/// <summary> /// Move up in the maze command /// </summary> public void moveUp() { WinMaze maze = m_winMazesDictionary["maze"]; if ((maze.PosZ + 1) < maze.getMaze().MyHeight) { int isBrockAbove = maze.getMaze().getMazeByFloor(maze.PosZ + 1).getCell(maze.PosX, maze.PosY).BlockOrEmpty; if (isBrockAbove == 0) { maze.PosZ += 1; m_winMazesDictionary[maze.getName()] = maze; m_currentWinMaze = maze; printMaze(maze, maze.PosZ); } } }
/// <summary> /// Move forward in the maze command /// </summary> public void moveForward() { WinMaze maze = m_winMazesDictionary["maze"]; int[] currentCellWalls = maze.getMaze().getMazeByFloor(maze.PosZ).getCell(maze.PosX, maze.PosY).getWallsAroundCell(); if (maze.PosY + 1 < maze.getMaze().MyRows) { if (currentCellWalls[3] == 0) { maze.PosY += 1; m_winMazesDictionary[maze.getName()] = maze; m_currentWinMaze = maze; printMaze(maze, maze.PosZ); } } }
/// <summary> /// Move down in the maze command /// </summary> public void moveDown() { WinMaze maze = m_winMazesDictionary["maze"]; if (maze.PosZ - 1 >= 0) { int isBrockBelow = maze.getMaze().getMazeByFloor(maze.PosZ - 1).getCell(maze.PosX, maze.PosY).BlockOrEmpty; if (isBrockBelow == 0) { maze.PosZ -= 1; m_winMazesDictionary[maze.getName()] = maze; m_currentWinMaze = maze; printMaze(maze, maze.PosZ); } } }
/// <summary> /// Move back in the maze command /// </summary> public void moveBack() { WinMaze maze = m_winMazesDictionary["maze"]; int[] currentCellWalls = maze.getMaze().getMazeByFloor(maze.PosZ).getCell(maze.PosX, maze.PosY).getWallsAroundCell(); if (maze.PosY - 1 >= 0) { int[] currentCellWallsBack = maze.getMaze().getMazeByFloor(maze.PosZ).getCell(maze.PosX, maze.PosY - 1).getWallsAroundCell(); if ((currentCellWalls[2] == 0) || (currentCellWallsBack[3] == 0)) { maze.PosY -= 1; m_winMazesDictionary[maze.getName()] = maze; m_currentWinMaze = maze; printMaze(maze, maze.PosZ); } } }