public void SetupBundleItemDisplay(ItemBundleInfo.BundleItemInformation newBundleItem) { bundleItem = newBundleItem; ItemName.text = bundleItem.Information.Name; itemAmount.text = "Amount: " + bundleItem.Amount; ItemStats.text = ""; ItemTextureCache.GetItemTexture(bundleItem.Information.ImageName, OnReceivedItemTexture); }
public void SetupUnityUIItemBundle(ItemBundleInfo newItemBundle, UnityUIBundlePurchasing purchasing) { itemBundle = newItemBundle; bundlePurchasing = purchasing; ItemTextureCache.GetItemTexture(itemBundle.Image, OnReceivedItemTexture); StoreItemText.text = itemBundle.Name; Button button = GetComponent<Button>(); button.onClick.AddListener(OnClickedItemBundle); ChangePurchaseButtonDisplay(itemBundle.PremiumPrice, itemBundle.StandardPrice); }
void Update() { if (bundlePurchasing.currentItemBundle != itemBundle) { currentBundleIndex = 0; itemBundle = bundlePurchasing.currentItemBundle; SetBundleItemToDisplay(currentBundleIndex); } }
void Start() { currentBundleIndex = 0; itemBundle = bundlePurchasing.currentItemBundle; SetBundleItemToDisplay(currentBundleIndex); }