Esempio n. 1
0
        /// <summary>
        /// If card can help follower to get ahead of leader
        /// </summary>
        /// <param name="leader"></param>
        /// <param name="follower"></param>
        /// <param name="card"></param>
        /// <returns></returns>
        private bool CardCanHelp(SixCardsHand leader, SixCardsHand follower, Card card)
        {
            var leaderSeven   = new SevenCardsHand(leader.Hole1, leader.Hole2, leader.Flop1, leader.Flop2, leader.Flop3, leader.Turn, card);
            var followerSeven = new SevenCardsHand(follower.Hole1, follower.Hole2, follower.Flop1, follower.Flop2, follower.Flop3, follower.Turn, card);

            var leaderBest   = BettingUtils.FindBestFive(leaderSeven);
            var followerBest = BettingUtils.FindBestFive(followerSeven);

            var leaderScore   = BettingUtils.GetScoreForFiveCardHand(leaderBest);
            var followerScore = BettingUtils.GetScoreForFiveCardHand(followerBest);

            return(followerScore > leaderScore);
        }
Esempio n. 2
0
        private void CompareOnRiver()
        {
            var heroSeven = new SevenCardsHand(HeroHoles.Hole1, HeroHoles.Hole2,
                                               BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3, BoardStatus.Turn, BoardStatus.River);
            var villainSeven = new SevenCardsHand(VillainHoles.Hole1, VillainHoles.Hole2,
                                                  BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3, BoardStatus.Turn, BoardStatus.River);

            var heroBest    = BettingUtils.FindBestFive(heroSeven);
            var villainBest = BettingUtils.FindBestFive(villainSeven);

            var heroScore    = BettingUtils.GetScoreForFiveCardHand(heroBest);
            var villainScore = BettingUtils.GetScoreForFiveCardHand(villainBest);

            HeroIsAhead = heroScore > villainScore;
        }