Esempio n. 1
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 private void Update_OnTick(Timer t)
 {
     if (Engine.m_Ingame && m_Active)
     {
         Mobile player = World.Player;
         if (player != null)
         {
             Item backpack = player.Backpack;
             if (backpack != null)
             {
                 m_Valid = true;
                 int num = 0;
                 int width = 0;
                 for (int i = 0; i < m_List.Length; i++)
                 {
                     m_List[i].Update(backpack);
                     m_List[i].Y = num;
                     num += m_List[i].Height - 1;
                     if (m_List[i].Width > width)
                     {
                         width = m_List[i].Width;
                     }
                 }
                 for (int j = 0; j < m_List.Length; j++)
                 {
                     m_List[j].Width = width;
                 }
                 this.X = (Engine.ScreenWidth - width) + 1;
                 return;
             }
         }
     }
     m_Valid = false;
 }
Esempio n. 2
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 public AutoTargetSession(object entity, TargetAction action)
 {
     this.m_Entity = entity;
     this.m_Action = action;
     this.m_Timer = new Timer(new OnTick(Engine.AutoTarget_Expire), 0x9c4, 1);
     this.m_Timer.SetTag("Session", this);
     this.m_Timer.Start(false);
 }
Esempio n. 3
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 public void UpdatePosition()
 {
     double normalized = this.m_Sync.Normalized;
     if (normalized >= 1.0)
     {
         if (this.m_Timer == null)
         {
             this.m_Timer = new Timer(new OnTick(this.Delete_OnTick), 0, 1);
             this.m_Timer.Start(false);
         }
     }
     else
     {
         if (normalized >= 0.5)
         {
             this.Alpha = (float) (1.0 - ((normalized - 0.5) * 2.0));
         }
         int xWorld = Renderer.m_xWorld;
         int yWorld = Renderer.m_yWorld;
         int zWorld = Renderer.m_zWorld;
         int x = this.m_Mobile.X;
         int y = this.m_Mobile.Y;
         int z = this.m_Mobile.Z;
         x -= xWorld;
         y -= yWorld;
         z -= zWorld;
         int num8 = (Engine.GameWidth >> 1) + ((x - y) * 0x16);
         int num9 = (((Engine.GameHeight >> 1) + 0x16) + ((x + y) * 0x16)) - (z * 4);
         num8 += Engine.GameX;
         num9 += Engine.GameY;
         if (this.m_Mobile.Walking.Count > 0)
         {
             WalkAnimation animation = (WalkAnimation) this.m_Mobile.Walking.Peek();
             int xOffset = 0;
             int yOffset = 0;
             int fOffset = 0;
             if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset))
             {
                 num8 += xOffset;
                 num9 += yOffset;
             }
         }
         num8 -= Renderer.m_xScroll;
         num9 -= Renderer.m_yScroll;
         this.X = (num8 - (((base.Image.xMax - base.Image.xMin) + 1) / 2)) - base.Image.xMin;
         this.Y = (num9 - 30) - ((int) (normalized * 40.0));
         base.Scissor(new Clipper(Engine.GameX, Engine.GameY, Engine.GameWidth, Engine.GameHeight));
     }
 }
Esempio n. 4
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 public GObjectProperties(int number, object o, ObjectPropertyList propList)
     : base(0, 0, 2, 20)
 {
     this.m_Object = o;
     base.m_CanDrag = false;
     this.m_Timer = new Timer(new OnTick(this.Roll_OnTick), 0);
     this.m_Timer.Start(false);
     int length = propList.Properties.Length;
     if ((length == 0) && (number != -1))
     {
         length = 1;
     }
     this.SetList(number, propList);
     this.m_WidthDuration = this.m_TotalWidth * 0.000625;
     this.m_HeightDuration = length * 0.0125;
     this.m_Sync = new TimeSync(this.m_WidthDuration + this.m_HeightDuration);
 }
Esempio n. 5
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 public void AddTimer(Timer t)
 {
     Engine.AddTimer(t);
 }
Esempio n. 6
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 public void RemoveTimer(Timer t)
 {
     Engine.RemoveTimer(t);
 }
Esempio n. 7
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 public void Update_OnTick(Timer t)
 {
     Profiles.Save();
     GMenuItem item = this.m_Shard.Menu;
     if (item == null)
     {
         Engine.UpdateSmartLoginMenu();
     }
     else
     {
         for (int i = 0; i < this.m_Shard.Characters.Length; i++)
         {
             GMenuItem item2 = this.m_Shard.Characters[i].Menu;
             if (item2 == null)
             {
                 item.Add(this.m_Shard.Characters[i].Menu = item2 = new GPlayCharacterMenu(this.m_Shard.Characters[i]));
             }
             else
             {
                 item2.Text = this.m_Shard.Characters[i].Name;
             }
         }
         Gump[] gumpArray = item.Children.ToArray();
         for (int j = 0; j < gumpArray.Length; j++)
         {
             GPlayCharacterMenu child = gumpArray[j] as GPlayCharacterMenu;
             if ((child != null) && !this.m_Shard.Contains(child.Character))
             {
                 item.Remove(child);
             }
         }
     }
 }
Esempio n. 8
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 protected void Roll_OnTick(Timer t)
 {
     double num;
     double elapsed = this.m_Sync.Elapsed;
     if (elapsed < this.m_WidthDuration)
     {
         num = elapsed / this.m_WidthDuration;
         this.Width = 2 + ((int) (num * (this.m_TotalWidth - 2)));
         this.Height = this.m_CompactHeight;
     }
     else
     {
         num = (elapsed - this.m_WidthDuration) / this.m_HeightDuration;
         if (num >= 1.0)
         {
             if (this.m_Timer != null)
             {
                 this.m_Timer.Stop();
             }
             this.m_Timer = null;
             this.Width = this.m_TotalWidth;
             this.Height = this.m_TotalHeight;
         }
         else
         {
             this.Width = this.m_TotalWidth;
             this.Height = this.m_CompactHeight + ((int) (num * (this.m_TotalHeight - this.m_CompactHeight)));
         }
     }
     Engine.Redraw();
 }
Esempio n. 9
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 public static void RemoveTimer(Timer t)
 {
     m_Interop.RemoveTimer(t);
 }
Esempio n. 10
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 protected void Roll_OnTick(Timer t)
 {
     double normalized = this.m_Sync.Normalized;
     this.Height = this.m_From + ((int) ((this.m_To - this.m_From) * normalized));
     Engine.Redraw();
     if (normalized >= 1.0)
     {
         this.m_Timer.Stop();
         if (this.m_Expanding)
         {
             this.m_Expanded = true;
             this.m_Expanding = false;
             this.m_Compacted = false;
             this.m_Compacting = false;
         }
         else if (this.m_Compacting)
         {
             this.m_Expanded = false;
             this.m_Expanding = false;
             this.m_Compacted = true;
             this.m_Compacting = false;
         }
         else
         {
             this.m_Expanded = false;
             this.m_Expanding = false;
             this.m_Compacted = false;
             this.m_Compacting = false;
         }
     }
 }
Esempio n. 11
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 /// <summary>
 /// Create a new timer
 /// </summary>
 /// <param name="parameter"></param>
 public static void timer(string parameter)
 {
     try
     {
         if (!parameter.Contains(" "))
         {
             Core.SystemForm.Chat.scrollback.InsertText(messages.get("command-wrong", Core.SelectedLanguage, new List<string> { "2" }), Client.ContentLine.MessageStyle.Message);
         }
         int time = 0;
         string tm = parameter.Substring(0, parameter.IndexOf(" ", StringComparison.Ordinal));
         string command = parameter.Substring(parameter.IndexOf(" ", StringComparison.Ordinal) + 1);
         if (int.TryParse(tm, out time))
         {
             Timer timer = new Timer(time, command);
             lock (Core.TimerDB)
             {
                 Core.TimerDB.Add(timer);
             }
             timer.Execute();
         }
     }
     catch (Exception fail)
     {
         Core.handleException(fail);
     }
 }
Esempio n. 12
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 private static void CharacterList(PacketReader pvSrc)
 {
     bool flag;
     byte num = pvSrc.ReadByte();
     Cursor.Hourglass = false;
     Engine.CharacterCount = num;
     string[] strArray = Engine.CharacterNames = new string[5];
     int num2 = 0;
     for (int i = 0; i < 5; i++)
     {
         Engine.CharacterNames[i] = strArray[i] = pvSrc.ReadString(60);
         if (strArray[i].Length > 0)
         {
             num2++;
         }
     }
     pvSrc.ReadString(60);
     int num4 = pvSrc.ReadByte();
     while (--num4 >= 0)
     {
         byte num5 = pvSrc.ReadByte();
         string str = pvSrc.ReadString(0x1f);
         string str2 = pvSrc.ReadString(0x1f);
     }
     if (!pvSrc.Finished)
     {
         int num6 = pvSrc.ReadInt32();
         Engine.ServerFeatures.SingleChar = (num6 & 4) != 0;
         Engine.ServerFeatures.ContextMenus = (num6 & 8) != 0;
         Engine.ServerFeatures.AOS = (num6 & 0x20) != 0;
         if ((num6 & 4) != 0)
         {
             flag = num2 < 1;
         }
         else
         {
             flag = num2 < 5;
         }
     }
     else
     {
         flag = num2 < 5;
     }
     if (Engine.m_QuickLogin)
     {
         CharacterProfile charProfile = Engine.m_QuickEntry.CharProfile;
         if (charProfile != null)
         {
             ShardProfile shard = charProfile.Shard;
             for (int j = 0; j < 5; j++)
             {
                 string name = Engine.CharacterNames[j];
                 if (name.Length > 0)
                 {
                     CharacterProfile profile3 = null;
                     for (int k = 0; (profile3 == null) && (k < shard.Characters.Length); k++)
                     {
                         if (shard.Characters[k].Index == j)
                         {
                             profile3 = shard.Characters[k];
                         }
                     }
                     if (profile3 != null)
                     {
                         profile3.Name = name;
                     }
                     else
                     {
                         shard.AddCharacter(new CharacterProfile(shard, name, j));
                     }
                 }
                 else
                 {
                     CharacterProfile character = null;
                     for (int m = 0; (character == null) && (m < shard.Characters.Length); m++)
                     {
                         if (shard.Characters[m].Index == j)
                         {
                             character = shard.Characters[m];
                         }
                     }
                     if (character != null)
                     {
                         shard.RemoveCharacter(character);
                     }
                 }
             }
             Array.Sort(shard.Characters, new CharacterComparer());
             Timer timer = new Timer(new OnTick(PacketHandlers.Update_OnTick), 0, 1);
             timer.SetTag("shard", shard);
             timer.Start(false);
         }
         QuickLogin.Add(Engine.m_QuickEntry);
         Network.Send(new PCharSelect(Engine.m_QuickEntry.CharName, Engine.m_QuickEntry.CharID));
         if (Animations.IsLoading)
         {
             Gumps.Desktop.Children.Clear();
             xGumps.Display("AnimationLoad");
             do
             {
                 Engine.DrawNow();
             }
             while (!Animations.WaitLoading());
         }
         Gumps.Desktop.Children.Clear();
         xGumps.Display("EnterBritannia");
         Engine.DrawNow();
     }
     else
     {
         xGumps.SetVariable("CharSlotAvailable", flag ? "1" : "0");
         Gumps.Desktop.Children.Clear();
         xGumps.Display("CharacterList");
         int index = 0;
         int num11 = 0;
         while (index < 5)
         {
             if (strArray[index].Length > 0)
             {
                 xGumps.SetVariable("CharName", strArray[index]);
                 xGumps.SetVariable("CharDisplayIndex", num11++.ToString());
                 xGumps.SetVariable("CharIndex", index.ToString());
                 xGumps.Display("CharacterEntry", "CharacterList");
             }
             index++;
         }
     }
 }
Esempio n. 13
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 private void Delete_OnTick(Timer t)
 {
     Gumps.Destroy(this);
 }
Esempio n. 14
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 /// <summary>
 /// Установка процедуры проверки подключения
 /// </summary>
 /// <param name="Period">Период проверки</param>
 /// <param name="Client">Клиент для подключения</param>
 public static void SetUpConnectionChecker(int Period, IClientModel Client)
 {
     TimerClient            = Client;
     ConnectionCheckerTimer = new Timer(OnTimer, null, 60 * 1000, Period);
 }
Esempio n. 15
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 public GQuickLogin()
     : base(0, 0, 200, 20)
 {
     this.m_CompactHeight = 20;
     this.m_ExpandedHeight = Engine.GameHeight / 2;
     base.m_CanDrag = false;
     this.m_Timer = new Timer(new OnTick(this.Roll_OnTick), 0);
     GLabel toAdd = new GLabel("Quick Login", Engine.GetUniFont(0), Hues.Default, 2, 2);
     this.Height = toAdd.Height + 4;
     this.m_CompactHeight = base.m_Height;
     base.m_Children.Add(toAdd);
     toAdd.Center();
     QuickLogin.Load();
     int count = QuickLogin.Entries.Count;
     if (count == 0)
     {
         base.Visible = false;
     }
     else
     {
         if (count > 12)
         {
             count = 12;
         }
         int num2 = (2 + toAdd.Height) + 4;
         if (count == 0)
         {
             num2 -= 2;
         }
         OnClick onClick = new OnClick(Engine.QuickLogin_OnClick);
         Clipper clipper = new Clipper(base.m_X + 1, base.m_Y + 1, base.m_Width - 2, base.m_Height - 2);
         for (int i = 0; i < count; i++)
         {
             Entry entry = (Entry) QuickLogin.Entries[i];
             GTextButton button = new GTextButton(entry.CharName, Engine.GetUniFont(0), Hues.Load(0x58), Hues.Load(0x35), 2, 2, onClick);
             base.m_Children.Add(button);
             button.Center();
             button.Y = num2;
             button.Scissor(clipper);
             button.SetTag("Index", i);
             num2 += button.Height;
             int num4 = 0;
             bool flag = false;
             for (int j = 0; j < count; j++)
             {
                 Entry entry2 = (Entry) QuickLogin.Entries[j];
                 if (entry2.CharName == entry.CharName)
                 {
                     if (j <= i)
                     {
                         num4++;
                     }
                     if (j != i)
                     {
                         flag = true;
                     }
                 }
             }
             if (flag)
             {
                 button.Tooltip = new Tooltip(string.Format("{0}\n{1}", num4, entry.ServerName));
             }
             else
             {
                 button.Tooltip = new Tooltip(entry.ServerName);
             }
         }
         if (count != 0)
         {
             num2 += 2;
         }
         if (num2 > 480)
         {
             num2 = 480;
         }
         this.m_ExpandedHeight = num2;
     }
 }
Esempio n. 16
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 public static void AddTimer(Timer t)
 {
     m_Interop.AddTimer(t);
 }
Esempio n. 17
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 protected void Fade_OnTick(Timer t)
 {
     if (this.m_Sync != null)
     {
         double normalized = this.m_Sync.Normalized;
         base.Alpha = this.m_FadeFrom + ((float) ((this.m_FadeTo - this.m_FadeFrom) * normalized));
         if (normalized >= 1.0)
         {
             this.m_Sync = null;
             if (this.State == FadeState.F2O)
             {
                 this.State = FadeState.Opaque;
             }
             else if (this.State == FadeState.O2F)
             {
                 this.State = FadeState.Faded;
             }
         }
     }
     else
     {
         t.Delete();
         this.m_Timer = null;
     }
 }
Esempio n. 18
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 public void Update_OnTick(Timer t)
 {
     Profiles.Save();
     GMenuItem item = this.m_Account.Menu;
     if ((item == null) || ((item == this.m_Server.Menu) && (this.m_Account.Shards.Length != 1)))
     {
         Engine.UpdateSmartLoginMenu();
     }
     else if (this.m_Account.Shards.Length > 1)
     {
         for (int i = 0; i < this.m_Account.Shards.Length; i++)
         {
             GMenuItem item2 = this.m_Account.Shards[i].Menu;
             if (item2 == null)
             {
                 item.Add(this.m_Account.Shards[i].Menu = item2 = new GShardMenu(this.m_Account.Shards[i]));
             }
             else
             {
                 item2.Text = this.m_Account.Shards[i].Name;
             }
         }
         Gump[] gumpArray = item.Children.ToArray();
         for (int j = 0; j < gumpArray.Length; j++)
         {
             GShardMenu child = gumpArray[j] as GShardMenu;
             if ((child != null) && !this.m_Account.Contains(child.Shard))
             {
                 item.Remove(child);
             }
         }
     }
 }