Esempio n. 1
0
        //处理下棋消息
        public void handleDownMessage(string content)
        {
            int pos = content.IndexOf("|");
            int kos = content.IndexOf("@");
            string num = content.Substring(0, pos);
            string bow = content.Substring(kos + 1);
            string im = content.Substring(pos + 1, 1);


            AddChessEventArgs arg = new AddChessEventArgs();
            arg.Number = num;
            arg.Im = im;
            arg.Bow = bow;
            OnAddChess(this, arg);

        }
Esempio n. 2
0
        //添加对方下的棋
        public void AddChess(object sender, ChessClass.AddChessEventArgs e)
        {
            if (this.InvokeRequired)
            {
                this.Invoke(
                    new EventHandler <ChessClass.AddChessEventArgs>(this.AddChess),
                    new object[] { sender, e });
            }
            else
            {
                string Cplace  = e.Number;                                 //获取棋子的名称
                string Ccolumn = Cplace.Substring(0, Cplace.IndexOf("*")); //获取棋子所在列数
                //获取棋子所在行数
                string     Crow          = Cplace.Substring(Cplace.IndexOf("*") + 1, Cplace.Length - (Cplace.IndexOf("*") + 1));
                PictureBox pictureBoxTem = new PictureBox(); //创建一个PictureBox控件
                pictureBoxTem.Parent = panel_Check;          //设置其父容器
                //计算棋子的位置
                pictureBoxTem.Location = new Point(Convert.ToInt32(Crow) * 35 + 9, Convert.ToInt32(Ccolumn) * 35 + 9);
                pictureBoxTem.Name     = "pictureBox" + e.Number; //设置棋子的名称
                pictureBoxTem.Size     = new Size(30, 30);        //设置棋子的大小
                pictureBoxTem.SizeMode = PictureBoxSizeMode.StretchImage;
                //记录棋子的类型及位置
                note[Convert.ToInt32(Ccolumn), Convert.ToInt32(Crow)] = Convert.ToInt32(e.Im);
                int num = Int32.Parse(e.Im);                  //记录棋子的类型
                BBow = Int32.Parse(e.Bow);
                pictureBoxTem.Image = imageList1.Images[num]; //添加棋子图片
                pBox_Sign.Visible   = true;
                //设置标识图片的位置
                pBox_Sign.Location = new Point(Convert.ToInt32(Crow) * 35 + 20, Convert.ToInt32(Ccolumn) * 35 + 20);
                pBox_Sign.BringToFront();
                if_UPdata = 1;
                Arithmetic(num, Convert.ToInt32(Ccolumn), Convert.ToInt32(Crow));//对棋子进行计算

                if_UPdata = 0;
                //根据棋子类型显示相应的图片
                if (ChildSgin == true)
                {
                    if (BBow % 2 == 1)
                    {
                        if (label_Left.Text.Trim() == Publec_Class.UserName)
                        {
                            pictureBox_Q_Left.Image = null;
                            pictureBox_Q_Left.Image = Image.FromFile(ClientClass.ImaDir + "\\Image\\黑棋.png");
                        }
                        else
                        {
                            pictureBox_Q_Right.Image = null;
                            pictureBox_Q_Right.Image = Image.FromFile(ClientClass.ImaDir + "\\Image\\白棋.png");
                        }
                    }
                    else
                    {
                        if (label_Left.Text.Trim() == Publec_Class.UserName)
                        {
                            pictureBox_Q_Left.Image = null;
                            pictureBox_Q_Left.Image = Image.FromFile(ClientClass.ImaDir + "\\Image\\白棋.png");
                        }
                        else
                        {
                            pictureBox_Q_Right.Image = null;
                            pictureBox_Q_Right.Image = Image.FromFile(ClientClass.ImaDir + "\\Image\\黑棋.png");
                        }
                    }
                    ChildSgin = false;
                }
            }
            WhoFisrtDown = true;
            dropchild    = true;
        }