Esempio n. 1
0
        public static IEnumerator nudgePlayer(LocomotionTracker locomotionTracker, System.Action nudgeCompleted = null)
        {
            float finishTime = Time.time + UnityEngine.Random.Range(0.2f, 0.4f);

            _ = Vector2.down;
            Vector2 direction;

            switch (UnityEngine.Random.Range(1, 5))
            {
            case 1:
                direction = Vector2.up;
                break;

            case 2:
                direction = Vector2.left;
                break;

            case 3:
                direction = Vector2.right;
                break;

            default:
                direction = Vector2.down;
                break;
            }
            while (Time.time < finishTime && !locomotionTracker.gameObject.IsDestroyed())
            {
                locomotionTracker.GetCurrentController().Steer(direction);
                yield return(null);
            }
            nudgeCompleted?.Invoke();
        }
Esempio n. 2
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 private void OnEnable()
 {
     prevLocoController = tracker.GetCurrentController();
     ResetState();
     if (CompareTag("Player"))
     {
         LoadContextualControlsLayout();
     }
 }
Esempio n. 3
0
        public static LocomotionController GetCurrentController(GameObject target)
        {
            LocomotionTracker component = target.GetComponent <LocomotionTracker>();

            if (component != null)
            {
                return(component.GetCurrentController());
            }
            return(null);
        }
        public void OnApplicationPause(bool pauseStatus)
        {
            LocomotionController currentController = tracker.GetCurrentController();

            if (currentController != null)
            {
                currentController.Steer(Vector3.zero);
            }
        }
Esempio n. 5
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 private void OnEnable()
 {
     if (canSitFromCurrentState() || !base.gameObject.CompareTag("Player"))
     {
         prevLocoController = tracker.GetCurrentController();
         animator.SetBool(AnimationHashes.Params.Sit, value: true);
         mode           = Mode.Jumping;
         exitingViaJump = false;
         base.Broadcaster.OnInteractionPreStartedEvent += onInteractionPreStartedEvent;
         base.Broadcaster.BroadcastOnControlsLocked();
     }
     else
     {
         base.enabled = false;
     }
     if (base.gameObject.CompareTag("Player"))
     {
         LoadControlsLayout();
     }
 }
Esempio n. 6
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        protected void startInteraction()
        {
            GameObject gameObject = ActionSequencer.FindActionGraphObject(currentActionGraphGameObject);

            if (gameObject != null && SceneRefs.ActionSequencer.StartSequence(base.gameObject, gameObject))
            {
                if (locoEventBroadcaster != null)
                {
                    locoEventBroadcaster.BroadcastOnInteractionStarted(gameObject);
                }
                if (AvatarDataHandle.TryGetPlayerHandle(base.gameObject, out var handle) && dataEntityCollection.TryGetComponent <SessionIdData>(handle, out var component))
                {
                    dispatcher.DispatchEvent(new PenguinInteraction.InteractionStartedEvent(component.SessionId, gameObject));
                }
                LocomotionController currentController = locomotionTracker.GetCurrentController();
                if (currentController != null && (gameObject.GetComponent <ToggleCoreGameplayAction>() != null || gameObject.GetComponent <WarpTunnelAction>() != null))
                {
                    currentController.OnBlockingInteractionStarted();
                }
                interactRequest.Reset();
                RetainParticipationWithActionGraphGO();
                SceneRefs.ActionSequencer.SequenceCompleted += OnActionSequencerSequenceCompleted;
            }
        }
Esempio n. 7
0
        private void OnTriggerStay(Collider trigger)
        {
            SurfaceSwimProperties surfaceSwimProperties = getVolumeTriggerProperties(trigger);

            if (!base.enabled && Active && (tracker.IsCurrentControllerOfType <RunController>() || (tracker.IsCurrentControllerOfType <SlideController>() && (tracker.GetCurrentController() as SlideController).CurrentMode == SlideController.Mode.Animated)) && surfaceSwimProperties != null && (surfaceSwimProperties.Type == SurfaceSwimProperties.VolumeType.Diving || !isWaterTooShallow(mutableData.MaxShallowWaterDepth + mutableData.ShallowWaterDepthHysteresis)))
            {
                tracker.SetCurrentController <SwimController>();
                enableWaterEffects();
            }
        }