Esempio n. 1
0
 public void Add(GumpList list)
 {
     Gump[] gumpArray = list.ToArray();
     for (int i = 0; i < gumpArray.Length; i++)
     {
         gumpArray[i].Parent = this.m_Owner;
         this.m_List.Add(gumpArray[i]);
     }
     this.m_Array = null;
     this.m_Count = this.m_List.Count;
     Gumps.Invalidate();
 }
Esempio n. 2
0
 public void Set(GumpList g)
 {
     this.m_List = new ArrayList(g.m_List);
     Gump[] gumpArray = this.ToArray();
     for (int i = 0; i < gumpArray.Length; i++)
     {
         gumpArray[i].Parent = this.m_Owner;
     }
     this.m_Array = null;
     this.m_Count = this.m_List.Count;
     Gumps.Invalidate();
 }
Esempio n. 3
0
 public void Add(GumpList list)
 {
     Gump[] gumpArray = list.ToArray();
     for (int i = 0; i < gumpArray.Length; i++)
     {
         gumpArray[i].Parent = this.m_Owner;
         this.m_List.Add(gumpArray[i]);
     }
     this.m_Array = null;
     this.m_Count = this.m_List.Count;
     Gumps.Invalidate();
 }
Esempio n. 4
0
 private static void RecurseProcessItemGumps(Gump g, int x, int y, bool isItemGump)
 {
     if (isItemGump)
     {
         IItemGump gump = (IItemGump)g;
         Item      item = gump.Item;
         item.MessageX     = x + gump.xOffset;
         item.MessageY     = y + gump.yOffset;
         item.BottomY      = y + gump.yBottom;
         item.MessageFrame = Renderer.m_ActFrames;
         Gump     desktop  = Gumps.Desktop;
         GumpList children = desktop.Children;
         Gump     child    = g;
         while (child.Parent != desktop)
         {
             child = child.Parent;
         }
         int index = children.IndexOf(child);
         for (int i = 0; i < m_Messages.Count; i++)
         {
             if ((m_Messages[i] is GDynamicMessage) && (((GDynamicMessage)m_Messages[i]).Owner == item))
             {
                 int num3 = children.IndexOf((Gump)m_Messages[i]);
                 if ((num3 < index) && (num3 >= 0))
                 {
                     children.RemoveAt(num3);
                     index = children.IndexOf(child);
                     children.Insert(index + 1, (Gump)m_Messages[i]);
                 }
             }
         }
     }
     else
     {
         foreach (Gump gump4 in g.Children.ToArray())
         {
             if (gump4 is IItemGump)
             {
                 RecurseProcessItemGumps(gump4, x + gump4.X, y + gump4.Y, true);
             }
             else if (gump4.Children.Count > 0)
             {
                 RecurseProcessItemGumps(gump4, x + gump4.X, y + gump4.Y, false);
             }
         }
     }
 }
Esempio n. 5
0
 public Gump(int X, int Y)
 {
     this.m_Children = new GumpList(this);
     this.m_X        = X;
     this.m_Y        = Y;
 }
Esempio n. 6
0
 public Gump(int X, int Y)
 {
     this.m_Children = new GumpList(this);
     this.m_X = X;
     this.m_Y = Y;
 }
Esempio n. 7
0
 public void Set(GumpList g)
 {
     this.m_List = new ArrayList(g.m_List);
     Gump[] gumpArray = this.ToArray();
     for (int i = 0; i < gumpArray.Length; i++)
     {
         gumpArray[i].Parent = this.m_Owner;
     }
     this.m_Array = null;
     this.m_Count = this.m_List.Count;
     Gumps.Invalidate();
 }