Esempio n. 1
0
        // Start is called before the first frame update
        void Start()
        {
            NetManager    = Instantiate(NetManagerPrefab).GetComponent <SCNetworkManager>();
            EntityManager = Instantiate(EntityManagerPrefab).GetComponent <EntityManager>();

            var factory = Instantiate(EntityObjectFactoryPrefab);

            EntityObjectFactory = factory.GetComponent <EntityObjectFactory>();
            PrefabTable         = factory.GetComponent <EntityPrefabTable>();

            World = Instantiate(WorldPrefab).GetComponent <World>();
            //StateChangeManager = Instantiate(StateChangeManagerPrefab).GetComponent<StateChangeManager>();
            NetObjectManager = Instantiate(NetObjectManagerPrefab).GetComponent <NetObjectManager>();
        }
Esempio n. 2
0
 private void Start()
 {
     prefabTable = Game.Instance.PrefabTable;
 }