protected override void FillTargetFactories(Cirrious.MvvmCross.Binding.Bindings.Target.Construction.IMvxTargetBindingFactoryRegistry registry) { registry.RegisterCustomBindingFactory <BinaryEdit>( "N28", binary => new BinaryEditFooTargetBinding(binary)); base.FillTargetFactories(registry); }
protected override void FillTargetFactories(Cirrious.MvvmCross.Binding.Bindings.Target.Construction.IMvxTargetBindingFactoryRegistry registry) { registry.RegisterCustomBindingFactory <GamePanel>("Shapes", binary => { return(new GameViewBinding(binary)); }); base.FillTargetFactories(registry); }
protected override void FillTargetFactories(Cirrious.MvvmCross.Binding.Bindings.Target.Construction.IMvxTargetBindingFactoryRegistry registry) { base.FillTargetFactories(registry); registry.RegisterCustomBindingFactory <View>("Visible", view => new MvxViewVisibleBinding(view)); }
protected override void FillTargetFactories(Cirrious.MvvmCross.Binding.Bindings.Target.Construction.IMvxTargetBindingFactoryRegistry registry) { registry.RegisterCustomBindingFactory <UISlider>( "Value", target => new MvxUISliderValueTargetBinding(target, PropertyHelper <UISlider> .GetProperty(x => x.Value))); registry.RegisterCustomBindingFactory <UISwitch>( "On", target => new MvxUISwitchOnTargetBinding(target, PropertyHelper <UISwitch> .GetProperty(x => x.On))); base.FillTargetFactories(registry); }
protected override void FillTargetFactories(Cirrious.MvvmCross.Binding.Bindings.Target.Construction.IMvxTargetBindingFactoryRegistry registry) { base.FillTargetFactories(registry); registry.RegisterFactory(new MvxCustomBindingFactory <GameView>("Shapes", view => new GameViewBinding(view))); }