Esempio n. 1
0
 internal GameHandler(ref PlayerInfo p, ref ClassUtils c)
 {
     Players    = p;
     Classes    = c;
     RedTeam    = new List <TSPlayer>();
     BlueTeam   = new List <TSPlayer>();
     allPlayers = new List <int>();
 }
Esempio n. 2
0
 public override void Initialize()
 {
     Commands.ChatCommands.Add(new Command(new List <string> {
         "cw.manage"
     }, Arena, "arena", "ar"));
     Commands.ChatCommands.Add(new Command(new List <string> {
         "cw.manage"
     }, ClassMod, "cwmod", "cwm"));
     Commands.ChatCommands.Add(new Command(new List <string> {
         "cw.manage"
     }, ClassWars, "cw", "classwars"));
     Commands.ChatCommands.Add(new Command(new List <string> {
         "cw.manage"
     }, ClassAccess, "class", "cs"));
     PInfo  = new PlayerInfo();
     CUtil  = new ClassUtils();
     AUtil  = new ArenaUtils();
     CWGame = new GameHandler(ref PInfo, ref CUtil);
     ServerApi.Hooks.GameUpdate.Register(this, CWGame.OnUpdate);
 }