private void SceneLoaded(object sender, WriterSceneInfoSelectedEventArgs e)
 {
     if (CurrentCoroutine != null)
     {
         StopCoroutine(CurrentCoroutine);
     }
     CurrentCoroutine = StartCoroutine(AutosaveCoroutine());
 }
Esempio n. 2
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        protected virtual void Initialize(object sender, WriterSceneInfoSelectedEventArgs e)
        {
            var sceneInfo       = e.SceneInfo;
            var encounterStatus = new EncounterStatus(new EncounterBasicStatus(), new EncounterContentStatus());
            var encounter       = new UserEncounter(sceneInfo.User, sceneInfo.Encounter, encounterStatus);
            var encounterResult = new WaitableTask <UserEncounter>(encounter);
            var loadingInfo     = new LoadingReaderSceneInfo(sceneInfo.User, sceneInfo.LoadingScreen, encounterResult);

            LoadingReaderSceneInfoSelector.Select(this, new LoadingReaderSceneInfoSelectedEventArgs(loadingInfo));
        }
 private void SceneLoaded(object sender, WriterSceneInfoSelectedEventArgs e)
 {
     Button.interactable = true;
     Button.onClick.AddListener(StartReader);
 }