Esempio n. 1
0
        public void SetVoxel(Vector3i index, Voxel voxel, VoxelEntity entity = null)
        {
            if (Data.SetVoxel(index, voxel))
            {
                if (_voxelEntities.ContainsKey(index))
                {
                    var oldEntity = _voxelEntities[index];
                    GameObject.RemoveChild(oldEntity);
                    GameObject.CurrentScene.RemoveGameObject(oldEntity);
                    _voxelEntities.Remove(index);
                }

                if (entity != null)
                {
                    if (entity.Space != null)
                    {
                        throw new Exception("Tried setting a VoxelEntity which is already in a VoxelSpace");
                    }
                    entity.Space = this;
                    entity.Index = index;
                    entity.Voxel = voxel;
                    var gameObject = new GameObject();
                    gameObject.AddComponent(entity);
                    gameObject.Transform.Position    = index * Data.VoxelSize + Vector3.One * Data.VoxelSize / 2f;
                    gameObject.Transform.Orientation = voxel.Orientation.GetQuaternion();
                    GameObject.AddChild(gameObject);
                    _voxelEntities[index] = gameObject;
                }
            }
        }
Esempio n. 2
0
        public void SetVoxel(Vector3i index, Voxel voxel, VoxelEntity entity = null)
        {
            var gridsIndex = new Vector3i(
                (int)MathF.Floor((float)index.X / GridSize.X),
                (int)MathF.Floor((float)index.Y / GridSize.Y),
                (int)MathF.Floor((float)index.Z / GridSize.Z));

            var voxelIndex = new Vector3i(
                index.X - gridsIndex.X * GridSize.X,
                index.Y - gridsIndex.Y * GridSize.Y,
                index.Z - gridsIndex.Z * GridSize.Z);

            var grid = this[gridsIndex];

            grid?.SetVoxel(voxelIndex, voxel, entity);
        }