Esempio n. 1
0
        protected override void Awake()
        {
            base.Awake();
            intros = new Queue <IntroPhase>();

            UI = UIManager.Instance.LoadUI <UIIntro>("UI_Prefabs/Introduction/Intro", FindChild("UI", transform));
            Transform phasesTransform = FindChild("Phase", transform);

            for (int cnt = 0; cnt < phasesTransform.childCount; ++cnt)
            {
                IntroPhase phase = FindComponent <IntroPhase>(phasesTransform.GetChild(cnt));
                if (phase == null)
                {
                    continue;
                }

                phase.Emcee = this;
                intros.Enqueue(phase);

                if (phase.name.Equals("Final"))
                {
                    FinalPhase = phase;
                }
            }

            UI.Skip += (sender, e) => Skip();
        }
Esempio n. 2
0
 IEnumerator PlaySubPhase()
 {
     while (subPhase.Count > 0)
     {
         IntroPhase phase = subPhase.Dequeue();
         phase.Emcee = Emcee;
         yield return(StartCoroutine(phase.Process()));
     }
 }
Esempio n. 3
0
        protected override void Awake()
        {
            subPhase = new Queue <IntroPhase>();
            base.Awake();

            for (int i = 0; i < transform.childCount; ++i)
            {
                IntroPhase phase = FindComponent <IntroPhase>(transform.GetChild(i));

                if (phase == null)
                {
                    continue;
                }


                subPhase.Enqueue(phase);
            }
        }