Esempio n. 1
0
        // final Main for inheritance lecture
        static void Main(string[] args)
        {
            //POLYMORPHISM
            List <IShootable> gameWap = new List <IShootable>()
            {
                new LaserGun("Zapatron 500"),
                new WaterPistol("SuperSoaker Pro"),
                new Hunter("Michael", "Abraham", new Camera("IPhone")),
                new Camera("Panasonic")
            };

            foreach (var wap in gameWap)
            {
                Console.WriteLine(wap.Shoot());
            }


            //SHOOTOUT
            Console.WriteLine("\nPOLYMORPHIC SHOOTOUT!");
            Camera      cam      = new Camera("Disposable Camera");
            WaterPistol pistol   = new WaterPistol("SuperSplasher");
            LaserGun    laserGun = new LaserGun("RayGun");
            Hunter      sam      = new Hunter("Sammy", "Sniper", cam);

            Console.WriteLine(sam.Shoot());
            sam.Shooter = laserGun;
            Console.WriteLine(sam.Shoot());
            sam.Shooter = pistol;
            Console.WriteLine(sam.Shoot());
            sam.Shooter = laserGun;
            Console.WriteLine(sam.Shoot());

            //Hunter h = new Hunter("Marion", "Jones", "Leica") { Age = 32 };
            //Console.WriteLine(h.Age);
            //Console.WriteLine(h.Shoot());
            //Hunter h2 = new Hunter();
            //Console.WriteLine(h2.Shoot());
            //Console.WriteLine($"h Equals h2? {h.Equals(h2)}");
            //Console.WriteLine($"h HashCode: {h.GetHashCode()}");
            //Console.WriteLine($"h Type: {h.GetType()}");
            //Console.WriteLine($"h ToString: {h.ToString()}");
            //Console.WriteLine($"h: {h}");

            /*
             * List<Object> gameObject = new List<Object>()
             * {
             *  new Person ("Michael", "Abraham"),
             *  new Airplane (400, 200, "booing"),
             *  new Vehicle(12,20),
             *  new Hunter ("Henry", "Hooray-Hodgkins", "Pentax")
             * };
             *
             * foreach (var gameObj in gameObject)
             * {
             *  Console.WriteLine(gameObj);
             * }
             *
             * Person phillip = new Person("Phillip", "Shaw");
             * SpartaWrite(phillip);*/
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Camera            Nikon      = new Camera("Nikon");
            List <IShootable> weaponList = new List <IShootable>
            {
                new WaterPistol("Super Soaker"),
                new LaserGun("Lazer Rifle 9000"),
                new Hunter("Harry", "Bradson", Nikon),
                new Camera("Kodak")
            };

            foreach (var weapon in weaponList)
            {
                //Console.WriteLine(weapon.Shoot());
            }

            Camera      pentax   = new Camera("Pentax");
            WaterPistol pistol   = new WaterPistol("Supersoaker");
            LaserGun    laserGun = new LaserGun("Acme");
            Hunter      nish     = new Hunter("Nish", "Mandal", pentax);

            Console.WriteLine(nish.Shoot());
            nish.Shooter = pistol;
            Console.WriteLine(nish.Shoot());
            nish.Shooter = laserGun;
            Console.WriteLine(nish.Shoot());
            nish.Shooter = pistol;
            Console.WriteLine(nish.Shoot());
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            Person p = new Person("Katie", "King");
            Hunter h = new Hunter("Marion", "Jones", new Camera("Leica"))
            {
                Age = 32
            };

            //Console.WriteLine(h.Age);
            //Console.WriteLine(h.Shoot());
            //Hunter h2 = new Hunter();
            //Console.WriteLine(h2.Shoot());
            //Console.WriteLine($"h Equals h2? {h.Equals(h2)}");
            //Console.WriteLine($"h HashCode: {h.GetHashCode()}");
            //Console.WriteLine($"h Type: {h.GetType()}");
            //Console.WriteLine($"h ToString: {h.ToString()}");
            //Console.WriteLine($"h: {h}");

            //Airplane a = new Airplane(200, 100, "JetsRUs") { NumPassengers = 150 };
            //a.Ascend(500);
            //Console.WriteLine(a.Move(3));
            //Console.WriteLine(a);
            //a.Descend(200);
            //Console.WriteLine(a.Move());
            //a.Move();
            //Console.WriteLine(a);

            //List<Object> gameObjects = new List<Object>()
            //{
            //    new Person("Cathy", "French"),
            //    new Airplane(400,200,"Booing"),
            //    new Vehicle(12, 20),
            //    new Hunter("Henry", "Hodgkins", new Camera("Pentax"))
            // };
            //Console.WriteLine();
            //Console.WriteLine("The game objects:");
            //foreach (var gameObj in gameObjects)
            //{
            //    Console.WriteLine(gameObj);
            //}

            //Console.WriteLine();
            //Console.WriteLine("Using the Write method:");
            //Person yolanda = new Person("Yolanda", "Young");
            //Hunter zog = new Hunter("Zog", "Zeldane", new Camera("Fischer Price"));
            //SpartaWrite(yolanda);
            //SpartaWrite(zog);

            //List<IMovable> moveableObjects = new List<IMovable>()
            //{
            //    new Person("John", "Smith"),
            //    new Airplane(400,200,"FrightAir"),
            //    new Vehicle(6, 10),
            //    new Hunter("Jack", "Jameson", new Camera("Minolta"))
            // };

            //Console.WriteLine();
            //Console.WriteLine("Moving the objects:");
            //foreach (var movObj in moveableObjects)
            //{
            //    Console.WriteLine(movObj.Move(3));
            //}

            Console.WriteLine();
            var theWeapons = new List <IShootable>();

            theWeapons.Add(new Weapon(WeaponType.LaserGun, "ToysRUs"));
            theWeapons.Add(new Weapon(WeaponType.Waterpistol, "Supersoaker"));
            theWeapons.Add(new Weapon(WeaponType.LaserGun, "ZippaZap"));
            theWeapons.Add(new Hunter("Cathy", "French", new Camera("Minolta")));
            theWeapons.Add(new Camera("Pentax"));
            foreach (var w in theWeapons)
            {
                Console.WriteLine(w.Shoot());
            }
            Console.WriteLine();
            Console.WriteLine("Polymorphic shootout");
            Camera pentax   = new Camera("Pentax");
            var    pistol   = new Weapon(WeaponType.Waterpistol, "Supersoaker");
            var    laserGun = new Weapon(WeaponType.LaserGun, "ZippaZap");
            Hunter nish     = new Hunter("Nish", "Mandal", pentax);

            Console.WriteLine(nish.Shoot());
            nish.Shooter = pistol;
            Console.WriteLine(nish.Shoot());
            nish.Shooter = laserGun;
            Console.WriteLine(nish.Shoot());
            nish.Shooter = pistol;
            Console.WriteLine(nish.Shoot());
        }