Esempio n. 1
0
        private void CalculatePPAndDifficulty(string beatmap)
        {
            EZPPResult ezpp = EZPP.Calculate(beatmap, MaxCombo, Count100, Count50, CountMiss, EnabledMods);

            MapMaxCombo        = ezpp.MaxCombo;
            MapTotalHitObjects = ezpp.TotalHitObjects;

            PP = ezpp.PP;

            double objectsEncountered = Count300 + Count100 + Count50 + CountMiss;

            Accuracy  = (double)((Count300 * 300.0) + (Count100 * 100.0) + (Count50 * 50.0)) / (double)(objectsEncountered * 300.0);
            Accuracy *= 100.0;

            //100 to 300 ratio
            double expectedCount100 = ((double)Count100 * MapTotalHitObjects) / objectsEncountered;

            //50 to 300 ratio
            double expectedCount50 = ((double)Count50 * MapTotalHitObjects) / objectsEncountered;

            ezpp = EZPP.Calculate(beatmap, ezpp.MaxCombo, (int)Math.Floor(expectedCount100), (int)Math.Floor(expectedCount50), 0, EnabledMods);

            PP_IF_FC       = ezpp.PP;
            IF_FC_Accuracy = ezpp.Accuracy;

            CompletionPercentage = (objectsEncountered / ezpp.TotalHitObjects) * 100;

            StarRating = ezpp.StarRating;
            CS         = ezpp.CS;
            AR         = ezpp.AR;
            OD         = ezpp.OD;
            HP         = ezpp.HP;
            BPM        = ezpp.BPM;

            SongName       = ezpp.SongName;
            DifficultyName = ezpp.DifficultyName;
            ArtistName     = ezpp.ArtistName;
        }
Esempio n. 2
0
        public static EZPPResult Calculate(string mapData, int maxCombo, int n100, int n50, int nMisses, Mods mods, float accuracy = -1)
        {
            lock (ezppLock)
            {
                //Create ezpp instance
                ezppInstance = ezpp_new();

                EZPPResult result = new EZPPResult();

                //give mods to ezpp
                ezpp_set_mods(ezppInstance, (int)mods);

                //give misscount to ezpp
                ezpp_set_nmiss(ezppInstance, nMisses);

                //give max combo to ezpp
                ezpp_set_combo(ezppInstance, maxCombo);

                //Give accuracy to ezpp if it's over 0, otherwise set the n100 and n50
                if (accuracy > 0)
                {
                    ezpp_set_accuracy_percent(ezppInstance, accuracy);
                }
                else
                {
                    ezpp_set_accuracy(ezppInstance, n100, n50);
                }

                //give a duplicate of map data to ezpp, so it can calculate above values ^^
                ezpp_data_dup(ezppInstance, mapData, mapData.Length);

                //Calculate pp first
                result.PP = ezpp_pp(ezppInstance);

                result.StarRating = ezpp_stars(ezppInstance);

                result.Accuracy = ezpp_accuracy_percent(ezppInstance);

                result.MaxCombo = ezpp_max_combo(ezppInstance);

                result.TotalHitObjects = ezpp_nobjects(ezppInstance);

                result.DifficultyName = ConvertUnsafeCString(ezpp_version(ezppInstance));

                result.SongName = ConvertUnsafeCString(ezpp_title(ezppInstance));

                result.ArtistName = ConvertUnsafeCString(ezpp_artist(ezppInstance));

                result.AR = ezpp_ar(ezppInstance);
                result.CS = ezpp_cs(ezppInstance);
                result.HP = ezpp_hp(ezppInstance);
                result.OD = ezpp_od(ezppInstance);
                //Get the MS Per beat for the first object of the map
                result.BPM = 60000f / ezpp_timing_ms_per_beat(ezppInstance, 0);

                if (mods.HasFlag(Mods.DT))
                {
                    result.BPM = result.BPM * 1.5f;
                }
                else if (mods.HasFlag(Mods.HT))
                {
                    result.BPM = result.BPM * 0.75f;
                }

                //Destroy ezpp
                ezpp_free(ezppInstance);

                return(result);
            }
        }