public override CleanStatus Clean()
        {
            _algorithmEssentials.RobotVisitMonitor.AddCurrentPositionToVisitList();

            RobotUtility.TurnLeft(_algorithmEssentials);

            bool canMove = true;

            while (canMove)
            {
                canMove = _handlerManager.HandleNextMove();
            }

            Status = CleanStatus.Complete;

            return(CleanStatus.Complete);
        }
Esempio n. 2
0
        public override ReturnStatus ReturnToStartPoint()
        {
            TurnRobotToFaceTheCorrectSide();

            bool canMove = true;

            while (canMove)
            {
                canMove = _handlerManager.HandleNextMove();

                // check if the robot had reached (0,0) and come out of the loop
                if ((_algorithmEssentials.Robot.GetCurrentCell().X == 0) && (_algorithmEssentials.Robot.GetCurrentCell().Y == 0))
                {
                    canMove = false;
                }
            }

            Status = ReturnStatus.Complete;
            return(ReturnStatus.Complete);
        }