public CCEaseSineInOut(CCEaseSineInOut easeSineInOut) : base(easeSineInOut) { }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease = new CCEaseSineInOut((CCActionInterval) (move.Copy())); var move_ease_back = move_ease.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease, (CCFiniteTimeAction) delay.Copy(), move_ease_back, (CCFiniteTimeAction) delay.Copy()); positionForTwo(); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); }
public CCEaseSineInOut (CCEaseSineInOut easeSineInOut) : base (easeSineInOut) { }