public override void Blit() { if (m_pVertexBuffer == null || m_pVertexBuffer.VertexCount < m_pVertices.Length) { m_pVertexBuffer = new VertexBuffer(CCDrawManager.graphicsDevice, typeof(CCV3F_T2F), m_pVertices.Length, BufferUsage.WriteOnly); } if (m_pIndexBuffer == null || m_pIndexBuffer.IndexCount < m_pIndices.Length) { m_pIndexBuffer = new IndexBuffer(CCDrawManager.graphicsDevice, typeof(ushort), m_pIndices.Length, BufferUsage.WriteOnly); m_pIndexBuffer.SetData(m_pIndices, 0, m_pIndices.Length); } if (m_bDirty) { m_pVertexBuffer.SetData(m_pVertices, 0, m_pVertices.Length); } bool save = CCDrawManager.VertexColorEnabled; CCDrawManager.VertexColorEnabled = false; CCDrawManager.DrawBuffer(m_pVertexBuffer, m_pIndexBuffer, 0, m_pIndices.Length / 3); CCDrawManager.VertexColorEnabled = save; }