protected override void InitializeWorld() { World.SetWorldCoordinate(Vector2.Zero, kWorldSize); DefineGrid(); mBlock = new MyBlock(); mBall = new MySoccer(mBlock); mVBlock = new VelocityBlock(kInitPosition, new Vector2(1, 1)); }
protected override void InitializeWorld() { World.SetWorldCoordinate(Vector2.Zero, kWorldSize); DefineGrid(); mBlock = new MyBlock(); mBall = new MySoccer(mBlock); mVBlock = new VelocityBlock(kInitPosition, new Vector2(1, 1)); }