private void Button_Accept_Click(object sender, RoutedEventArgs e) { Lobby lobby = new Lobby(playerThis); lobby.Show(); this.Close(); }
private void Button_LogIn_Click(object sender, RoutedEventArgs e) { try { if (textBox_UserName.Text != "" && passwordBox_Password.Password != "") { string encryptedPassword = playerClient.EncryptPassword(passwordBox_Password.Password); ServiceReference.Player PlayerLogging = playerClient.LogIn(textBox_UserName.Text, encryptedPassword); if (PlayerLogging != null) { Lobby lobby = new Lobby(PlayerLogging); lobby.Show(); this.Close(); } else { label_Message.Content = Properties.Resources.message_WrongPasswordUserName; } } else { label_Message.Content = Properties.Resources.message_CompleteFieldsPasswordEmail; } } catch (Exception ex) { ServerFailed serverFailed = new ServerFailed(); serverFailed.Show(); this.Close(); } }
private void TableClosing(object sender, System.ComponentModel.CancelEventArgs e) { if (Fold.Visible) { I.Write("Fold$"); Thread.Sleep(500); } I.Write("Stand$"); I.Write("Leave$"); lobby.Show(); }
public void NotifyLoserEndGame() { Lobby lobby = new Lobby(playerThis); MessageBox.Show(Properties.Resources.message_LoserFail, Properties.Resources.message_Luck, MessageBoxButton.OK, MessageBoxImage.Information); chatClient.ExitChat(playerThis.UserName); gameClient.ExitGame(playerThis.UserName, idGame); this.Close(); lobby.Show(); music.SoundLocation = path + "/Resources/MENU.wav"; music.PlayLooping(); music.Dispose(); }
private void LeftGame() { try { Lobby lobby = new Lobby(playerThis); gameClient.ExitGame(playerThis.UserName, idGame); startGameClient.ExitStartGame(playerThis.UserName); lobby.Show(); this.Close(); } catch (Exception) { ServerFailed serverFailed = new ServerFailed(); serverFailed.Show(); this.Close(); } }
private void Tolobby(object sender, RoutedEventArgs e) { try { Lobby mainWindow = new Lobby(Client, callback, Username); mainWindow.Title = Username; this.Close(); mainWindow.Show(); } catch (Exception) { this.Close(); } }
public void NotifyWinnerEndGame() { PlaySoundWinnerCharacter(idSelectedCharacter); playerClient.AddOneScore(playerThis.UserName); MessageBox.Show(Properties.Resources.message_WinnerPass, Properties.Resources.message_Congrats, MessageBoxButton.OK, MessageBoxImage.Information); chatClient.ExitChat(playerThis.UserName); gameClient.ExitGame(playerThis.UserName, idGame); Lobby lobby = new Lobby(playerThis); this.Close(); lobby.Show(); music.SoundLocation = path + "/Resources/MENU.wav"; music.PlayLooping(); music.Dispose(); }
private void button1_Click(object sender, EventArgs e) { I.Write(textBox1.Text + "$" + textBox2.Text); if (I.Read() == "1") { I.Name = textBox1.Text; this.Visible = false; Lobby lobby = new Lobby(); lobby.Show(); } else { label1.Visible = true; Thread.Sleep(5000); } }
private void Button_LogIn_Click(object sender, RoutedEventArgs e) { ServiceReference.PlayerManagerClient client = new ServiceReference.PlayerManagerClient(); if (textBox_UserName.Text != "" && passwordBox_Password.Password != "") { bool Logging = client.LogIn(textBox_UserName.Text, passwordBox_Password.Password); if (Logging == true) { Lobby lobby = new Lobby(); lobby.Show(); this.Close(); } else { label_Message.Content = "*Usuario y/o contraseña incorrectos"; } } else { label_Message.Content = "*Complete los campos de Usuario y/o Contraseña"; } client.Close(); }