Esempio n. 1
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        public NumberSlot(EquationInput owner, int offsetX, int offsetY, bool reassignable)
        {
            Owner = owner;

            OffsetX = offsetX;
            OffsetY = offsetY;

            Size = new Point(44, 44);

            Reassignable = reassignable;

            CollisionType = "slot";
        }
Esempio n. 2
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        private void AddInput()
        {
            Input = new EquationInput((MainGame.Width / 2) - 337 / 2, MainGame.Height);

            var left = new Vector2(Input.X - 50, 250);
            var right = new Vector2(Input.X + 80, 250);

            Input.Actions.AddAction(new CallFunction(delegate() { PauseClocks(); }), true);
            Input.Actions.AddAction(new TweenPositionTo(Input, CurrentPlayer == PlayerOne ? left : right, 2f, Tweening.Back.EaseOut), true);
            Input.Actions.AddAction(new CallFunction(delegate() { ResumeCurrentClock(); }), true);
            Input.Actions.AddAction(new WaitForEquationInput(Input, EquationInputType.Equation), true);
            Input.Actions.AddAction(new CallFunction(delegate() { PauseClocks(); }), true);
            Input.Actions.AddAction(new CallFunction(delegate() { SwitchCurrentPlayer(); }), true);

            Input.Actions.AddAction(new TweenPositionTo(Input, CurrentPlayer == PlayerOne ? right : left, 2f, Tweening.Back.EaseOut), true);
            Input.Actions.AddAction(new CallFunction(delegate() { ResumeCurrentClock(); }), true);
            Input.Actions.AddAction(new WaitForEquationInput(Input, EquationInputType.Product), true);
            Input.Actions.AddAction(new CallFunction(delegate() { PauseClocks(); }), true);

            Input.Actions.AddAction(new EndEquationInput(Input), true);

            Input.Actions.AddAction(new CallFunction(delegate() {
                if (!Input.IsAnswerCorrect) {
                    if (CurrentPlayer == PlayerOne) {
                        PlayerOneClock.SubtractTime();
                    } else {
                        PlayerTwoClock.SubtractTime();
                    }
                }
                RemoveEntity(Input);
                AddInput();
            }), true);

            AddEntity(Input);

            Input.FirstEquationSlot.Player = Input.SecondEquationSlot.Player = CurrentPlayer == PlayerOne ? PlayerOne : PlayerTwo;
            Input.FirstProductSlot.Player = Input.SecondProductSlot.Player = CurrentPlayer == PlayerOne ? PlayerTwo : PlayerOne;
        }
Esempio n. 3
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        private void AddRandomBalloons(EquationInput input)
        {
            var rand = new Random();
            var ball1 = new Balloon(input.X, input.Y, rand.Next(0, 11));
            var ball2 = new Balloon(input.X, input.Y, rand.Next(0, 11));

            AddEntity(ball1);
            AddEntity(ball2);

            ball1.AttachTo(Input.FirstEquationSlot);
            Input.FirstEquationSlot.Balloon = ball1;
            ball1.BalloonBody.CollidesWith = Category.None;

            ball2.AttachTo(Input.SecondEquationSlot);
            Input.SecondEquationSlot.Balloon = ball2;
            ball2.BalloonBody.CollidesWith = Category.None;
        }
Esempio n. 4
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        private void AddInput()
        {
            Input = new EquationInput((MainGame.Width / 2) - 337 / 2, MainGame.Height);

            //Input.CurrentPlayer = CurrentPlayer;

            var center = new Vector2((MainGame.Width / 2) - (337 / 2), 200);

            Input.Actions.AddAction(new CallFunction(delegate() { PauseClock(); }), true);

            Input.Actions.AddAction(new CallFunction(delegate() { ShuffleBalloons(); }), true);
            Input.Actions.AddAction(new TweenPositionTo(Input, center, 2f, Tweening.Back.EaseOut), true);

            Input.Actions.AddAction(new CallFunction(delegate() { ResumeCurrentClock(); }), true);
            Input.Actions.AddAction(new WaitForEquationInput(Input, EquationInputType.Product), true);
            Input.Actions.AddAction(new CallFunction(delegate() { PauseClock(); }), true);

            Input.Actions.AddAction(new EndEquationInput(Input), true);

            Input.Actions.AddAction(new CallFunction(delegate() {
                if (!Input.IsAnswerCorrect) {
                    MainClock.SubtractTime();
                } else {
                    MainClock.AddTime();
                    Score.AddPoints();
                }
                RemoveEntity(Input);
                AddInput();
            }), true);

            AddEntity(Input);

            AddRandomBalloons(Input);

            Input.FirstEquationSlot.Player = Input.SecondEquationSlot.Player = null;
            Input.FirstProductSlot.Player = null;
            Input.SecondProductSlot.Player = null;
        }
Esempio n. 5
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 public EndEquationInput(EquationInput input)
 {
     Input = input;
 }
Esempio n. 6
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        private void AddBalloons(EquationInput input)
        {
            var rand = new Random();
            var ball1 = new Balloon((int)input.X, (int)input.Y, 5);
            var ball2 = new Balloon((int)input.X, (int)input.Y, 6);

            AddEntity(ball1);
            AddEntity(ball2);

            ball1.AttachTo(Input.FirstEquationSlot);
            Input.FirstEquationSlot.Balloon = ball1;

            ball2.AttachTo(Input.SecondEquationSlot);
            Input.SecondEquationSlot.Balloon = ball2;
        }
Esempio n. 7
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 public WaitForEquationInput(EquationInput input, EquationInputType type)
 {
     Input = input;
     Type = type;
 }
Esempio n. 8
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        private void AddRandomBalloons(EquationInput input)
        {
            switch (input.CurrentOperator) {
                case Settings.type.Multiplication:
                    AddBalloonsMultipliction(input);
                    break;
                case Settings.type.Addition:
                    AddBalloonsAddition(input);
                    break;
                case Settings.type.Subtraction:
                    AddBalloonsSubtraction(input);
                    break;
            }

            //if ((input.CurrentOperator == Settings.type.Subtraction) && (ball1.Number < ball2.Number)) {
            //    RemoveEntity(ball1);
            //    RemoveEntity(ball2);
            //    RemoveEntity(ball3);
            //    RemoveEntity(ball4);
            //    AddRandomBalloons(input);
            //}
        }
Esempio n. 9
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        private void AddBalloonsSubtraction(EquationInput input)
        {
            var rand = new Random(); int Number1 = rand.Next(11, 100);
            int Number2 = rand.Next(10, Number1 - 1);
            var ball1 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number1)[0]);
            var ball2 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number2)[0]);
            var ball3 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number1)[1]);
            var ball4 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number2)[1]);

            AddEntity(ball1);
            AddEntity(ball2);
            AddEntity(ball3);
            AddEntity(ball4);

            ball1.AttachTo(Input.FirstEquationSlot);
            Input.FirstEquationSlot.Balloon = ball1;
            ball1.BalloonBody.CollidesWith = Category.None;

            ball2.AttachTo(Input.SecondEquationSlot);
            Input.SecondEquationSlot.Balloon = ball2;
            ball2.BalloonBody.CollidesWith = Category.None;

            ball3.AttachTo(Input.ThirdEquationSlot);
            Input.ThirdEquationSlot.Balloon = ball3;
            ball3.BalloonBody.CollidesWith = Category.None;

            ball4.AttachTo(Input.FourthEquationSlot);
            Input.FourthEquationSlot.Balloon = ball4;
            ball4.BalloonBody.CollidesWith = Category.None;
        }