Esempio n. 1
0
        void Connect()
        {
            //Make a new client object if needed
            if (client == null)
            {
                client = new NetClient("127.0.0.1", 15900);
                client.ReceiveEvent   += DoReceive;
                client.LogEvent       += Log;
                client.DisconnectEvent = OnDisconnect;
                client.ConnectEvent    = OnConnect;
            }

            //check if connected already
            if (!client.IsConnected)
            {
                client.Connect();
            }
            else
            {
                MessageBox.Show("Already connected to server.");
            }
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("garbagethrower");
            var client = new NetClient(config);

            client.Start();

            var target = new IPEndPoint(NetUtility.Resolve("localhost"), 14242);
            var buffer = new byte[1024];
            var rnd    = new Random();

            // use RawSend to throw poop at server
            while (true)
            {
                rnd.NextBytes(buffer);
                int length = rnd.Next(1, 1023);

                switch (rnd.Next(2))
                {
                case 0:
                    // complete randomness
                    break;

                case 1:
                    // semi-sensical
                    buffer[1] = 0;                             // not a fragment, sequence number 0
                    buffer[2] = 0;                             // not a fragment, sequence number 0
                    buffer[3] = (byte)length;                  // correct payload length
                    buffer[4] = (byte)(length >> 8);           // correct payload length
                    break;
                }

                // fling teh poop
                client.RawSend(buffer, 0, length, target);

                Thread.Sleep(1);
            }
        }
        static void Main(string[] args)
        {
            Config(myCPCC, args[0]);
            Disp.ViewOnScreen($"*** CLI {name} ***");
            Disp.ViewOnScreen($"Commands: callrequest DST CAP, teardownrequest DST CAP");
            NetClient nc = new NetClient(HandleMessage, name);

            Client.nc = nc;
            Task.Run(() => nc.ListenForMessages());

            while (true)
            {
                string[] str = Console.ReadLine().Split();

                switch (str[0])
                {
                case "interrupt":
                    break;

                case "callrequest":     //callrequest DST CAP
                    myCPCC.CallRequest_req(name, str[1], int.Parse(str[2]), nc);
                    break;

                case "teardownrequest":     //teardownrequest DST CAP
                    myCPCC.CallTeardown_req(str[1], int.Parse(str[2]), nc);
                    break;

                case "true":
                    Console.WriteLine("Confirm:");
                    break;

                default:
                    Console.WriteLine("Incorrect command");
                    break;
                }
            }
        }
Esempio n. 4
0
 public ViewModel()
 {
     network      = new NetClient();
     StringsUsers = network.Data;
 }
Esempio n. 5
0
 /// <summary>
 /// Stops NetworkClient if it working, and creates another one with new host
 /// </summary>
 /// <param name="host"></param>
 public void ResetHost(string host)
 {
     if(Client.Status == NetClientStatus.Working)
         Client.Stop();
     Client = new NetClient(host, Client.Port, new GameProtocol(), Encoding.ASCII, Client.SleepTimeout);
 }
Esempio n. 6
0
 public GameClient(string host)
 {
     Client = new NetClient(host, protocol: new GameProtocol(), defaultEncoding: Encoding.ASCII, fireResponseEventAsync: false);
     Client.ResponseEvent += OnResponse;
     eventSyncDelegate = EventSyncDelegate;
 }
Esempio n. 7
0
        static void Main(string[] args)
        {
            Console.Write("Enter your personal password: "******"Generating authentication code...");

            // Generate a password-based Message Authentication Code (with salt to prevent rainbowtables) to verify the user identity against the server
            // This string will be used as our database key: a (pseudo-)unique identifier which, for all intents and purposes, can be as public as we like since it doesn't do an attacker any good to know it
            string auth = Support.ToHexString(KDF.PBKDF2(KDF.HMAC_SHA1, key.ToUTF8Bytes(), "NoRainbow".ToUTF8Bytes(), 8192, 128));

            // Create private encryption/decryption algorithm for processing private (encrypted) data stored on server
            Rijndael128    privCrypt = new Rijndael128(key);
            RandomProvider provider  = new CryptoRandomProvider();

            bool connected = false;
            bool load      = false;
            // AES key used for communication is randomly chosen by generating anywhere between 1 and 511 random bytes as the password for PBKDF2-HMAC-SHA1
            NetClient client = new NetClient(new Rijndael128(provider.GetBytes(provider.NextInt(511) + 1).ToUTF8String()), ParseIP(), ParsePort(), (string message, out bool keepAlive) =>
            {
                if (message.StartsWith("M-"))
                {
                    // Handle a blank response
                    if (message.Length == 2)
                    {
                        Console.WriteLine("No messages exist with your password");
                    }
                    else
                    {
                        string[] msgs = null;
                        try
                        {
                            msgs = Support.DeserializeString(message.Substring(2));
                        }
                        catch (Exception) { Console.WriteLine("The server seems to have sent an incorrect message. The stored messages could not be read!"); }

                        foreach (var cmsg in msgs)
                        {
                            try
                            {
                                // Decrypt each message with the supplied decryptor
                                byte[] messages_pad = privCrypt.Decrypt(Convert.FromBase64String(cmsg));
                                int len             = Support.ReadInt(messages_pad, 0);
                                string messages     = messages_pad.SubArray(4, len + 4).ToUTF8String();
                                Console.WriteLine(messages);
                            }
                            catch (Exception) { /* Ignore corrupt message (maybe do something else here?) */ }
                        }


                        Console.WriteLine("\nPress any key to continue...");
                        Console.ReadKey();
                        Console.Clear();
                    }
                    load = false;
                }

                // Tell the client object to keep the connection alive
                keepAlive = true;

                // Don't respond
                return(null);
            }, cli =>
            {
                Console.WriteLine("Connected to server!");
                connected = true;
            });

            // Server-connection-attempt loop (mostly just UI/UX stuff)
            do
            {
                try
                {
                    Console.WriteLine("Connecting to server...");
                    client.Connect(); // <----- Only important line in this entire loop
                    break;
                }
                catch (Exception)
                {
                    Console.Write("The server rejected the connection (probably because the server isn't running). Try again? (Y/n): ");
                    if (Console.In.ReadYNBool("n"))
                    {
                        Console.WriteLine("OK. Exiting...");
                        Thread.Sleep(2500);
                        Environment.Exit(0);
                    }
                    Console.Clear();
                }
            } while (true);

            while (!connected)
            {
                Thread.Sleep(125);
            }

            Console.WriteLine();

            bool alive = true;

            while (alive)
            {
                // Show selection menu
                switch (DoSelect())
                {
                case 1:
                {
                    // Get and send a message to the server
                    Console.Clear();
                    Console.Write("Message to send to server: ");
                    string message = Console.ReadLine();
                    if (message.Length == 0)
                    {
                        message = "\0";                              // Blank messages are parsed as a null byte
                    }
                    // Encrypt the message with our personal AES object (which hopefully only we know)
                    byte[] toSend = privCrypt.Encrypt(NetSupport.WithHeader(message.ToUTF8Bytes()));

                    // Send to the server
                    if (!client.TrySend("S-" + auth + "-" + Convert.ToBase64String(toSend)))
                    {
                        Console.WriteLine("Unfortunately, an error ocurred when attempting to send your message to the server :(");
                    }
                    break;
                }

                case 2:
                {
                    // Send a request to the server for a list of all messages associated with the hex key we generated in the beginning
                    Console.Clear();
                    Console.WriteLine("Loading messages...");

                    // Send the "Load" command along with our db key
                    if (!client.TrySend("L-" + auth))
                    {
                        Console.WriteLine("Unfortunately, an error ocurred when attempting to send your message to the server :(");
                    }
                    load = true;
                    while (load)
                    {
                        Thread.Sleep(125);
                    }
                    break;
                }

                case 3:
                    Console.WriteLine("Exiting...");

                    // Await client disconnection
                    try { client.Disconnect(); }
                    catch (Exception) { }

                    // Stop program
                    Environment.Exit(0);
                    break;
                }
            }

            while (client.IsAlive)
            {
                Thread.Sleep(250);
            }
        }