Esempio n. 1
0
        protected override void UpdateWorld()
        {
            if (GamePad.ButtonBackClicked())
            {
                Exit();
            }

            #region add a new road segment
            if (GamePad.ButtonAClicked())
            {
                mRoad.FinalizeRoadSegment(mDir, mLength);
            }
            #endregion

            #region Update vectorDir and size by thumbSticks
            mDir           += GamePad.ThumbSticks.Right;
            mLength        += GamePad.ThumbSticks.Left.Y;
            mTicksToTravel += GamePad.ThumbSticks.Left.X;
            mRoad.UpdateRoadSegment(mDir, mLength);
            mBall.TopOfAutoDrawSet();
            #endregion

            #region tell the Ball to update itself
            mTicksHasPassed++;
            if (mBall.Update(mTicksToTravel))
            {
                mTicksHasPassed = 0;
            }
            #endregion

            #region restart ...
            if (GamePad.ButtonBClicked())
            {
                mRoad.ResetRoad();
                mBall.ResetBallPosition();
            }
            #endregion

            EchoToTopStatus("Number of updates to travel each segment:" + mTicksToTravel + "  NumHasPassed(" + mTicksHasPassed + ")");
            EchoToBottomStatus("Vector Direction" + mDir + " Size: " + mLength);
        }
Esempio n. 2
0
        protected override void UpdateWorld()
        {
            if (GamePad.ButtonBackClicked())
            {
                Exit();
            }

            #region add a new road segment
            if (GamePad.ButtonAClicked())
            {
                mRoad.FinalizeRoadSegment(mDir, mLength);
            }

            #endregion

            #region Update vectorDir and size by thumbSticks
            mDir    += GamePad.ThumbSticks.Right;
            mLength += GamePad.ThumbSticks.Left.Y;
            mRoad.UpdateRoadSegment(mDir, mLength);
            mCar.TopOfAutoDrawSet();
            #endregion

            #region tell the car to update itself
            mTurnRate += 0.02f * GamePad.ThumbSticks.Left.X;
            mTurnRate  = MathHelper.Clamp(mTurnRate, 0f, 1f);
            mCar.Update(mTurnRate);
            #endregion

            #region restart ...
            if (GamePad.ButtonBClicked())
            {
                mRoad.ResetRoad();
                mCar.ResetCarPosition();
            }
            #endregion

            EchoToTopStatus("Turn rate: " + mTurnRate);
        }