Esempio n. 1
0
        public override void GenerateRect(Stencil s)
        {
            s.FillTerrain(GenCity.RandomFloor(s.map));
            var pawn = (Pawn)null;

            if (!s.map.ParentFaction.HostileTo(Faction.OfPlayer))
            {
                pawn = GenCity.SpawnInhabitant(s.Coords(s.RandX / 2, s.RandZ / 2), s.map);
                var traderKind = DefDatabase <TraderKindDef> .AllDefs.RandomElement();

                pawn.mindState.wantsToTradeWithColony = true;
                PawnComponentsUtility.AddAndRemoveDynamicComponents(pawn, true);
                pawn.trader.traderKind = traderKind;
                pawn.inventory.DestroyAll();
                var parms = new ThingSetMakerParams {
                    traderDef     = traderKind,
                    tile          = s.map.Tile,
                    makingFaction = s.map.ParentFaction,
                };
                foreach (var item in ThingSetMakerDefOf.TraderStock.root.Generate(parms))
                {
                    if (!(item is Pawn) && !pawn.inventory.innerContainer.TryAdd(item))
                    {
                        item.Destroy();
                    }
                }

                PawnInventoryGenerator.GiveRandomFood(pawn);
            }

            for (var dir = 0; dir < 4; dir++)
            {
                if (s.Chance(standChance))
                {
                    var sStand = s.Rotate(dir).Move(Mathf.RoundToInt(s.RandX / 2F), s.MaxZ - s.RandInclusive(0, 2)).Bound(-1, 0, 1, 0);
                    sStand.FillTerrain(GenCity.RandomFloor(s.map, true));
                    var wallStuff = GenCity.RandomWallStuff(s.map);
                    sStand.Spawn(sStand.MinX - 1, 0, ThingDefOf.Wall, wallStuff);
                    sStand.Spawn(sStand.MaxX + 1, 0, ThingDefOf.Wall, wallStuff);
                    sStand.Expand(1).FillRoof(RoofDefOf.RoofConstructed);
                    // if (pawn != null) {
                    //     var itemPos = sStand.Coords(sStand.RandX, sStand.RandZ);
                    //     var item = pawn.inventory.innerContainer.FirstOrDefault();
                    //     if (item != null) {
                    //         pawn.inventory.innerContainer.TryDrop(item, itemPos, s.map, ThingPlaceMode.Direct, out var result);
                    //         item.SetOwnedByCity(true, s.map);
                    //     }
                    // }
                }
            }
        }