public void DefaultClothes()
        {
            int player_ped_hash = Function.Call <int>(Hash.PLAYER_PED_ID);

            CitizenFX.Core.Ped ped = new CitizenFX.Core.Ped(player_ped_hash);
            ped.Style.SetDefaultClothes();
        }
Esempio n. 2
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        public static async void SpawnPed()
        {
            CitizenFX.Core.Ped ped1 = await World.CreatePed(PedHash.Popov, GetEntityCoords(GetPlayerPed(-1), true));

            CitizenFX.Core.Ped ped2 = await World.CreatePed(PedHash.Milton, GetEntityCoords(GetPlayerPed(-1), true));

            CitizenFX.Core.Ped ped3 = await World.CreatePed(PedHash.VagosSpeak, GetEntityCoords(GetPlayerPed(-1), true));

            CitizenFX.Core.Ped ped4 = await World.CreatePed(PedHash.WeiCheng, GetEntityCoords(GetPlayerPed(-1), true));

            CitizenFX.Core.Ped ped5 = await World.CreatePed(PedHash.Antonb, GetEntityCoords(GetPlayerPed(-1), true));

            CitizenFX.Core.Ped ped6 = await World.CreatePed(PedHash.Movprem01SMM, GetEntityCoords(GetPlayerPed(-1), true));

            var pedId1 = NetToPed(ped1.NetworkId);
            var pedId2 = NetToPed(ped2.NetworkId);
            var pedId3 = NetToPed(ped3.NetworkId);
            var pedId4 = NetToPed(ped4.NetworkId);
            var pedId5 = NetToPed(ped5.NetworkId);
            var pedId6 = NetToPed(ped6.NetworkId);

            //ped1.PedGroup.Add(ped1, true);
            //ped1.PedGroup.Add(ped2, false);
            //ped1.PedGroup.Add(ped3, false);
            //ped1.PedGroup.Add(ped4, false);
            //ped1.PedGroup.Add(ped5, false);
            //ped1.PedGroup.Add(ped6, false);

            GiveWeaponToPed(pedId1, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId1, 100);

            GiveWeaponToPed(pedId2, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId2, 100);

            GiveWeaponToPed(pedId3, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId3, 100);

            GiveWeaponToPed(pedId4, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId4, 100);

            GiveWeaponToPed(pedId5, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId5, 100);

            GiveWeaponToPed(pedId6, (uint)WeaponHash.SMG, 180, false, true);
            SetPedCombatAbility(pedId6, 100);
        }
Esempio n. 3
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 public static void ResetAllTask()
 {
     Managers.Blip.Delete();
     IsTask           = false;
     IsTaskRoad       = false;
     IsFindNpc        = false;
     IsTaskRoadFinish = false;
     if (CheckpointId > -1)
     {
         Managers.Checkpoint.Delete(CheckpointId);
     }
     CheckpointId = -1;
     Warning      = 0;
     if (CurrentPed != null)
     {
         CurrentPed.MarkAsNoLongerNeeded();
     }
     CurrentPed = null;
 }
Esempio n. 4
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        public static async void CreateTest2()
        {
            var spawnTaxi = GetEntityCoords(GetPlayerPed(-1), true);

            string[] skins = { "s_m_m_cntrybar_01", "a_m_m_fatlatin_01", "csb_imran", "a_m_m_mexlabor_01", "a_m_y_vindouche_01", "a_m_m_fatlatin_01", "s_m_m_cntrybar_01" };

            var  rand        = new Random();
            uint vehicleHash = (uint)GetHashKey("taxi");
            uint pHash       = (uint)GetHashKey(skins[rand.Next(0, 6)]);

            if (!await Main.LoadModel(vehicleHash))
            {
                return;
            }
            if (!await Main.LoadModel(pHash))
            {
                return;
            }

            var veh = CreateVehicle(vehicleHash, spawnTaxi.X, spawnTaxi.Y, spawnTaxi.Z + 1f, 0, true, false);

            CitizenFX.Core.Vehicle vehicle = new CitizenFX.Core.Vehicle(veh);

            await Delay(200);

            CitizenFX.Core.Ped driver = new CitizenFX.Core.Ped(CreatePedInsideVehicle(vehicle.Handle, 26, pHash, -1, true, false));

            var groupHandle = GetPlayerGroup(PlayerId());

            SetGroupSeparationRange(groupHandle, 10.0f);
            SetPedNeverLeavesGroup(driver.Handle, true);
            SetPedAsGroupMember(driver.Handle, groupHandle);


            //TaskEnterVehicle(PlayerPedId(), vehicle.Handle, -1, 2, 1.0f, 1, 0);
            SetPedIntoVehicle(PlayerPedId(), veh, 2);
            SetPedCanBeDraggedOut(PlayerPedId(), false);

            ClearPedTasks(driver.Handle);
            SetVehicleEngineOn(vehicle.Handle, true, false, false);
            TaskVehiclePark(driver.Handle, vehicle.Handle, -1467.7531738282f, -477.02423095704f, 34.681056976318f, 0, 0, 20.0f, true);
        }
Esempio n. 5
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        public static async Task <bool> IsInFrontOfWater(this CitizenFX.Core.Ped PlayerPed)
        {
            Vector3 ProbeLocation = PlayerPed.GetOffsetPosition(new Vector3(0, 8, 0));

            OutputArgument z           = new OutputArgument();
            bool           groundFound = Function.Call <bool>(Hash.GET_GROUND_Z_FOR_3D_COORD, ProbeLocation.X, ProbeLocation.Y, ProbeLocation.Z, z, false);
            float          groundZ     = z.GetResult <float>();

            ProbeLocation.Z = (float)groundZ - 0.1f;
            Log.ToChat(ProbeLocation.ToString());
            Ped ProbePed = await World.CreatePed(new Model(PedHash.Rat), ProbeLocation);

            ProbePed.PositionNoOffset = ProbeLocation;
            ProbePed.Opacity          = 0;
            await BaseScript.Delay(50);

            bool isProbeInWater = Function.Call <bool>(Hash.IS_ENTITY_IN_WATER, ProbePed.Handle);

            ProbePed.Delete();
            bool isPlayerInWater = Function.Call <bool>(Hash.IS_ENTITY_IN_WATER, PlayerPed.Handle);

            return(isPlayerInWater || isProbeInWater);
        }
Esempio n. 6
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 public bool IsInCombatAgainst(Ped target)
 {
     return(API.IsPedInCombat(Handle, target.Handle));
 }
Esempio n. 7
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 /// <summary>
 /// Determines whether the <see cref="Ped"/> exists.
 /// </summary>
 /// <param name="ped">The <see cref="Ped"/> to check.</param>
 /// <returns><c>true</c> if the <see cref="Ped"/> exists; otherwise, <c>false</c></returns>
 public static bool Exists(Ped ped)
 {
     return(!ReferenceEquals(ped, null) && ped.Exists());
 }
Esempio n. 8
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 internal Tasks(Ped ped)
 {
     _ped = ped;
 }
Esempio n. 9
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 public Relationship GetRelationshipWithPed(Ped ped)
 {
     return((Relationship)API.GetRelationshipBetweenPeds(Handle, ped.Handle));
 }
Esempio n. 10
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 internal Weapon(Ped owner, WeaponHash hash)
 {
     _owner = owner;
     Hash   = hash;
 }
Esempio n. 11
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 public void ReactAndFlee(Ped ped)
 {
     API.TaskReactAndFleePed(_ped.Handle, ped.Handle);
 }
Esempio n. 12
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 /// <summary>
 /// Determine if the player is targeting a particular ped.
 /// </summary>
 /// <param name="ped">The ped to test against/</param>
 /// <returns>A boolean value.</returns>
 public bool IsTargeting(Ped ped)
 {
     return(Function.Call <bool>(Natives.IS_PLAYER_FREE_AIMING_AT_CHAR, m_playerId, ped.Handle));
 }
Esempio n. 13
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 internal Style(Ped ped)
 {
     _ped = ped;
 }
Esempio n. 14
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        public static async void CreateTest()
        {
            var spawnTaxi = GetEntityCoords(GetPlayerPed(-1), true);

            string[] skins = { "s_m_m_cntrybar_01", "a_m_m_fatlatin_01", "csb_imran", "a_m_m_mexlabor_01", "a_m_y_vindouche_01", "a_m_m_fatlatin_01", "s_m_m_cntrybar_01" };

            var  rand        = new Random();
            uint vehicleHash = (uint)GetHashKey("taxi");
            uint pHash       = (uint)GetHashKey(skins[rand.Next(0, 6)]);

            if (!await Main.LoadModel(vehicleHash))
            {
                return;
            }
            if (!await Main.LoadModel(pHash))
            {
                return;
            }

            var veh = CreateVehicle(vehicleHash, spawnTaxi.X, spawnTaxi.Y, spawnTaxi.Z + 1f, 0, true, false);

            CitizenFX.Core.Vehicle vehicle = new CitizenFX.Core.Vehicle(veh)
            {
                IsEngineRunning = true
            };

            SetEntityAsMissionEntity(vehicle.Handle, true, true);
            CitizenFX.Core.Ped driver = new CitizenFX.Core.Ped(CreatePedInsideVehicle(vehicle.Handle, 26, pHash, -1, true, false));

            SetBlockingOfNonTemporaryEvents(driver.Handle, true);

            /*var GroupHandle = GetPlayerGroup(PlayerId());
             * SetGroupSeparationRange(GroupHandle, 10.0f);
             * SetPedNeverLeavesGroup(driver.Handle, true);
             * SetPedAsGroupMember(driver.Handle, GroupHandle);*/

            AddRelationshipGroup("TAXI", ref GroupHash);
            driver.RelationshipGroup = GroupHash;

            SetRelationshipBetweenGroups(RelationshipTypes.Companion, (uint)GetHashKey("PLAYER"), (uint)GetHashKey("TAXI"));
            SetRelationshipBetweenGroups(RelationshipTypes.Companion, (uint)GetHashKey("TAXI"), (uint)GetHashKey("PLAYER"));
            SetPedRelationshipGroupHash(GetPlayerPed(-1), (uint)GetPedRelationshipGroupHash(driver.Handle));

            driver.CanBeTargetted       = true;
            driver.BlockPermanentEvents = true;

            vehicle.IsPositionFrozen = true;

            vehicle.LockStatus = VehicleLockStatus.Unlocked;
            await Delay(5000);

            TaskEnterVehicle(PlayerPedId(), vehicle.Handle, 10000, 2, 1.0f, 1, 0);
            SetPedCanBeDraggedOut(PlayerPedId(), false);

            //driver.MarkAsNoLongerNeeded();
            //vehicle.MarkAsNoLongerNeeded();
            await Delay(10000);

            vehicle.IsPositionFrozen = false;
            TaskVehicleDriveToCoordLongrange(driver.Handle, vehicle.Handle, -1526.977f, -466.6963f, 34.90295f, 25.0f, 411, 30.0f);
            SetPedKeepTask(driver.Handle, true);
        }
Esempio n. 15
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 public bool isTargetting(Ped ped)
 {
     return(IsTargeting(ped));
 }
Esempio n. 16
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 public void VehicleChase(Ped target)
 {
     API.TaskVehicleChase(_ped.Handle, target.Handle);
 }
Esempio n. 17
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 public void ChatTo(Ped ped)
 {
     API.TaskChatToPed(_ped.Handle, ped.Handle, 16, 0f, 0f, 0f, 0f, 0f);
 }
Esempio n. 18
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 public void Arrest(Ped ped)
 {
     API.TaskArrestPed(_ped.Handle, ped.Handle);
 }
Esempio n. 19
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 internal PedComponent(Ped ped, PedComponents componentId)
 {
     _ped          = ped;
     _componentdId = componentId;
 }
Esempio n. 20
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 public Relationship GetRelationshipWithPed(Ped ped)
 {
     return((Relationship)Function.Call <int>(Hash.GET_RELATIONSHIP_BETWEEN_PEDS, Handle, ped.Handle));
 }
Esempio n. 21
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 internal PedProp(Ped ped, PedProps propId)
 {
     _ped    = ped;
     _propId = propId;
 }
Esempio n. 22
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        private static async Task SecTimer()
        {
            await Delay(1000);

            var pos = GetEntityCoords(GetPlayerPed(-1), true);

            if (IsFindNpc)
            {
                if (IsPedInAnyVehicle(PlayerPedId(), true) && UI.GetCurrentSpeed() < 1)
                {
                    await Delay(5000);

                    foreach (var ped in Main.GetPedListOnRadius(pos, 20f))
                    {
                        if (User.IsAnimal(ped.Model.Hash))
                        {
                            continue;
                        }
                        if (IsPedInAnyVehicle(ped.Handle, true))
                        {
                            continue;
                        }
                        if (PedList.Contains(ped))
                        {
                            continue;
                        }

                        CurrentPed = ped;
                        PedList.Add(CurrentPed);
                        SetEntityAsMissionEntity(CurrentPed.Handle, true, true);
                        IsTask    = true;
                        IsFindNpc = false;
                        break;
                    }
                    if (IsTask)
                    {
                        var v = new CitizenFX.Core.Vehicle(GetVehiclePedIsUsing(PlayerPedId()))
                        {
                            LockStatus = VehicleLockStatus.Unlocked
                        };
                        TaskEnterVehicle(CurrentPed.Handle, v.Handle, 15000, 2, 1.0f, 1, 0);
                    }
                }
                else
                {
                    ResetAllTask();
                }
            }

            if (IsTask)
            {
                if (IsPedInAnyVehicle(PlayerPedId(), true))
                {
                    if (!IsTaskRoad)
                    {
                        if (IsPedInAnyVehicle(PlayerPedId(), false) && IsPedInAnyVehicle(CurrentPed.Handle, false))
                        {
                            IsTaskRoad = true;
                            new CitizenFX.Core.Vehicle(GetVehiclePedIsUsing(PlayerPedId()))
                            {
                                LockStatus = VehicleLockStatus.StickPlayerInside
                            };
                            var house    = House.GetRandomHouseInLosSantos();
                            var housePos = new Vector3(house.x, house.y, house.z);
                            //User.SetWaypoint(house.x, house.y);
                            Managers.Blip.Create(housePos);
                            Managers.Blip.ShowRoute(true);

                            RoadDistance = CalculateTravelDistanceBetweenPoints(pos.X, pos.Y, pos.Z, house.x, house.y, house.z);
                            if (RoadDistance < 150)
                            {
                                RoadDistance = Main.GetDistanceToSquared(housePos, pos);
                            }

                            CheckpointId = Managers.Checkpoint.Create(new Vector3(house.x, house.y, house.z), 50f,
                                                                      "taxi:finish");
                            Notification.SendWithTime("~g~Маршрут построен");
                        }
                    }
                    else
                    {
                        if (UI.GetCurrentSpeed() > 55)
                        {
                            Warning++;
                            Notification.SendWithTime("~y~Не превышайте скорость");
                            Notification.SendWithTime("~y~Итоговая стоимость поездки будет ниже");
                            await Delay(5000);
                        }
                    }

                    if (IsTaskRoadFinish && UI.GetCurrentSpeed() < 1)
                    {
                        IsTask = false;
                        var v = new CitizenFX.Core.Vehicle(GetVehiclePedIsUsing(PlayerPedId()))
                        {
                            LockStatus = VehicleLockStatus.Unlocked
                        };
                        TaskLeaveVehicle(CurrentPed.Handle, GetVehiclePedIsUsing(CurrentPed.Handle), 1);
                        int money = Convert.ToInt32(RoadDistance / 20) * User.Bonus;
                        if (money > 1000)
                        {
                            money = 1000;
                        }

                        int star = 5;
                        if (Warning > 0)
                        {
                            if (Warning > 9)
                            {
                                Warning = 9;
                            }
                            star = Convert.ToInt32(Math.Round((10 - Warning) / 2f, 1));
                            int moneyWarning = Warning * 5;
                            if (moneyWarning >= money)
                            {
                                money = 20;
                            }
                            else
                            {
                                money = money - moneyWarning;
                            }
                            Notification.SendWithTime($"~y~Сумма штрафа: ~s~${moneyWarning:#,#}");
                        }
                        else
                        {
                            money = money + 20;
                            Notification.SendWithTime("~b~Бонус за поездку: ~s~$20");
                        }

                        int moneyTaxi = Convert.ToInt32(money * 0.1);
                        int moneyUser = Convert.ToInt32(money * 0.9);
                        Notification.SendWithTime($"~g~Вы заработали: ~s~${moneyUser:#,#}");
                        Notification.SendWithTime($"~g~Отдали таксопарку: ~s~${moneyTaxi:#,#}");
                        Notification.SendWithTime($"~g~Оценка за поездку: ~s~{star} зв.");
                        User.AddCashMoney(moneyUser);

                        if (v.Model.Hash == 2088999036)
                        {
                            Business.AddMoney(92, moneyTaxi);
                        }
                        else
                        {
                            Business.AddMoney(114, moneyTaxi);
                        }

                        await Delay(3500);

                        foreach (var vehicleDoor in v.Doors)
                        {
                            if (vehicleDoor.IsOpen)
                            {
                                vehicleDoor.Close();
                            }
                        }
                        ResetAllTask();
                    }
                }
                else
                {
                    ResetAllTask();
                }
            }
        }
 internal WeaponComponentCollection(Ped owner, Weapon weapon)
 {
     _owner      = owner;
     _weapon     = weapon;
     _components = GetComponentsFromHash(weapon.Hash);
 }
Esempio n. 24
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 public void FleeFrom(Ped ped, int duration = -1)
 {
     API.TaskSmartFleePed(_ped.Handle, ped.Handle, 100f, duration, false, false);
 }
Esempio n. 25
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 public void ShootAt(Ped target, int duration = -1, FiringPattern pattern = FiringPattern.Default)
 {
     API.TaskShootAtEntity(_ped.Handle, target.Handle, duration, (uint)pattern);
 }
Esempio n. 26
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 internal PedBoneCollection(Ped owner) : base(owner)
 {
     _owner = owner;
 }
Esempio n. 27
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 public bool IsInCombatAgainst(Ped target)
 {
     return(Function.Call <bool>(Hash.IS_PED_IN_COMBAT, Handle, target.Handle));
 }
Esempio n. 28
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 public void VehicleShootAtPed(Ped target)
 {
     API.TaskVehicleShootAtPed(_ped.Handle, target.Handle, 20f);
 }
Esempio n. 29
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 internal WeaponCollection(Ped owner)
 {
     _owner = owner;
 }
Esempio n. 30
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 public void FightAgainst(Ped target, int duration)
 {
     API.TaskCombatPedTimed(_ped.Handle, target.Handle, duration, 0);
 }