public World() { _car = new Car(new Vector2(0, 164)); _rock = new Rock(new Vector2(610, 160)); _background = Game1.instance.Content.Load<Texture2D>("cliff"); _spVerdana = Game1.instance.Content.Load<SpriteFont>("Verdana"); }
public World() { _car = new Car(new Vector2(0, 172), 0.3f, Color.PaleGreen); _counter = new Counter(); _rock = new Rock(new Vector2(626, 178)); _background = Game1.instance.Content.Load<Texture2D>("cliff"); _spVerdana = Game1.instance.Content.Load<SpriteFont>("Verdana"); }
public Wheel(Car car, Vector2 offset, Color color) { Texture = Game1.instance.Content.Load<Texture2D>("Car_wheel"); _car = car; Offset = offset * _car.Scale; Position = new Vector2(_car.Position.X + Offset.X, _car.Position.Y + Offset.Y); Color = color; }