public ClientGUI(string ip, string name) { InitializeComponent(); this.FormBorderStyle = FormBorderStyle.FixedSingle; panelGame1 = new Panel(); this.name = name; this.ip = ip; this.broadcast = "BROADCAST"; this.Text = name; tabController.TabPages.Add(broadcast); tabController.TabPages[0].Name = broadcast; tabController.TabPages[0].Controls.Add(new ChatPanel()); Comm = new Communication(ip, name); openGames = new Dictionary<string, string>(); Comm.IncommingMessageHandler += Comm_IncommingMessageHandler; buttonRpsls.Text = "Rock - Paper - Scissors -" + Environment.NewLine +"Lizard - Spock"; this.BackColor = Color.Gray; buttonConnect4.Enabled = false; buttonRpsls.Enabled = false; }
/// <summary> /// Closes the current session if it exists and creates a new. /// </summary> public static void CreateNewInstance() { Contract.Ensures(!ReferenceEquals(Instance, null)); Contract.Ensures(!Instance.HasToken); Contract.Ensures(Instance.StockGroups.Count == 0); Contract.Ensures(Instance.TotalFunds == 0); Contract.Ensures(Instance.Username.Equals("")); if (_instance != null && _instance.HasToken) { _instance.CloseConnection(); } _instance = new Communication(); }
/// <summary> /// Sends the client update to the server. /// </summary> /// <returns>Task representing sent update.</returns> public async Task SendClientUpdateAsync(ClientUpdate update) { LastSentClientUpdateID = update.ID; await Communication.UDPSendMessageAsync(updatesToServer, serverUpdateAddress, ClientUpdate.Encode(update)); }