public void Target(string What) { switch (What) { case "Self": Engine.TargetSelf(); break; case "Last": Engine.TargetLast(); break; case "Innocent": Engine.TargetNoto(Notoriety.Innocent); break; case "Ally": Engine.TargetNoto(Notoriety.Ally); break; case "Enemy": Engine.TargetNoto(Notoriety.Enemy); break; case "Murderer": Engine.TargetNoto(Notoriety.Murderer); break; case "Criminal": Engine.TargetNoto(Notoriety.Criminal); break; case "Gray": Engine.TargetGray(); break; case "Smart": Engine.TargetSmart(); break; case "NonParty": Engine.TargetNonParty(); break; case "NonFriend": Engine.TargetNonFriend(); break; case "Aquire": Engine.TargetAquire(); break; } }