void OnGUI()
    {
        EditorGUILayout.BeginVertical();
        {
            EditorGUILayout.BeginHorizontal();
            {
                EditorGUILayout.BeginVertical();
                {
                    UserName    = EditorGUILayout.TextField("Name", UserName);
                    ServerKind  = (Server.Name)EditorGUILayout.EnumPopup("Server", ServerKind);
                    CampKind    = (Camp.Name)EditorGUILayout.EnumPopup("Camp", CampKind);
                    RacesKind   = (Races.Name)EditorGUILayout.EnumPopup("Races", RacesKind);
                    SexKind     = (Sex.Name)EditorGUILayout.EnumPopup("Sex", SexKind);
                    ClassesKind = (Classes.Name)EditorGUILayout.EnumPopup("Classes", ClassesKind);
                    EditorGUILayout.EndVertical();

                    if (GUILayout.Button("Clear"))
                    {
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            g = (GameObject)EditorGUILayout.ObjectField("GameObject", g, typeof(GameObject), false);
            m = (MonoBehaviour)EditorGUILayout.ObjectField("MonoBehaviour", m, typeof(MonoBehaviour), false);
            if (GUILayout.Button("Add Part of Player"))
            {
                /*
                 * foreach(KeyValuePair<> val in PartsOfPlayer)
                 * {
                 *
                 * }
                 */
            }

            if (GUILayout.Button("Make Player"))
            {
                GameObject playerObject = GameObject.Find("Player");
                if (playerObject)
                {
                    DestroyImmediate(playerObject);
                    playerObject = null;
                }

                GameObject cameraObject = GameObject.FindWithTag("MainCamera");
                if (cameraObject)
                {
                    Destroy(cameraObject);
                    cameraObject = null;
                }

                playerObject = PrefabLoader.LoadPrefab(PrefabLoader.cCharacter, "Player", new Vector3(0, 0.5f, 0));
            }
        }
        EditorGUILayout.EndVertical();
    }
Esempio n. 2
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    void OnGUI()
    {
        EditorGUILayout.HelpBox("Simple dynamic list editor.\nPress Enter to apply field changes.", MessageType.Info);

        EditorGUILayout.BeginVertical();
        {
            ScrollPosition = EditorGUILayout.BeginScrollView(ScrollPosition);
            ClassesKind    = (Classes.Name)EditorGUILayout.EnumPopup("Classes", ClassesKind);

            foreach (Skill val in skills)
            {
                EditorGUILayout.BeginVertical();
                {
                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.BeginVertical();
                        {
                            val.Name             = EditorGUILayout.TextField("Name", val.Name);
                            val.UseDistance      = EditorGUILayout.FloatField("UseDistance", val.UseDistance);
                            val.CooldownDuration = EditorGUILayout.FloatField("CooldownDuration", val.CooldownDuration);
                            val.Cooldown         = EditorGUILayout.FloatField("Cooldown", val.Cooldown);
                            val.CastingDuration  = EditorGUILayout.FloatField("CastingDuration", val.CastingDuration);
                            val.Casting          = EditorGUILayout.FloatField("CastingTime", val.Casting);
                        }
                        EditorGUILayout.EndVertical();
                        val.Icon = (Sprite)EditorGUILayout.ObjectField("Sprite", val.Icon, typeof(Sprite), false);
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.Space();
                    EditorGUILayout.Space();
                    EditorGUILayout.Space();
                    EditorGUILayout.Space();
                }
                EditorGUILayout.EndVertical();
            }
        }

        if (GUILayout.Button("Add Skill"))
        {
            skills.Add(new Skill());
        }

        if (GUILayout.Button("Create Skill"))
        {
            GameObject skillCanvas = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "SkillCanvas");
            skillBook = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "SkillBook");
            GameObject skillWindow     = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "SkillWindow");
            GameObject cooldownManager = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "CooldownManager");
            castingBar = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "CastingBar");

            skillCanvas.AddChild(skillBook, new Vector3(-150f, 78, 0), new Vector2(682, 462));
            skillCanvas.AddChild(skillWindow);
            skillCanvas.AddChild(cooldownManager);
            skillCanvas.AddChild(castingBar);

            for (int i = 0; i < skills.Count; i++)
            {
                GameObject skillObject = PrefabLoader.LoadPrefab(PrefabLoader.cSkills, "SkillObject");
                skillObject.GetComponent <Image>().sprite        = skills[i].Icon;
                skillObject.GetComponent <Button>().image.sprite = skills[i].Icon;
                skillObject.GetComponent <Button>().onClick.AddListener(skillObject.GetComponent <CoolDown>().StartCoolDown);
                skillObject.GetComponent <CoolDown>().icon            = skillObject.GetComponent <Image>();
                skillObject.GetComponent <CoolDown>().duration        = skills[i].CooldownDuration;
                skillObject.GetComponent <CoolDown>().cooldown        = 0f;
                skillObject.GetComponent <CoolDown>().castingBar      = castingBar.GetComponent <Slider>();
                skillObject.GetComponent <CoolDown>().castingDuration = skills[i].CastingDuration;
                skillObject.GetComponent <CoolDown>().castingTime     = 0f;
                skillObject.transform.GetChild(0).GetComponentInChildren <Image>().sprite = skills[i].Icon;

                skillBook.AddChild(skillObject);
            }
        }
        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();
    }