public static void Main() { //USE THE JSON ZIP ARCHIVE FEATURE FROM BNTEST FOR LOADING IMAGES AND FILES. Document.Body.Style.CssText = "overflow: hidden;margin: 0;padding: 0;"; GamePadManager._this = new GamePadManager(); GamePadManager._this.Update(); Global.SetTimeout(() => { GamePadManager._this.Update(); IC = InputControllerManager._this.Controllers[0]; InputMap IM = InputControllerManager._this.Controllers[0].InputMapping[2]; }, 5); var ok = false; var uptest = true; JSONArchive.Open("Assets/Images.JSON", json => { JSON = json; JSON.PreloadImages(() => { ok = true; Finish(); }); }); // After building (Ctrl + Shift + B) this project, // browse to the /bin/Debug or /bin/Release folder. // A new bridge/ folder is created and contains // your projects JavaScript files. // Open the bridge/index.html file in a brower by // Right-Click > Open With..., then choose a // web browser from the list // This application will then run in a browser. }
public static void Init(JSONArchive Archive) { __this = new AnimationLoader(); __this.Archive = Archive; }