = new CCPoint((CCRandom.Next() % (int)size.Width), (CCRandom.Next() % (int)size.Height));
     pSprite.Rotation = CCRandom.Float_0_1() * 360;
     pSprite.Scale = CCRandom.Float_0_1() * 2;
 }
Esempio n. 7
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        public Test5()
        {
            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);
            sp2 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCRotateBy rot = new CCRotateBy (2, 360);
            var rot_back = rot.Reverse() as CCActionInterval;
            CCAction forever = new CCRepeatForever ((CCActionInterval)new CCSequence(rot, rot_back));
            forever2 = (CCAction) (forever.Copy());
            forever.Tag = (101);
            forever2.Tag = (102);

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);

            RemoveChild(sp2, true);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);

            // Sprite 1 should run and run
            // Sprite 2 should stop

            sp1.RunAction(forever);
            sp2.RunAction(forever2);

            // Experiment with removing sp2 and re-adding it after cleanup to reproduce an error in child management
//            ScheduleOnce(Stage2OfTest, 2.0f);
            Schedule(addAndRemove, 2.0f);
        }
        public ParallaxScrollTest()
        {
            CCSize screen = CCDirector.SharedDirector.WinSize;
            parallax = new CCParallaxScrollNode();
            CCSprite land1 = new CCSprite("Images/land_green");
            CCSprite land2 = new CCSprite("Images/land_green");
            parallax.AddInfiniteScrollXWithZ(0, new CCPoint(0.5f, 0.2f), CCPoint.Zero, new CCSprite[] { land1, land2 });

            CCSprite land3 = new CCSprite("Images/land_grey");
            CCSprite land4 = new CCSprite("Images/land_grey");
            parallax.AddInfiniteScrollXWithZ(-2, new CCPoint(0.05f, 0.2f), new CCPoint(0f, 60f), new CCSprite[] { land3, land4 });

            CCSprite clouds1 = new CCSprite("Images/clouds");
            CCSprite clouds2 = new CCSprite("Images/clouds");
            parallax.AddInfiniteScrollXWithZ(1, new CCPoint(0.1f, 0.1f), new CCPoint(0f, screen.Height - clouds1.ContentSize.Height), new CCSprite[] { clouds1, clouds2 });

            for (int i = 0; i < 10; i++)
            {
                CCSprite mountain = new CCSprite("Images/mountain_grey");
                CCPoint pos = new CCPoint(CCMacros.CCRandomBetween0And1() * land1.ContentSize.Width * 2f, (0.1f + 0.24f * CCMacros.CCRandomBetween0And1()) * screen.Height);

                float speedMountainX = 0.15f + CCMacros.CCRandomBetween0And1() * 0.1f;
                parallax.AddChild(mountain, -1, new CCPoint(speedMountainX, .015f), pos, new CCPoint(land1.ContentSize.Width * 2f, 0));

                mountain.Scale = 0.6f + CCMacros.CCRandomBetween0And1() * 0.4f;
            }

            CCSprite sky = new CCSprite("Images/sky_evening");
            sky.AnchorPoint = CCPoint.AnchorLowerLeft;
            AddChild(parallax);
            AddChild(sky, -1);
        }
Esempio n. 9
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        public override bool Init()
        {
            InitWithColor(new CCColor4B(0, 0, 255, 255));

            var item0 = new CCMenuItemFont("(3) Touch to pushScene (self)", item0Clicked);
            var item1 = new CCMenuItemFont("(3) Touch to popScene", item1Clicked);
            var item2 = new CCMenuItemFont("(3) Touch to popToRootScene", item2Clicked);
            var item3 = new CCMenuItemFont("(3) Touch to popToSceneStackLevel(2)", item3Clicked);

            CCMenu menu = new CCMenu(item0, item1, item2, item3);
            menu.AlignItemsVertically();

            AddChild(menu);

            CCSize s = CCDirector.SharedDirector.WinSize;
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            AddChild(sprite);
            
            sprite.Position = new CCPoint(s.Width /2, 40);
            CCActionInterval rotate = new CCRotateBy (2, 360);
            CCAction repeat = new CCRepeatForever (rotate);
            sprite.RunAction(repeat);

            Schedule(testDealloc);

            return true;
        }
		public virtual CCTableViewCell TableCellAtIndex(CCTableView table, int idx)
		{
			string str = idx.ToString();
			var cell = table.DequeueCell();
			
			if (cell == null) {
				cell = new CustomTableViewCell();
				var sprite = new CCSprite("Images/Icon");
				sprite.AnchorPoint = CCPoint.Zero;
				sprite.Position = new CCPoint(0, 0);
				cell.AddChild(sprite);

				var label = new CCLabelTTF(str, "Helvetica", 20.0f);
				label.Position = CCPoint.Zero;
				label.AnchorPoint = CCPoint.Zero;
				label.Tag = 123;
				cell.AddChild(label);
			}
			else
			{
				var label = (CCLabelTTF)cell.GetChildByTag(123);
				label.Label = (str);
			}


			return cell;
		}
Esempio n. 11
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        public void addNewSpriteWithCoords(CCPoint p)
        {
            int idx = (int)(CCMacros.CCRandomBetween0And1() * 1400.0f / 100.0f);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;

            CCSprite sprite = new CCSprite("Images/grossini_dance_atlas", new CCRect(x, y, 85, 121));
            AddChild(sprite);

            sprite.Position = p;

            CCActionInterval action;
            float random = CCMacros.CCRandomBetween0And1();

            if (random < 0.20)
                action = new CCScaleBy(3, 2);
            else if (random < 0.40)
                action = new CCRotateBy (3, 360);
            else if (random < 0.60)
                action = new CCBlink (1, 3);
            else if (random < 0.8)
                action = new CCTintBy (2, 0, -255, -255);
            else
                action = new CCFadeOut  (2);
            object obj = action.Reverse();
            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCActionInterval seq = (CCActionInterval)(new CCSequence(action, action_back));

            sprite.RunAction(new CCRepeatForever (seq));
        }
Esempio n. 12
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        public static CCMenuItem CreateScaledMenuItemLabel(CCSize buttonSize, int labelPadding, float strokeSize, CCColor3B textColor, CCColor3B strokeColor, CCColor3B backColor, string labelText, Action action)
        {
            var menuItem = action != null ? new CCMenuItem(o => action()) : new CCMenuItem();

            var labelSize = new CCSize(buttonSize.Width - labelPadding, buttonSize.Height - labelPadding);

            // Add background
            var blockSprite = new CCSprite("images/Block_Back");
            blockSprite.ScaleTo(buttonSize);
            blockSprite.Color = backColor;

            menuItem.AddChild(blockSprite);
            menuItem.ContentSize = buttonSize;

            // Add label
            var labelTtf = new CCLabelTTF(labelText, "arial-24", 10);
            labelTtf.Color = textColor;

            // Add Stroke to label
            // if (strokeSize > 0) labelTtf.AddStroke(strokeSize, strokeColor);

            if (labelTtf.ContentSize.Width > labelSize.Width)
            {
                labelTtf.ScaleTo(labelSize);
            }

            menuItem.AddChild(labelTtf);

            return menuItem;
        }
Esempio n. 13
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        public override void OnEnter()
        {
            //
            // This test MUST be done in 'onEnter' and not on 'init'
            // otherwise the paused action will be resumed at 'onEnter' time
            //
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCLabelTTF l = new CCLabelTTF("After 5 seconds grossini should move", "arial", 16);
            AddChild(l);
            l.Position = (new CCPoint(s.Width / 2, 245));


            //
            // Also, this test MUST be done, after [super onEnter]
            //
            CCSprite grossini = new CCSprite(s_pPathGrossini);
            AddChild(grossini, 0, kTagGrossini);
            grossini.Position = (new CCPoint(200, 200));

            CCAction action = new CCMoveBy (1, new CCPoint(150, 0));

            CCDirector.SharedDirector.ActionManager.AddAction(action, grossini, true);

            Schedule(unpause, 3);
        }
Esempio n. 14
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        public Test6()
        {
            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp11 = new CCSprite(TestResource.s_pPathSister1);

            CCSprite sp2 = new CCSprite(TestResource.s_pPathSister2);
            CCSprite sp21 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCActionInterval rot = new CCRotateBy (2, 360);
            var rot_back = rot.Reverse() as CCActionInterval;
            CCAction forever1 = new CCRepeatForever ((CCActionInterval)new CCSequence(rot, rot_back));
            var forever11 = (CCAction) (forever1.Copy());

            var forever2 = (CCAction) (forever1.Copy());
            var forever21 = (CCAction) (forever1.Copy());

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            sp1.AddChild(sp11);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);
            sp2.AddChild(sp21);

            sp1.RunAction(forever1);
            sp11.RunAction(forever11);
            sp2.RunAction(forever2);
            sp21.RunAction(forever21);

            Schedule(addAndRemove, 2.0f);
        }
Esempio n. 15
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        public StressTest2()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCLayer sublayer = new CCLayer();

            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);
            sp1.Position = (new CCPoint(80, s.Height / 2));

            CCActionInterval move = new CCMoveBy (3, new CCPoint(350, 0));
            CCActionInterval move_ease_inout3 = new CCEaseInOut((CCActionInterval) (move.Copy()), 2.0f);
            var move_ease_inout_back3 = (CCActionInterval) move_ease_inout3.Reverse();
            CCFiniteTimeAction seq3 = new CCSequence(move_ease_inout3, move_ease_inout_back3);
            sp1.RunAction(new CCRepeatForever ((CCActionInterval) seq3));
            sublayer.AddChild(sp1, 1);

            CCParticleFire fire = new CCParticleFire();
            fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire"));
            fire.Position = (new CCPoint(80, s.Height / 2 - 50));

            var copy_seq3 = (CCActionInterval) (seq3.Copy());

            fire.RunAction(new CCRepeatForever (copy_seq3));
            sublayer.AddChild(fire, 2);

            Schedule((shouldNotLeak), 6.0f);

            AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1);
        }
Esempio n. 16
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        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = new CCSprite(TestResource.s_back3);
            AddChild(back, -10);
            back.AnchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.ContentSize;

            CCMenuItem item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu menu = new CCMenu(item);
            menu.AlignItemsVertically();
            menu.Position = (new CCPoint(backSize.Width / 2, backSize.Height / 2));
            back.AddChild(menu);

            CCActionInterval rot = new CCRotateBy (5, 360);
            CCAction fe = new CCRepeatForever (rot);
            item.RunAction(fe);

            CCActionInterval move = new CCMoveBy (3, new CCPoint(200, 0));
            var move_back = (CCActionInterval) move.Reverse();
            CCFiniteTimeAction seq = new CCSequence(move, move_back);
            CCAction fe2 = new CCRepeatForever ((CCActionInterval) seq);
            back.RunAction(fe2);
        }
        public RenderTextureCompositeTest()
        {
            var winSize = CCDirector.SharedDirector.WinSize;
            var characterSpriteFactory = new CharacterSpriteFactory();

            _testSprite = new CCSprite(@"Images\grossini_dance_01");
            _testSprite2 = new CCSprite(@"Images\grossini_dance_02");

            _swingAnimate = characterSpriteFactory.CreateAnimateAction();
            _thrustAnimate = characterSpriteFactory.CreateAnimateAction();
            _dodgeAnimate = characterSpriteFactory.CreateAnimateAction();
            _collapseAnimate = characterSpriteFactory.CreateAnimateAction();

            _swingAnimate2 = characterSpriteFactory.CreateAnimateAction();
            _thrustAnimate2 = characterSpriteFactory.CreateAnimateAction();
            _dodgeAnimate2 = characterSpriteFactory.CreateAnimateAction();
            _collapseAnimate2 = characterSpriteFactory.CreateAnimateAction();

            _testSprite.Position = new CCPoint(winSize.Width / 2 -200, winSize.Height / 2 + 100);
            AddChild(_testSprite);

            _testSprite2.Position = new CCPoint(winSize.Width / 2 + 200, winSize.Height / 2 + 100);
            _testSprite2.FlipX = true;
            AddChild(_testSprite2);

            AnimationLoop();
            AnimationLoop2();
        }
Esempio n. 18
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        /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */

        protected virtual bool InitWithMaskSprite(CCSprite maskSprite, CCSprite onSprite, CCSprite offSprite, CCSprite thumbSprite, CCLabelTTF onLabel,
                                       CCLabelTTF offLabel)
        {
            if (base.Init())
            {
                Debug.Assert(maskSprite != null, "Mask must not be nil.");
                Debug.Assert(onSprite != null, "onSprite must not be nil.");
                Debug.Assert(offSprite != null, "offSprite must not be nil.");
                Debug.Assert(thumbSprite != null, "thumbSprite must not be nil.");

                TouchEnabled = true;
                _on = true;

                _switchSprite = new CCControlSwitchSprite();
                _switchSprite.InitWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite,
                                                   onLabel, offLabel);
                _switchSprite.Position = new CCPoint(_switchSprite.ContentSize.Width / 2, _switchSprite.ContentSize.Height / 2);
                AddChild(_switchSprite);

                IgnoreAnchorPointForPosition = false;
                AnchorPoint = new CCPoint(0.5f, 0.5f);
                ContentSize = _switchSprite.ContentSize;
                return true;
            }
            return false;
        }
Esempio n. 19
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        public IntroLayer()
        {
            CCSize windowSize = CCDirector.SharedDirector.WinSize;

            CCSprite tmp = new CCSprite("goblins");
            tmp.SetPosition(windowSize.Width / 2, windowSize.Height / 2);
            AddChild(tmp);

            String name = @"Content/goblins";
            skeletonNode = new CCSkeletonAnimation(name + ".json", name + ".atlas", 1.0f);

            if (name == "goblins") skeletonNode.setSkin("goblin");

            skeletonNode.NodeToWorldTransform();
            skeletonNode.setSlotsToSetupPose();
            skeletonNode.updateWorldTransform();

            skeletonNode.AddAnimation(0, "walk", true, 4);
            skeletonNode.SetAnimation(0, "walk", true);

            skeletonNode.Start += Start;
            skeletonNode.End += End;
            skeletonNode.Complete += Complete;
            skeletonNode.Event += Event;

            skeletonNode.findSlot("head");

            skeletonNode.SetPosition(windowSize.Width / 2, windowSize.Height / 2);
            AddChild(skeletonNode);
        }
Esempio n. 20
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        /** Creates and returns a new ControlStepper. */

        public CCControlStepper MakeControlStepper()
        {
            var minusSprite = new CCSprite("extensions/stepper-minus.png");
            var plusSprite = new CCSprite("extensions/stepper-plus.png");

            return new CCControlStepper(minusSprite, plusSprite);
        }
Esempio n. 21
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        public override void OnEnter()
        {
            base.OnEnter();
            m_grossini = new CCSprite(TestResource.s_pPathGrossini);
            m_tamara = new CCSprite(TestResource.s_pPathSister1);
            m_kathia = new CCSprite(TestResource.s_pPathSister2);

            AddChild(m_grossini, 3);
            AddChild(m_kathia, 2);
            AddChild(m_tamara, 1);

            var s = CCDirector.SharedDirector.WinSize;

            m_grossini.Position = new CCPoint(60, 50);
            m_kathia.Position = new CCPoint(60, 150);
            m_tamara.Position = new CCPoint(60, 250);

            var label = new CCLabelTTF(title(), "arial", 32);
            AddChild(label);
            label.Position = new CCPoint(s.Width / 2, s.Height - 50);

            var item1 = new CCMenuItemImage(TestResource.s_pPathB1, TestResource.s_pPathB2, backCallback);
            var item2 = new CCMenuItemImage(TestResource.s_pPathR1, TestResource.s_pPathR2, restartCallback);
            var item3 = new CCMenuItemImage(TestResource.s_pPathF1, TestResource.s_pPathF2, nextCallback);

            var menu = new CCMenu(item1, item2, item3);
            menu.Position = CCPoint.Zero;
            item1.Position = new CCPoint(s.Width / 2 - 100, 30);
            item2.Position = new CCPoint(s.Width / 2, 30);
            item3.Position = new CCPoint(s.Width / 2 + 100, 30);

            AddChild(menu, 1);
        }
Esempio n. 22
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        public SpriteZOrder()
        {
            m_dir = 1;

            CCSize s = CCDirector.SharedDirector.WinSize;

            float step = s.Width / 11;
            for (int i = 0; i < 5; i++)
            {
                CCSprite sprite = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
                sprite.Position = (new CCPoint((i + 1) * step, s.Height / 2));
                AddChild(sprite, i);
            }

            for (int i = 5; i < 10; i++)
            {
                CCSprite sprite = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 0, 85, 121));
                sprite.Position = new CCPoint((i + 1) * step, s.Height / 2);
                AddChild(sprite, 14 - i);
            }

            CCSprite sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 0, 85, 121));
            AddChild(sprite1, -1, (int)kTagSprite.kTagSprite1);
            sprite1.Position = (new CCPoint(s.Width / 2, s.Height / 2 - 20));
            sprite1.Scale = 6;
            sprite1.Color = new CCColor3B(Color.Red);

            Schedule(reorderSprite, 1);
        }
Esempio n. 23
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        public CameraZoomTest()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSprite sprite;
            CCCamera cam;

            // LEFT
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            AddChild(sprite, 0);
            sprite.Position = (new CCPoint(s.Width / 4 * 1, s.Height / 2));
            cam = sprite.Camera;
            cam.SetEyeXyz(0, 0, 415 / 2);
            cam.SetCenterXyz(0, 0, 0);

            // CENTER
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            AddChild(sprite, 0, 40);
            sprite.Position = (new CCPoint(s.Width / 4 * 2, s.Height / 2));

            // RIGHT
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            AddChild(sprite, 0, 20);
            sprite.Position = (new CCPoint(s.Width / 4 * 3, s.Height / 2));

            m_z = 0;

            ScheduleUpdate();
        }
Esempio n. 24
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        public override void OnEnter()
        {
            base.OnEnter();

            CCActionInterval effect = (CCSequence.FromActions(new CCDelayTime (2.0f), new CCShaky3D(16, false, new CCGridSize(5, 5), 5.0f)));

            // cleanup
            CCNode bg = GetChildByTag(EffectAdvanceScene.kTagBackground);
            RemoveChild(bg, true);

            // background
            CCLayerColor layer = new CCLayerColor(new CCColor4B(255, 0, 0, 255));
            AddChild(layer, -10);
            CCSprite sprite = new CCSprite("Images/grossini");
            sprite.Position = new CCPoint(50, 80);
            layer.AddChild(sprite, 10);

            // foreground
            CCLayerColor layer2 = new CCLayerColor(new CCColor4B(0, 255, 0, 255));
            CCSprite fog = new CCSprite("Images/Fog");

            var bf = new CCBlendFunc {Source = CCOGLES.GL_SRC_ALPHA, Destination = CCOGLES.GL_ONE_MINUS_SRC_ALPHA};
            fog.BlendFunc = bf;
            layer2.AddChild(fog, 1);
            AddChild(layer2, 1);

            layer2.RunAction(new CCRepeatForever (effect));
        }
Esempio n. 25
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        public void addNewSpriteWithCoords(CCPoint p)
        {
            CCSpriteBatchNode BatchNode = (CCSpriteBatchNode)GetChildByTag((int)kTags.kTagSpriteBatchNode);

            int idx = (int)(CCRandom.NextDouble() * 1400 / 100);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;


            CCSprite sprite = new CCSprite(BatchNode.Texture, new CCRect(x, y, 85, 121));
            BatchNode.AddChild(sprite);

            sprite.Position = (new CCPoint(p.X, p.Y));

            CCActionInterval action = null;
            float random = (float)CCRandom.NextDouble();

            if (random < 0.20)
                action = new CCScaleBy(3, 2);
            else if (random < 0.40)
                action = new CCRotateBy (3, 360);
            else if (random < 0.60)
                action = new CCBlink (1, 3);
            else if (random < 0.8)
                action = new CCTintBy (2, 0, -255, -255);
            else
                action = new CCFadeOut  (2);

            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCActionInterval seq = (CCActionInterval)(new CCSequence(action, action_back));

            sprite.RunAction(new CCRepeatForever (seq));
        }
Esempio n. 26
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        public SpriteBatchNodeZOrder()
        {
            m_dir = 1;

            // small capacity. Testing resizing.
            // Don't use capacity=1 in your real game. It is expensive to resize the capacity
            CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            CCSize s = CCDirector.SharedDirector.WinSize;

            float step = s.Width / 11;
            for (int i = 0; i < 5; i++)
            {
                CCSprite sprite = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121));
                sprite.Position = (new CCPoint((i + 1) * step, s.Height / 2));
                batch.AddChild(sprite, i);
            }

            for (int i = 5; i < 10; i++)
            {
                CCSprite sprite = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 0, 85, 121));
                sprite.Position = new CCPoint((i + 1) * step, s.Height / 2);
                batch.AddChild(sprite, 14 - i);
            }

            CCSprite sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 0, 85, 121));
            batch.AddChild(sprite1, -1, (int)kTagSprite.kTagSprite1);
            sprite1.Position = (new CCPoint(s.Width / 2, s.Height / 2 - 20));
            sprite1.Scale = 6;
            sprite1.Color = new CCColor3B(Color.Red);

            Schedule(reorderSprite, 1);
        }
Esempio n. 27
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        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("zwoptex/grossini.plist");
            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("zwoptex/grossini-generic.plist");

            CCLayerColor layer1 = new CCLayerColor(new CCColor4B(255, 0, 0, 255), 85, 121);
            layer1.Position = new CCPoint(s.Width / 2 - 80 - (85.0f * 0.5f), s.Height / 2 - (121.0f * 0.5f));
            AddChild(layer1);

            sprite1 = new CCSprite(CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName("grossini_dance_01.png"));
            sprite1.Position = (new CCPoint(s.Width / 2 - 80, s.Height / 2));
            AddChild(sprite1);

            sprite1.FlipX = false;
            sprite1.FlipY = false;

            CCLayerColor layer2 = new CCLayerColor(new CCColor4B(255, 0, 0, 255), 85, 121);
            layer2.Position = new CCPoint(s.Width / 2 + 80 - (85.0f * 0.5f), s.Height / 2 - (121.0f * 0.5f));
            AddChild(layer2);

            sprite2 = new CCSprite(CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName("grossini_dance_generic_01.png"));
            sprite2.Position = (new CCPoint(s.Width / 2 + 80, s.Height / 2));
            AddChild(sprite2);

            sprite2.FlipX = false;
            sprite2.FlipY = false;

            Schedule(startIn05Secs, 1.0f);

            counter = 0;
        }
Esempio n. 28
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        public IntervalLayer()
        {
            m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;

            CCSize s = CCDirector.SharedDirector.WinSize;

            // sun
            CCParticleSystem sun = new CCParticleSun();
            sun.Texture = CCTextureCache.SharedTextureCache.AddImage("Images/fire");
            sun.Position = (new CCPoint(s.Width - 32, s.Height - 32));

            sun.TotalParticles = 130;
            sun.Life = (0.6f);
            AddChild(sun);

            // timers
            m_label0 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label1 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label2 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label3 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label4 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");

            ScheduleUpdate();

            Schedule(step1);
            Schedule(step2, 0);
            Schedule(step3, 1.0f);
            Schedule(step4, 2.0f);

            m_label0.Position = new CCPoint(s.Width * 1 / 6, s.Height / 2);
            m_label1.Position = new CCPoint(s.Width * 2 / 6, s.Height / 2);
            m_label2.Position = new CCPoint(s.Width * 3 / 6, s.Height / 2);
            m_label3.Position = new CCPoint(s.Width * 4 / 6, s.Height / 2);
            m_label4.Position = new CCPoint(s.Width * 5 / 6, s.Height / 2);

            AddChild(m_label0);
            AddChild(m_label1);
            AddChild(m_label2);
            AddChild(m_label3);
            AddChild(m_label4);

            // Sprite
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            sprite.Position = new CCPoint(40, 50);

            CCJumpBy jump = new CCJumpBy (3, new CCPoint(s.Width - 80, 0), 50, 4);

            AddChild(sprite);
            sprite.RunAction(new CCRepeatForever (
                (CCActionInterval) (new CCSequence(jump, jump.Reverse())))
                );

            // pause button
            CCMenuItem item1 = new CCMenuItemFont("Pause", onPause);
            CCMenu menu = new CCMenu(item1);
            menu.Position = new CCPoint(s.Width / 2, s.Height - 50);

            AddChild(menu);
        }
Esempio n. 29
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        public RenderTextureZbuffer()
        {
            //this->setIsTouchEnabled(true);
            TouchEnabled = true;
            CCSize size = CCDirector.SharedDirector.WinSize;
            CCLabelTTF label = new CCLabelTTF("vertexZ = 50", "Marker Felt", 32);
            label.Position = new CCPoint(size.Width / 2, size.Height * 0.25f);
            AddChild(label);

            CCLabelTTF label2 = new CCLabelTTF("vertexZ = 0", "Marker Felt", 32);
            label2.Position = new CCPoint(size.Width / 2, size.Height * 0.5f);
            AddChild(label2);

            CCLabelTTF label3 = new CCLabelTTF("vertexZ = -50", "Marker Felt", 32);
            label3.Position = new CCPoint(size.Width / 2, size.Height * 0.75f);
            AddChild(label3);

            label.VertexZ = 50;
            label2.VertexZ = 0;
            label3.VertexZ = -50;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("Images/bugs/circle.plist");

            mgr = new CCSpriteBatchNode("Images/bugs/circle", 9);
            AddChild(mgr);

            sp1 = new CCSprite("Images/bugs/circle");
            sp2 = new CCSprite("Images/bugs/circle");
            sp3 = new CCSprite("Images/bugs/circle");
            sp4 = new CCSprite("Images/bugs/circle");
            sp5 = new CCSprite("Images/bugs/circle");
            sp6 = new CCSprite("Images/bugs/circle");
            sp7 = new CCSprite("Images/bugs/circle");
            sp8 = new CCSprite("Images/bugs/circle");
            sp9 = new CCSprite("Images/bugs/circle");

            mgr.AddChild(sp1, 9);
            mgr.AddChild(sp2, 8);
            mgr.AddChild(sp3, 7);
            mgr.AddChild(sp4, 6);
            mgr.AddChild(sp5, 5);
            mgr.AddChild(sp6, 4);
            mgr.AddChild(sp7, 3);
            mgr.AddChild(sp8, 2);
            mgr.AddChild(sp9, 1);

            sp1.VertexZ = 400;
            sp2.VertexZ = 300;
            sp3.VertexZ = 200;
            sp4.VertexZ = 100;
            sp5.VertexZ = 0;
            sp6.VertexZ = -100;
            sp7.VertexZ = -200;
            sp8.VertexZ = -300;
            sp9.VertexZ = -400;

            sp9.Scale = 2;
            sp9.Color = CCTypes.CCYellow;
        }
 public CCControlPotentiometer()
 {
     _thumbSprite = null;
     _progressTimer = null;
     _value = 0.0f;
     _minimumValue = 0.0f;
     _maximumValue = 0.0f;
 }
Esempio n. 31
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        /**
         * Creates a slider with a given background sprite and a progress bar and a
         * thumb item.
         *
         * @see initWithBackgroundSprite:progressSprite:thumbMenuItem:
         */

        public CCControlSlider(CCSprite backgroundSprite, CCSprite progressSprite, CCSprite thumbSprite)
        {
            InitWithSprites(backgroundSprite, progressSprite, thumbSprite);
        }
Esempio n. 32
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        public void AddSprite(CCSprite sprite)
        {
            CCSpriteFrame f = new CCSpriteFrame(sprite.Texture, new CCRect(0, 0, sprite.ContentSize.Width, sprite.ContentSize.Height));

            AddSpriteFrame(f);
        }
Esempio n. 33
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        public void CreateFontChars()
        {
            int nextFontPositionX = 0;
            int nextFontPositionY = 0;
            //unsigned short prev = -1;
            int kerningAmount = 0;

            CCSize tmpSize = CCSize.Zero;

            int longestLine = 0;
            int totalHeight = 0;

            int quantityOfLines = 1;

            int stringLen = m_sString.Length;

            if (stringLen == 0)
            {
                return;
            }

            for (int i = 0; i < stringLen - 1; ++i)
            {
                if (m_sString[i] == '\n')
                {
                    quantityOfLines++;
                }
            }

            totalHeight       = m_pConfiguration.m_nCommonHeight * quantityOfLines;
            nextFontPositionY = 0 - (m_pConfiguration.m_nCommonHeight - m_pConfiguration.m_nCommonHeight * quantityOfLines);

            for (int i = 0; i < stringLen; i++)
            {
                char c = m_sString[i];

                if (c == '\n')
                {
                    nextFontPositionX  = 0;
                    nextFontPositionY -= m_pConfiguration.m_nCommonHeight;
                    continue;
                }

                // unichar is a short, and an int is needed on HASH_FIND_INT
                CCBMFontConfiguration.ccBMFontDef fontDef = m_pConfiguration.m_pFontDefDictionary[c];

                CCRect rect = fontDef.rect;
                rect = CCMacros.CCRectanglePixelsToPoints(rect);

                rect.Origin.X += m_tImageOffset.X;
                rect.Origin.Y += m_tImageOffset.Y;

                CCSprite fontChar;

                fontChar = (CCSprite)(GetChildByTag(i));
                if (fontChar == null)
                {
                    fontChar = new CCSprite(m_pobTextureAtlas.Texture, rect);
                    AddChild(fontChar, 0, i);
                }
                else
                {
                    // reusing fonts
                    fontChar.SetTextureRect(rect, false, rect.Size);

                    // restore to default in case they were modified
                    fontChar.Visible = true;
                    fontChar.Opacity = 255;
                }

                // See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!)
                int yOffset = m_pConfiguration.m_nCommonHeight - fontDef.yOffset;
                var fontPos = new CCPoint((float)nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount,
                                          (float)nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor());
                fontChar.Position = CCMacros.CCPointPixelsToPoints(fontPos);

                // update kerning
                nextFontPositionX += fontDef.xAdvance + kerningAmount;
                //prev = c;

                // Apply label properties
                fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB;
                // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on
                fontChar.Color = m_tColor;

                // only apply opacity if it is different than 255 )
                // to prevent modifying the color too (issue #610)
                if (m_cOpacity != 255)
                {
                    fontChar.Opacity = m_cOpacity;
                }

                if (longestLine < nextFontPositionX)
                {
                    longestLine = nextFontPositionX;
                }
            }

            tmpSize.Width  = longestLine;
            tmpSize.Height = totalHeight;

            ContentSize = CCMacros.CCSizePixelsToPoints(tmpSize);
        }
Esempio n. 34
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 public void SetSelectedSpriteFrame(CCSpriteFrame frame)
 {
     SelectedImage = new CCSprite(frame);
 }
Esempio n. 35
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        /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */

        protected virtual bool InitWithMaskSprite(CCSprite maskSprite, CCSprite onSprite, CCSprite offSprite, CCSprite thumbSprite, CCLabelTTF onLabel,
                                                  CCLabelTTF offLabel)
        {
            if (base.Init())
            {
                Debug.Assert(maskSprite != null, "Mask must not be nil.");
                Debug.Assert(onSprite != null, "onSprite must not be nil.");
                Debug.Assert(offSprite != null, "offSprite must not be nil.");
                Debug.Assert(thumbSprite != null, "thumbSprite must not be nil.");

                TouchEnabled = true;
                _on          = true;

                _switchSprite = new CCControlSwitchSprite();
                _switchSprite.InitWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite,
                                                 onLabel, offLabel);
                _switchSprite.Position = new CCPoint(_switchSprite.ContentSize.Width / 2, _switchSprite.ContentSize.Height / 2);
                AddChild(_switchSprite);

                IgnoreAnchorPointForPosition = false;
                AnchorPoint = new CCPoint(0.5f, 0.5f);
                ContentSize = _switchSprite.ContentSize;
                return(true);
            }
            return(false);
        }
Esempio n. 36
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        /**
         * Initializes a slider with a background sprite, a progress bar and a thumb
         * item.
         *
         * @param backgroundSprite  CCSprite, that is used as a background.
         * @param progressSprite    CCSprite, that is used as a progress bar.
         * @param thumbItem         CCMenuItem, that is used as a thumb.
         */

        public virtual bool InitWithSprites(CCSprite backgroundSprite, CCSprite progressSprite, CCSprite thumbSprite)
        {
            if (base.Init())
            {
                Debug.Assert(backgroundSprite != null, "Background sprite must be not nil");
                Debug.Assert(progressSprite != null, "Progress sprite must be not nil");
                Debug.Assert(thumbSprite != null, "Thumb sprite must be not nil");

                IgnoreAnchorPointForPosition = false;
                TouchEnabled = true;

                BackgroundSprite = backgroundSprite;
                ProgressSprite   = progressSprite;
                ThumbSprite      = thumbSprite;

                // Defines the content size
                CCRect maxRect = CCControlUtils.CCRectUnion(backgroundSprite.BoundingBox, thumbSprite.BoundingBox);
                ContentSize = new CCSize(maxRect.Size.Width, maxRect.Size.Height);

                //setContentSize(CCSizeMake(backgroundSprite->getContentSize().width, thumbItem->getContentSize().height));
                // Add the slider background
                _backgroundSprite.AnchorPoint = new CCPoint(0.5f, 0.5f);
                _backgroundSprite.Position    = new CCPoint(ContentSize.Width / 2, ContentSize.Height / 2);
                AddChild(_backgroundSprite);

                // Add the progress bar
                _progressSprite.AnchorPoint = new CCPoint(0.0f, 0.5f);
                _progressSprite.Position    = new CCPoint(0.0f, ContentSize.Height / 2);
                AddChild(_progressSprite);

                // Add the slider thumb
                _thumbSprite.Position = new CCPoint(0, ContentSize.Height / 2);
                AddChild(_thumbSprite);

                // Init default values
                _minimumValue = 0.0f;
                _maximumValue = 1.0f;

                Value = _minimumValue;
                return(true);
            }
            return(false);
        }
Esempio n. 37
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 protected virtual bool InitWithMaskSprite(CCSprite maskSprite, CCSprite onSprite, CCSprite offSprite, CCSprite thumbSprite)
 {
     return(InitWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, null, null));
 }
Esempio n. 38
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        /** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */

        public CCControlSwitch(CCSprite maskSprite, CCSprite onSprite, CCSprite offSprite, CCSprite thumbSprite)
        {
            InitWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, null, null);
        }
Esempio n. 39
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        /** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */

        public CCControlSwitch(CCSprite maskSprite, CCSprite onSprite, CCSprite offSprite, CCSprite thumbSprite, CCLabelTTF onLabel,
                               CCLabelTTF offLabel)
        {
            InitWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, onLabel, offLabel);
        }
Esempio n. 40
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        protected virtual bool InitWithString(string theString, string fntFile, CCSize dimentions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment,
                                              CCPoint imageOffset, CCTexture2D texture)
        {
            Debug.Assert(m_pConfiguration == null, "re-init is no longer supported");
            Debug.Assert((theString == null && fntFile == null) || (theString != null && fntFile != null),
                         "Invalid params for CCLabelBMFont");

            if (!String.IsNullOrEmpty(fntFile))
            {
                CCBMFontConfiguration newConf = FNTConfigLoadFile(fntFile);
                if (newConf == null)
                {
                    CCLog.Log("CCLabelBMFont: Impossible to create font. Please check file: '{0}'", fntFile);
                    return(false);
                }

                m_pConfiguration = newConf;

                m_sFntFile = fntFile;

                if (texture == null)
                {
                    try
                    {
                        texture = CCTextureCache.SharedTextureCache.AddImage(m_pConfiguration.AtlasName);
                    }
                    catch (Exception)
                    {
                        // Try the 'images' ref location just in case.
                        try
                        {
                            texture =
                                CCTextureCache.SharedTextureCache.AddImage(System.IO.Path.Combine("images",
                                                                                                  m_pConfiguration
                                                                                                  .AtlasName));
                        }
                        catch (Exception)
                        {
                            // Lastly, try <font_path>/images/<font_name>
                            string dir     = System.IO.Path.GetDirectoryName(m_pConfiguration.AtlasName);
                            string fname   = System.IO.Path.GetFileName(m_pConfiguration.AtlasName);
                            string newName = System.IO.Path.Combine(System.IO.Path.Combine(dir, "images"), fname);
                            texture = CCTextureCache.SharedTextureCache.AddImage(newName);
                        }
                    }
                }
            }
            else
            {
                texture = new CCTexture2D();
            }

            if (String.IsNullOrEmpty(theString))
            {
                theString = String.Empty;
            }

            if (base.InitWithTexture(texture, theString.Length))
            {
                m_tDimensions = dimentions;

                m_pHAlignment = hAlignment;
                m_pVAlignment = vAlignment;

                m_cDisplayedOpacity      = m_cRealOpacity = 255;
                m_tDisplayedColor        = m_tRealColor = CCTypes.CCWhite;
                m_bCascadeOpacityEnabled = true;
                m_bCascadeColorEnabled   = true;

                m_obContentSize = CCSize.Zero;

                m_bIsOpacityModifyRGB = m_pobTextureAtlas.Texture.HasPremultipliedAlpha;
                AnchorPoint           = new CCPoint(0.5f, 0.5f);

                m_tImageOffset = imageOffset;

                m_pReusedChar = new CCSprite();
                m_pReusedChar.InitWithTexture(m_pobTextureAtlas.Texture, CCRect.Zero, false);
                m_pReusedChar.BatchNode = this;

                SetString(theString, true);

                return(true);
            }
            return(false);
        }
Esempio n. 41
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        public void CreateFontChars()
        {
            int  nextFontPositionX = 0;
            int  nextFontPositionY = 0;
            char prev          = (char)255;
            int  kerningAmount = 0;

            CCSize tmpSize = CCSize.Zero;

            int longestLine = 0;
            int totalHeight = 0;

            int quantityOfLines = 1;

            if (String.IsNullOrEmpty(m_sString))
            {
                return;
            }

            int stringLen = m_sString.Length;

            var charSet = m_pConfiguration.CharacterSet;

            if (charSet.Count == 0)
            {
                throw (new InvalidOperationException(
                           "Can not compute the size of the font because the character set is empty."));
            }

            for (int i = 0; i < stringLen - 1; ++i)
            {
                if (m_sString[i] == '\n')
                {
                    quantityOfLines++;
                }
            }

            totalHeight       = m_pConfiguration.m_nCommonHeight * quantityOfLines;
            nextFontPositionY = 0 -
                                (m_pConfiguration.m_nCommonHeight - m_pConfiguration.m_nCommonHeight * quantityOfLines);

            CCBMFontConfiguration.CCBMFontDef fontDef = null;
            CCRect rect;

            for (int i = 0; i < stringLen; i++)
            {
                char c = m_sString[i];

                if (c == '\n')
                {
                    nextFontPositionX  = 0;
                    nextFontPositionY -= m_pConfiguration.m_nCommonHeight;
                    continue;
                }

                if (charSet.IndexOf(c) == -1)
                {
                    CCLog.Log("Cocos2D.CCLabelBMFont: Attempted to use character not defined in this bitmap: {0}",
                              (int)c);
                    continue;
                }

                kerningAmount = this.KerningAmountForFirst(prev, c);

                // unichar is a short, and an int is needed on HASH_FIND_INT
                if (!m_pConfiguration.m_pFontDefDictionary.TryGetValue(c, out fontDef))
                {
                    CCLog.Log("cocos2d::CCLabelBMFont: characer not found {0}", (int)c);
                    continue;
                }

                rect = fontDef.rect;
                rect = CCMacros.CCRectanglePixelsToPoints(rect);

                rect.Origin.X += m_tImageOffset.X;
                rect.Origin.Y += m_tImageOffset.Y;

                CCSprite fontChar;

                //bool hasSprite = true;
                fontChar = (CCSprite)(GetChildByTag(i));
                if (fontChar != null)
                {
                    // Reusing previous Sprite
                    fontChar.Visible = true;
                }
                else
                {
                    // New Sprite ? Set correct color, opacity, etc...
                    //if( false )
                    //{
                    //    /* WIP: Doesn't support many features yet.
                    //     But this code is super fast. It doesn't create any sprite.
                    //     Ideal for big labels.
                    //     */
                    //    fontChar = m_pReusedChar;
                    //    fontChar.BatchNode = null;
                    //    hasSprite = false;
                    //}
                    //else
                    {
                        fontChar = new CCSprite();
                        fontChar.InitWithTexture(m_pobTextureAtlas.Texture, rect);
                        AddChild(fontChar, i, i);
                    }

                    // Apply label properties
                    fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB;

                    // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on
                    fontChar.UpdateDisplayedColor(m_tDisplayedColor);
                    fontChar.UpdateDisplayedOpacity(m_cDisplayedOpacity);
                }

                // updating previous sprite
                fontChar.SetTextureRect(rect, false, rect.Size);

                // See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!)
                int yOffset = m_pConfiguration.m_nCommonHeight - fontDef.yOffset;
                var fontPos =
                    new CCPoint(
                        (float)nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount,
                        (float)nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor());
                fontChar.Position = CCMacros.CCPointPixelsToPoints(fontPos);

                // update kerning
                nextFontPositionX += fontDef.xAdvance + kerningAmount;
                prev = c;

                if (longestLine < nextFontPositionX)
                {
                    longestLine = nextFontPositionX;
                }

                //if (! hasSprite)
                //{
                //  UpdateQuadFromSprite(fontChar, i);
                //}
            }

            // If the last character processed has an xAdvance which is less that the width of the characters image, then we need
            // to adjust the width of the string to take this into account, or the character will overlap the end of the bounding
            // box
            if (fontDef.xAdvance < fontDef.rect.Size.Width)
            {
                tmpSize.Width = longestLine + fontDef.rect.Size.Width - fontDef.xAdvance;
            }
            else
            {
                tmpSize.Width = longestLine;
            }
            tmpSize.Height = totalHeight;

            tmpSize = new CCSize(
                m_tDimensions.Width > 0 ? m_tDimensions.Width : tmpSize.Width,
                m_tDimensions.Height > 0 ? m_tDimensions.Height : tmpSize.Height
                );

            ContentSize = CCMacros.CCSizePixelsToPoints(tmpSize);
        }
Esempio n. 42
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 public virtual bool CollidesWith(CCSprite other, out CCPoint hitPoint)
 {
     // Default behavior uses per-pixel collision detection
     return(CollidesWith(other, out hitPoint, true));
 }
Esempio n. 43
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 public CCControlStepper(CCSprite minusSprite, CCSprite plusSprite)
 {
     InitWithMinusSpriteAndPlusSprite(minusSprite, plusSprite);
 }
Esempio n. 44
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        /// <summary>
        /// Tests the collision mask for the two sprites and returns true if there is a collision. The hit point of the
        /// collision is returned.
        /// </summary>
        /// <param name="a">Sprite A</param>
        /// <param name="b">Sprite B</param>
        /// <param name="hitPoint">The place, in real space, where they collide</param>
        /// <returns>True upon collision and false if not.</returns>
        static bool MaskCollision(CCSprite a, CCSprite b, out CCPoint hitPoint)
        {
            long lStart = DateTime.Now.Ticks;

            try
            {
                byte[] maskA   = a.CollisionMask;                  // bitfield mask of sprite A
                byte[] maskB   = b.CollisionMask;                  // bitfield mask of sprite B
                int    aWidth  = (int)a.Texture.ContentSize.Width; // bitwise stride
                int    bWidth  = (int)b.Texture.ContentSize.Width; // bitwise stride
                int    aHeight = (int)a.Texture.ContentSize.Height;
                int    bHeight = (int)b.Texture.ContentSize.Height;
                // Calculate the intersecting rectangle
                int x1 = Math.Max(a.Bounds.X, b.Bounds.X);
                int x2 = Math.Min(a.Bounds.X + a.Bounds.Width, b.Bounds.X + b.Bounds.Width);

                int y1 = Math.Max(a.Bounds.Y, b.Bounds.Y);
                int y2 = Math.Min(a.Bounds.Y + a.Bounds.Height, b.Bounds.Y + b.Bounds.Height);
                // Next extract the bitfields for the intersection rectangles
                for (int y = y1; y < y2; ++y)
                {
                    for (int x = x1; x < x2; x++)
                    {
                        // Coordinates in the respective sprites
                        // Invert the Y because screen coords are opposite of mask coordinates!
                        int xA = x - a.Bounds.X;
                        int yA = aHeight - (y - a.Bounds.Y);
                        if (yA < 0)
                        {
                            yA = 0;
                        }
                        else if (yA >= aHeight)
                        {
                            yA = aHeight - 1;
                        }
                        int xB = x - b.Bounds.X;
                        int yB = bHeight - (y - b.Bounds.Y);
                        if (yB < 0)
                        {
                            yB = 0;
                        }
                        else if (yB >= bHeight)
                        {
                            yB = bHeight - 1;
                        }
                        // Get the color from each texture
                        byte ca = maskA[xA + yA * aWidth];
                        byte cb = maskB[xB + yB * bWidth];
#if DEBUG
                        if (a.DebugCollision && b.DebugCollision)
                        {
                            CCLog.Log("Collision test[{0},{1}] = A{2} == B{3} {4}", x, y, ca, cb, (ca == cb && ca > 0) ? "BOOM" : "");
                        }
#endif

                        if (ca > 0 && cb > 0) // If both colors are not transparent (the alpha channel is not 0), then there is a collision
                        {
                            // Find the hit point, where on the sprite in real space the collision occurs.
                            hitPoint = new CCPoint(a.Position.X - a.AnchorPoint.X * a.ContentSizeInPixels.Width + x, a.Position.Y - a.AnchorPoint.Y * a.ContentSizeInPixels.Height + y);
                            return(true);
                        }
                    }
                }
                hitPoint.X = 0;
                hitPoint.Y = 0;
                return(false);
            }
            finally
            {
                long diff = DateTime.Now.Ticks - lStart;
                CCLog.Log("Bitwise Collision took {0:N2} ms", new TimeSpan(diff).TotalMilliseconds);
            }
        }
Esempio n. 45
0
        public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
        {
            byte      opacity = m_cOpacity;
            CCColor3B color   = m_tColor;

            // Release old sprites
            RemoveAllChildrenWithCleanup(true);

            if (scale9Image != batchnode)
            {
                scale9Image = batchnode;
            }

            scale9Image.RemoveAllChildrenWithCleanup(true);

            m_capInsets = capInsets;

            // If there is no given rect
            if (rect.Equals(CCRect.Zero))
            {
                // Get the texture size as original
                CCSize textureSize = scale9Image.TextureAtlas.Texture.ContentSize;

                rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
            }

            // Set the given rect's size as original size
            m_spriteRect        = rect;
            m_originalSize      = rect.Size;
            m_preferredSize     = m_originalSize;
            m_capInsetsInternal = capInsets;

            // Get the image edges
            float l = rect.Origin.X;
            float t = rect.Origin.Y;
            float h = rect.Size.Height;
            float w = rect.Size.Width;

            // If there is no specified center region
            if (m_capInsetsInternal.Equals(CCRect.Zero))
            {
                // Apply the 3x3 grid format
                if (rotated)
                {
                    m_capInsetsInternal = new CCRect(l + h / 3, t + w / 3, w / 3, h / 3);
                }
                else
                {
                    m_capInsetsInternal = new CCRect(l + w / 3, t + h / 3, w / 3, h / 3);
                }
            }

            //
            // Set up the image
            //
            if (rotated)
            {
                // Sprite frame is rotated

                // Centre
                centre = new CCSprite();
                centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, true);
                scale9Image.AddChild(centre, 0, (int)Positions.pCentre);

                // Bottom
                bottom = new CCSprite();
                bottom.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                       m_capInsetsInternal.Origin.Y,
                                                                       m_capInsetsInternal.Size.Width,
                                                                       m_capInsetsInternal.Origin.X - l),
                                       rotated
                                       );
                scale9Image.AddChild(bottom, 1, (int)Positions.pBottom);

                // Top
                top = new CCSprite();
                top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                    m_capInsetsInternal.Origin.Y,
                                                                    m_capInsetsInternal.Size.Width,
                                                                    h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                    rotated
                                    );
                scale9Image.AddChild(top, 1, (int)Positions.pTop);

                // Right
                right = new CCSprite();
                right.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                      m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                      w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                      m_capInsetsInternal.Size.Height),
                                      rotated
                                      );
                scale9Image.AddChild(right, 1, (int)Positions.pRight);

                // Left
                left = new CCSprite();
                left.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                     t,
                                                                     m_capInsetsInternal.Origin.Y - t,
                                                                     m_capInsetsInternal.Size.Height),
                                     rotated
                                     );
                scale9Image.AddChild(left, 1, (int)Positions.pLeft);

                // Top right
                topRight = new CCSprite();
                topRight.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                         m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                         w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                         h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                         rotated
                                         );
                scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight);

                // Top left
                topLeft = new CCSprite();
                topLeft.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                        t,
                                                                        m_capInsetsInternal.Origin.Y - t,
                                                                        h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                        rotated
                                        );
                scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft);

                // Bottom right
                bottomRight = new CCSprite();
                bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                            m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                            w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                            m_capInsetsInternal.Origin.X - l),
                                            rotated
                                            );
                scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight);

                // Bottom left
                bottomLeft = new CCSprite();
                bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                           t,
                                                                           m_capInsetsInternal.Origin.Y - t,
                                                                           m_capInsetsInternal.Origin.X - l),
                                           rotated
                                           );
                scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft);
            }
            else
            {
                // Sprite frame is not rotated
                // Centre
                centre = new CCSprite();
                centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, rotated);
                scale9Image.AddChild(centre, 0, (int)Positions.pCentre);

                // Top
                top = new CCSprite();
                top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                    t,
                                                                    m_capInsetsInternal.Size.Width,
                                                                    m_capInsetsInternal.Origin.Y - t),
                                    rotated
                                    );
                scale9Image.AddChild(top, 1, (int)Positions.pTop);

                // Bottom
                bottom = new CCSprite();
                bottom.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                       m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                                                       m_capInsetsInternal.Size.Width,
                                                                       h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                       rotated);
                scale9Image.AddChild(bottom, 1, (int)Positions.pBottom);

                // Left
                left = new CCSprite();
                left.InitWithTexture(scale9Image.Texture, new CCRect(
                                         l,
                                         m_capInsetsInternal.Origin.Y,
                                         m_capInsetsInternal.Origin.X - l,
                                         m_capInsetsInternal.Size.Height),
                                     rotated);
                scale9Image.AddChild(left, 1, (int)Positions.pLeft);

                // Right
                right = new CCSprite();
                right.InitWithTexture(scale9Image.Texture, new CCRect(
                                          m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                          m_capInsetsInternal.Origin.Y,
                                          w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                          m_capInsetsInternal.Size.Height),
                                      rotated);
                scale9Image.AddChild(right, 1, (int)Positions.pRight);

                // Top left
                topLeft = new CCSprite();
                topLeft.InitWithTexture(scale9Image.Texture, new CCRect(
                                            l,
                                            t,
                                            m_capInsetsInternal.Origin.X - l,
                                            m_capInsetsInternal.Origin.Y - t),
                                        rotated);

                scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft);

                // Top right
                topRight = new CCSprite();
                topRight.InitWithTexture(scale9Image.Texture, new CCRect(
                                             m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                             t,
                                             w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                             m_capInsetsInternal.Origin.Y - t),
                                         rotated);

                scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight);

                // Bottom left
                bottomLeft = new CCSprite();
                bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(
                                               l,
                                               m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                               m_capInsetsInternal.Origin.X - l,
                                               h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                           rotated);
                scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft);

                // Bottom right
                bottomRight = new CCSprite();
                bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(
                                                m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                                m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                                w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                                h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                            rotated);
                scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight);
            }

            ContentSize = rect.Size;
            AddChild(scale9Image);

            if (m_bSpritesGenerated)
            {
                // Restore color and opacity
                Opacity = opacity;
                Color   = color;
            }
            m_bSpritesGenerated = true;

            return(true);
        }
Esempio n. 46
0
 public void SetNormalSpriteFrame(CCSpriteFrame frame)
 {
     NormalImage = new CCSprite(frame);
 }
        public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
        {
            var opacity = Opacity;
            var color   = Color;

            // Release old sprites
            RemoveAllChildrenWithCleanup(true);

            _scale9Image = batchnode;

            _scale9Image.RemoveAllChildrenWithCleanup(true);

            m_capInsets = capInsets;

            // If there is no given rect
            if (rect.Equals(CCRect.Zero))
            {
                // Get the texture size as original
                CCSize textureSize = _scale9Image.TextureAtlas.Texture.ContentSize;

                rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
            }

            // Set the given rect's size as original size
            m_spriteRect        = rect;
            m_originalSize      = rect.Size;
            m_preferredSize     = m_originalSize;
            m_capInsetsInternal = capInsets;

            float h = rect.Size.Height;
            float w = rect.Size.Width;

            // If there is no specified center region
            if (m_capInsetsInternal.Equals(CCRect.Zero))
            {
                m_capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3);
            }

            float left_w   = m_capInsetsInternal.Origin.X;
            float center_w = m_capInsetsInternal.Size.Width;
            float right_w  = rect.Size.Width - (left_w + center_w);

            float top_h    = m_capInsetsInternal.Origin.Y;
            float center_h = m_capInsetsInternal.Size.Height;
            float bottom_h = rect.Size.Height - (top_h + center_h);

            // calculate rects

            // ... top row
            float x = 0.0f;
            float y = 0.0f;

            // top left
            CCRect lefttopbounds = new CCRect(x, y,
                                              left_w, top_h);

            // top center
            x += left_w;
            CCRect centertopbounds = new CCRect(x, y,
                                                center_w, top_h);

            // top right
            x += center_w;
            CCRect righttopbounds = new CCRect(x, y,
                                               right_w, top_h);

            // ... center row
            x  = 0.0f;
            y  = 0.0f;
            y += top_h;

            // center left
            CCRect leftcenterbounds = new CCRect(x, y,
                                                 left_w, center_h);

            // center center
            x += left_w;
            CCRect centerbounds = new CCRect(x, y,
                                             center_w, center_h);

            // center right
            x += center_w;
            CCRect rightcenterbounds = new CCRect(x, y,
                                                  right_w, center_h);

            // ... bottom row
            x  = 0.0f;
            y  = 0.0f;
            y += top_h;
            y += center_h;

            // bottom left
            CCRect leftbottombounds = new CCRect(x, y,
                                                 left_w, bottom_h);

            // bottom center
            x += left_w;
            CCRect centerbottombounds = new CCRect(x, y,
                                                   center_w, bottom_h);

            // bottom right
            x += center_w;
            CCRect rightbottombounds = new CCRect(x, y,
                                                  right_w, bottom_h);

            if (!rotated)
            {
                // CCLog("!rotated");

                CCAffineTransform t = CCAffineTransform.Identity;
                t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y);

                centerbounds       = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds  = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds   = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds     = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds      = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds  = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds   = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds    = CCAffineTransform.Transform(centertopbounds, t);

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, centerbounds);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, centertopbounds);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, centerbottombounds);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, leftcenterbounds);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rightcenterbounds);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, lefttopbounds);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, righttopbounds);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, leftbottombounds);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rightbottombounds);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }
            else
            {
                // set up transformation of coordinates
                // to handle the case where the sprite is stored rotated
                // in the spritesheet
                // CCLog("rotated");

                CCAffineTransform t = CCAffineTransform.Identity;

                CCRect rotatedcenterbounds       = centerbounds;
                CCRect rotatedrightbottombounds  = rightbottombounds;
                CCRect rotatedleftbottombounds   = leftbottombounds;
                CCRect rotatedrighttopbounds     = righttopbounds;
                CCRect rotatedlefttopbounds      = lefttopbounds;
                CCRect rotatedrightcenterbounds  = rightcenterbounds;
                CCRect rotatedleftcenterbounds   = leftcenterbounds;
                CCRect rotatedcenterbottombounds = centerbottombounds;
                CCRect rotatedcentertopbounds    = centertopbounds;

                t = CCAffineTransform.Translate(t, rect.Size.Height + rect.Origin.X, rect.Origin.Y);
                t = CCAffineTransform.Rotate(t, 1.57079633f);

                centerbounds       = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds  = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds   = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds     = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds      = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds  = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds   = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds    = CCAffineTransform.Transform(centertopbounds, t);

                rotatedcenterbounds.Origin       = centerbounds.Origin;
                rotatedrightbottombounds.Origin  = rightbottombounds.Origin;
                rotatedleftbottombounds.Origin   = leftbottombounds.Origin;
                rotatedrighttopbounds.Origin     = righttopbounds.Origin;
                rotatedlefttopbounds.Origin      = lefttopbounds.Origin;
                rotatedrightcenterbounds.Origin  = rightcenterbounds.Origin;
                rotatedleftcenterbounds.Origin   = leftcenterbounds.Origin;
                rotatedcenterbottombounds.Origin = centerbottombounds.Origin;
                rotatedcentertopbounds.Origin    = centertopbounds.Origin;

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, rotatedcenterbounds, true);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, rotatedcentertopbounds, true);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, rotatedcenterbottombounds, true);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, rotatedleftcenterbounds, true);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rotatedrightcenterbounds, true);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, rotatedlefttopbounds, true);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, rotatedrighttopbounds, true);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, rotatedleftbottombounds, true);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rotatedrightbottombounds, true);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }

            ContentSize = rect.Size;
            AddChild(_scale9Image);

            if (m_bSpritesGenerated)
            {
                // Restore color and opacity
                Opacity = opacity;
                Color   = color;
            }
            m_bSpritesGenerated = true;

            return(true);
        }
Esempio n. 48
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 public void SetDisabledSpriteFrame(CCSpriteFrame frame)
 {
     DisabledImage = new CCSprite(frame);
 }
Esempio n. 49
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        private void UpdateAtlasIndex(CCSprite sprite, ref int curIndex)
        {
            int count = 0;
            CCRawList <CCNode> pArray = sprite.Children;

            if (pArray != null)
            {
                count = pArray.Count;
            }

            int oldIndex = 0;

            if (count == 0)
            {
                oldIndex                 = sprite.AtlasIndex;
                sprite.AtlasIndex        = curIndex;
                sprite.m_uOrderOfArrival = 0;
                if (oldIndex != curIndex)
                {
                    Swap(oldIndex, curIndex);
                }
                curIndex++;
            }
            else
            {
                bool needNewIndex = true;

                if (pArray.Elements[0].m_nZOrder >= 0)
                {
                    //all children are in front of the parent
                    oldIndex                 = sprite.AtlasIndex;
                    sprite.AtlasIndex        = curIndex;
                    sprite.m_uOrderOfArrival = 0;
                    if (oldIndex != curIndex)
                    {
                        Swap(oldIndex, curIndex);
                    }
                    curIndex++;

                    needNewIndex = false;
                }

                for (int i = 0; i < count; i++)
                {
                    var child = (CCSprite)pArray.Elements[i];
                    if (needNewIndex && child.m_nZOrder >= 0)
                    {
                        oldIndex                 = sprite.AtlasIndex;
                        sprite.AtlasIndex        = curIndex;
                        sprite.m_uOrderOfArrival = 0;
                        if (oldIndex != curIndex)
                        {
                            Swap(oldIndex, curIndex);
                        }
                        curIndex++;
                        needNewIndex = false;
                    }

                    UpdateAtlasIndex(child, ref curIndex);
                }

                if (needNewIndex)
                {
                    //all children have a zOrder < 0)
                    oldIndex                 = sprite.AtlasIndex;
                    sprite.AtlasIndex        = curIndex;
                    sprite.m_uOrderOfArrival = 0;
                    if (oldIndex != curIndex)
                    {
                        Swap(oldIndex, curIndex);
                    }
                    curIndex++;
                }
            }
        }
Esempio n. 50
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 public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
 {
     AddChild(node, z, r, p, s, CCPoint.Zero);
 }
Esempio n. 51
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        /** Creates a progress timer with the sprite as the shape the timer goes through */

        public CCProgressTimer(CCSprite sp)
        {
            InitWithSprite(sp);
        }
        public override bool Init()
        {
            if (base.Init())
            {
                TouchEnabled = true;
                // Cache the sprites
                CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile(
                    "extensions/CCControlColourPickerSpriteSheet.plist");

                // Create the sprite batch node
                var spriteSheet = new CCSpriteBatchNode("extensions/CCControlColourPickerSpriteSheet.png");
                AddChild(spriteSheet);

                // MIPMAP
//        ccTexParams params  = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};

                /* Comment next line to avoid something like mosaic in 'ControlExtensionTest',
                 * especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources.
                 */
//        spriteSheet->getTexture()->setAliasTexParameters();
//         spriteSheet->getTexture()->setTexParameters(&params);
//         spriteSheet->getTexture()->generateMipmap();

                // Init default color
                _hsv.h = 0;
                _hsv.s = 0;
                _hsv.v = 0;

                // Add image
                _background = CCControlUtils.AddSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png",
                                                                               spriteSheet, CCPoint.Zero,
                                                                               new CCPoint(0.5f, 0.5f));

                CCPoint backgroundPointZero = _background.Position -
                                              new CCPoint(_background.ContentSize.Width / 2,
                                                          _background.ContentSize.Height / 2);

                // Setup panels
                float hueShift    = 8;
                float colourShift = 28;

                _huePicker = new CCControlHuePicker();
                _huePicker.InitWithTargetAndPos(spriteSheet,
                                                new CCPoint(backgroundPointZero.X + hueShift,
                                                            backgroundPointZero.Y + hueShift));
                _colourPicker = new CCControlSaturationBrightnessPicker();
                _colourPicker.InitWithTargetAndPos(spriteSheet,
                                                   new CCPoint(backgroundPointZero.X + colourShift,
                                                               backgroundPointZero.Y + colourShift));

                // Setup events
                _huePicker.AddTargetWithActionForControlEvents(this, HueSliderValueChanged,
                                                               CCControlEvent.ValueChanged);
                _colourPicker.AddTargetWithActionForControlEvents(this, ColourSliderValueChanged,
                                                                  CCControlEvent.ValueChanged);

                // Set defaults
                UpdateHueAndControlPicker();
                AddChild(_huePicker);
                AddChild(_colourPicker);

                // Set content size
                ContentSize = _background.ContentSize;
                return(true);
            }
            return(false);
        }
Esempio n. 53
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 private float GetLetterPosXRight(CCSprite sp)
 {
     return(sp.Position.X * m_fScaleX + (sp.ContentSize.Width * m_fScaleX * sp.AnchorPoint.X));
 }