private void OnStateEnter(CharacterControlState state)
        {
            // Clear our target when transitioning between states
            targetInteraction = null;

            // Only enable HUD animations if the character is human-controlled
            enableInteractionUI = state is HumanCharacterControlState;
        }
Esempio n. 2
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 private void Start()
 {
     // Init control state
     if (defaultControlState == null)
     {
         defaultControlState = GetComponent <CharacterControlState>();
     }
     SetControlState(defaultControlState);
 }
Esempio n. 3
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        protected void SetControlState(CharacterControlState state)
        {
            if (CurrentControlState)
            {
                CurrentControlState.OnStateExit();
                OnControlStateExit?.Invoke(CurrentControlState);
            }

            CurrentControlState = state;

            if (CurrentControlState)
            {
                CurrentControlState.OnStateEnter();
                OnControlStateEnter?.Invoke(CurrentControlState);
            }
        }