private void DrawBlock(DrawState state, int bx, int by) { Tile[] tiles = new Maps(this).Felucca.Tiles.GetLandBlock(bx, by); const int size = 8 * 44; const int sizeOver2 = size / 2; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { Tile tile = tiles[(y * 8) + x]; Vector2 v1 = new Vector2(-sizeOver2 + x * 44, -sizeOver2 + y * 44 + tile._z); Vector2 v2 = new Vector2(v1.X + 44, v1.Y + 44); state.GraphicsDevice.Textures[0] = _textureFactory.CreateLand(tile._id); _renderer.DrawQuad(v1, v2); } } }
private void Initialize() { _camera = new Camera2D(this); _camera.NearClip = -1000; _camera.FarClip = 1000; _camera.Position = new Vector2(1496, 1624); _inputService = (IInputService)Services.GetService(typeof(IInputService)); _inputService.MouseMove += _inputService_MouseMove; _inputService.KeyDown += _inputService_KeyDown; _textureFactory = new TextureFactory(this); _maps = new Maps(this); _shader = new DiffuseShader(this); _renderer = new DeferredRenderer(this); Tracer.Info("Loading Content..."); LoadContent(); }