Esempio n. 1
0
        private void HandleRotation(PointF point)
        {
            PointF position = this.Position;
            PointF pointF;
            PointF pointF2;

            if (this.selectedParentObjects.Count <VisualObject>() == 1)
            {
                pointF  = this.selectedParentObjects.FirstOrDefault <VisualObject>().TransformToParent(this.lastMousePoint);
                pointF2 = this.selectedParentObjects.FirstOrDefault <VisualObject>().TransformToParent(point);
            }
            else
            {
                pointF  = this.canvasObject.TransformToSelf(this.lastMousePoint);
                pointF2 = this.canvasObject.TransformToSelf(point);
            }
            float num  = ComControlNode.CC_DEGREES_TO_RADIANS(this.RotationSkew.ScaleX);
            float num2 = ComControlNode.CC_DEGREES_TO_RADIANS(this.RotationSkew.ScaleY);
            float num3 = (float)(-(float)Math.Atan2((double)(pointF.Y - position.Y), (double)(pointF.X - position.X)));
            float num4 = (float)(-(float)Math.Atan2((double)(pointF2.Y - position.Y), (double)(pointF2.X - position.X)));

            if (this.isShiftDown)
            {
                num4 = ((num4 * num3 < 0f) ? (-num4) : num4);
                float num5 = ComControlNode.CC_RADIANS_TO_DEGREES(num4 - num3);
                this.lastRotation += num5;
                if (Math.Abs(this.lastRotation) >= 15f)
                {
                    float num6 = (float)((this.RotationSkew.ScaleX + this.lastRotation > 0f) ? 15 : -15);
                    float num7 = (float)((this.RotationSkew.ScaleY + this.lastRotation > 0f) ? 15 : -15);
                    this.RotationSkew = new ScaleValue();
                    this.lastRotation = 0f;
                }
            }
            else
            {
                num2 = ComControlNode.CC_RADIANS_TO_DEGREES(num2 + num4 - num3);
                num  = ComControlNode.CC_RADIANS_TO_DEGREES(num + num4 - num3);
                this.RotationSkew = new ScaleValue(num, num2, 0.1, -99999999.0, 99999999.0);
            }
        }
Esempio n. 2
0
        private void HandleRotation(PointF point)
        {
            PointF position = this.Position;
            PointF pointF1;
            PointF pointF2;

            if (this.selectedParentObjects.Count <VisualObject>() == 1)
            {
                pointF1 = this.selectedParentObjects.FirstOrDefault <VisualObject>().TransformToParent(this.lastMousePoint);
                pointF2 = this.selectedParentObjects.FirstOrDefault <VisualObject>().TransformToParent(point);
            }
            else
            {
                pointF1 = this.canvasObject.TransformToSelf(this.lastMousePoint);
                pointF2 = this.canvasObject.TransformToSelf(point);
            }
            float radians1 = ComControlNode.CC_DEGREES_TO_RADIANS(this.RotationSkew.ScaleX);
            float radians2 = ComControlNode.CC_DEGREES_TO_RADIANS(this.RotationSkew.ScaleY);
            float num1     = (float)-Math.Atan2((double)pointF1.Y - (double)position.Y, (double)pointF1.X - (double)position.X);
            float num2     = (float)-Math.Atan2((double)pointF2.Y - (double)position.Y, (double)pointF2.X - (double)position.X);

            if (this.isShiftDown)
            {
                this.lastRotation += ComControlNode.CC_RADIANS_TO_DEGREES(((double)num2 * (double)num1 < 0.0 ? -num2 : num2) - num1);
                if ((double)Math.Abs(this.lastRotation) < 15.0)
                {
                    return;
                }
                float num3 = (double)this.RotationSkew.ScaleX + (double)this.lastRotation > 0.0 ? 15f : -15f;
                float num4 = (double)this.RotationSkew.ScaleY + (double)this.lastRotation > 0.0 ? 15f : -15f;
                this.RotationSkew = new ScaleValue();
                this.lastRotation = 0.0f;
            }
            else
            {
                float degrees = ComControlNode.CC_RADIANS_TO_DEGREES(radians2 + num2 - num1);
                this.RotationSkew = new ScaleValue(ComControlNode.CC_RADIANS_TO_DEGREES(radians1 + num2 - num1), degrees, 0.1, -99999999.0, 99999999.0);
            }
        }