Esempio n. 1
0
        private bool PerformDupeCheck(DescriptorData descriptor)
        {
            long ID = descriptor.Character.CharacterSpecials.Saved.IDNumber;
            CharacterData target = null;
            DupeMode mode = DupeMode.None;

            foreach (DescriptorData cycle in _descriptors)
            {
                if (descriptor == cycle)
                    continue;

                if (cycle.Original != null && cycle.Original.CharacterSpecials.Saved.IDNumber == ID)
                {
                    WriteToOutput(descriptor, "\r\nMultiple login detected -- disconnecting.\r\n");
                    descriptor.ConnectState = ConnectState.Close;

                    if (target == null)
                    {
                        target = cycle.Original;
                        mode = DupeMode.Unswitch;
                    }

                    if (cycle.Character != null)
                        cycle.Character.Descriptor = null;

                    cycle.Character = null;
                    cycle.Original = null;
                }
                else if (cycle.Character != null && cycle.Character.CharacterSpecials.Saved.IDNumber == ID && cycle.Original != null)
                {
                    DoReturn(cycle.Character, null, 0, 0);
                }
                else if (cycle.Character != null && cycle.Character.CharacterSpecials.Saved.IDNumber == ID)
                {
                    if (target == null && cycle.ConnectState == ConnectState.Playing)
                    {
                        WriteToOutput(cycle, "\r\nThis body has been usurped!\r\n");
                        target = cycle.Character;
                        mode = DupeMode.Usurp;
                    }

                    cycle.Character.Descriptor = null;
                    cycle.Character = null;
                    cycle.Original = null;
                    WriteToOutput(cycle, "\r\nMultiple login detected -- disconnecting.\r\n");
                    cycle.ConnectState = ConnectState.Close;
                }
            }

            foreach (CharacterData cycle in _characters)
            {
                if (cycle.MobileFlagged(MobileFlags.IsNPC))
                    continue;

                if (cycle.CharacterSpecials.Saved.IDNumber != ID)
                    continue;

                if (cycle.Descriptor != null)
                    continue;

                if (cycle == target)
                    continue;

                if (target == null)
                {
                    target = cycle;
                    mode = DupeMode.Recon;
                    continue;
                }

                if (target == null)
                    return false;

                FreeCharacter(descriptor.Character);
                descriptor.Character = target;
                descriptor.Character.Descriptor = descriptor;
                descriptor.Original = null;
                descriptor.Character.CharacterSpecials.Timer = 0;

                descriptor.Character.RemovePlayerFlag(PlayerFlags.Writing);
                descriptor.Character.RemovePlayerFlag(PlayerFlags.Mailing);
                descriptor.Character.RemoveAffectFlag(AffectFlags.Group);

                descriptor.ConnectState = ConnectState.Playing;

                switch (mode)
                {
                    case DupeMode.Recon:
                        WriteToOutput(descriptor, "Reconnecting.\r\n");
                        Act("$n has reconnected.", true, descriptor.Character, null, null, GlobalConstants.TO_ROOM);

                        //mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);

                        if (HasMail(descriptor.Character.CharacterSpecials.Saved.IDNumber))
                            WriteToOutput(descriptor, "You have mail waiting.\r\n");

                        // FIXME: Something about ZLIB?
                        break;

                    case DupeMode.Usurp:
                        WriteToOutput(descriptor, "You take over your own body, already in use!\r\n");
                        Act("$n suddenly keels over in pain, surrounded by a white aura...\r\n" +
                            "$n's body has been taken over by a new spirit!", true, descriptor.Character, null, null, GlobalConstants.TO_ROOM);
                        //mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, 	"%s has re-logged in ... disconnecting old socket.", GET_NAME(d->character));
                        break;

                    case DupeMode.Unswitch:
                        WriteToOutput(descriptor, "Reconnecting to unswitched character.");
                        //mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
                        break;
                }
            }

            return true;
        }
Esempio n. 2
0
        private void DisplayRaces(DescriptorData descriptor)
        {
            SendToCharacter(descriptor.Character, "\r\n@YRace Selection Menu:\r\n----------------------\r\n@n");

            for (int i = 0; i < (int)RaceTypes.Index; i++)
                if (RaceGenderMatrix[(int)descriptor.Character.Player.Sex, i])
                    SendToCharacter(descriptor.Character, "[" + i + "] " + ((RaceTypes)i).ToString());

            SendToCharacter(descriptor.Character, "\n@WRace@n: ");
        }
Esempio n. 3
0
        private void Nanny(DescriptorData descriptor, string input)
        {
            string tmpName = String.Empty;

            // If there is no character object yet, we need to create one.
            if (descriptor.Character == null)
            {
                descriptor.Character = new CharacterData();
                descriptor.Character.Descriptor = descriptor;
            }

            // TODO: OLC states here.

            // Not in OLC, lets do regular welcome.
            switch (descriptor.ConnectState)
            {
                case ConnectState.GetName:
                    if (descriptor.Character == null)
                    {
                        descriptor.Character = new CharacterData();
                        descriptor.Character.Descriptor = descriptor;
                    }

                    if (input.Length == 0)
                        descriptor.ConnectState = ConnectState.Close;
                    else
                    {
                        if (!ParseName(input, out tmpName) || tmpName.Length < 2 || tmpName.Length > 25 || !ValidName(tmpName) || FillWord(tmpName) || ReservedWord(tmpName))
                        {
                            WriteToOutput(descriptor, "Invalid name, please try another.\r\nPlease provide your name: ");
                            return;
                        }
                    }

                    if (LoadCharacter(tmpName, descriptor.Character))
                    {
                        if (descriptor.Character.PlayerFlagged(PlayerFlags.Deleted))
                        {
                            RemovePlayer(descriptor.Character);

                            descriptor.Character = null;

                            FreeCharacter(descriptor.Character);

                            if (!ValidName(tmpName))
                            {
                                WriteToOutput(descriptor, "Invalid name, please try another.\r\nPlease provide your name: ");
                                return;
                            }

                            descriptor.Character = new CharacterData();
                            descriptor.Character.Descriptor = descriptor;
                            descriptor.Character.Player.Name = GlobalUtilities.Capital(tmpName);

                            WriteToOutput(descriptor, "Did I get that right, @Y" + tmpName + "@n [Y/N]? ");
                            descriptor.ConnectState = ConnectState.NameConfirm;
                        }
                        else
                        {
                            /* undo it just in case they are set */
                            descriptor.Character.RemovePlayerFlag(PlayerFlags.Writing);
                            descriptor.Character.RemovePlayerFlag(PlayerFlags.Mailing);
                            descriptor.Character.RemovePlayerFlag(PlayerFlags.Cryo);
                            descriptor.Character.RemoveAffectFlag(AffectFlags.Group);
                            descriptor.Character.Player.Time.Logon = DateTime.Now;
                            WriteToOutput(descriptor, "Please enter the @gpassword@n: ");
                            EchoOff(descriptor);

                            descriptor.IdleTicks = 0;

                            descriptor.ConnectState = ConnectState.Password;
                        }
                    }
                    else
                    {
                        if (!ValidName(tmpName))
                        {
                            WriteToOutput(descriptor, "Invalid name, please try another.\r\nPlease provide your name: ");
                            return;
                        }

                        descriptor.Character.Player.Name = tmpName;

                        WriteToOutput(descriptor, "Did I get that right, @Y" + tmpName + "@n [Y/N]?");

                        descriptor.ConnectState = ConnectState.NameConfirm;
                    }
                    break;

                case ConnectState.NameConfirm:
                    if (input.ToLower()[0] == 'y')
                    {
                        if (IsBanned(descriptor.Hostname) > BanTypes.New)
                        {
                            //mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (siteban)", GET_PC_NAME(d->character), d->host);
                            WriteToOutput(descriptor, "@RSorry, new characters are not allowed from your site!@n\r\n");
                            descriptor.ConnectState = ConnectState.Close;
                            return;
                        }

                        if (GlobalSettings.UserRestriction > 0)
                        {
                            WriteToOutput(descriptor, "@RSorry, new players can't be created at the moment.@n\r\n");
                            //mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (wizlock)", GET_PC_NAME(d->character), d->host);
                            descriptor.ConnectState = ConnectState.Close;
                            return;
                        }

                        WriteToOutput(descriptor, "@MNew Character!@n\r\nProvide a new @gpassword@n: ");
                        EchoOff(descriptor);
                        descriptor.ConnectState = ConnectState.NewPassword;
                    }
                    else if (input.ToLower()[0] == 'n')
                    {
                        WriteToOutput(descriptor, "Okay, then what IS your name: ");
                        descriptor.Character.Player.Name = String.Empty;
                        descriptor.ConnectState = ConnectState.GetName;
                    }
                    else
                        WriteToOutput(descriptor, "Please type Yes or No [Y/N]: ");
                    break;

                case ConnectState.Password:
                    EchoOn(descriptor);

                    WriteToOutput(descriptor, "\r\n"); // New EchoOn() eats the return on telnet, an extra space helps just in case.

                    if (String.IsNullOrEmpty(input))
                        descriptor.ConnectState = ConnectState.Close;
                    else
                    {
                        if (descriptor.Character.Player.Password.CompareTo(input) != 0)
                        {
                            //mudlog(BRF, LVL_GOD, TRUE, "Bad PW: %s [%s]", GET_NAME(d->character), d->host);

                            descriptor.Character.PlayerSpecials.Saved.BadPasswords++;
                            SaveCharacter(descriptor.Character);

                            if (++descriptor.BadPasswords >= GlobalConstants.MAX_BAD_PWS)
                            {
                                WriteToOutput(descriptor, "@RWrong password... disconnecting.@n\r\n");
                                descriptor.ConnectState = ConnectState.Close;
                            }
                            else
                            {
                                WriteToOutput(descriptor, "@RWrong password@n. Please provide the @gpassword@n: ");
                                EchoOff(descriptor);
                            }

                            return;
                        }

                        int hadBadPasswords = descriptor.Character.PlayerSpecials.Saved.BadPasswords;
                        descriptor.Character.PlayerSpecials.Saved.BadPasswords = 0;
                        descriptor.BadPasswords = 0;

                        if (IsBanned(descriptor.Hostname) == BanTypes.Select && descriptor.Character.PlayerFlagged(PlayerFlags.SiteOK))
                        {
                            WriteToOutput(descriptor, "Sorry, this character has not been cleared to login from your site!\r\n");
                            descriptor.ConnectState = ConnectState.Close;
                            //mudlog(NRM, LVL_GOD, TRUE, "Connection attempt for %s denied from %s", GET_NAME(d->character), d->host);
                            return;
                        }

                        if (descriptor.Character.Player.Level < GlobalSettings.UserRestriction)
                        {
                            WriteToOutput(descriptor, "The game is temporarily restricted... please try again later.\r\n");
                            descriptor.ConnectState = ConnectState.Close;
                            //mudlog(NRM, LVL_GOD, TRUE, "Request for login denied for %s [%s] (wizlock)", GET_NAME(d->character), d->host);
                            return;
                        }

                        if (PerformDupeCheck(descriptor))
                            return;

                        if (descriptor.Character.Player.Level >= GlobalConstants.LVL_IMMORT)
                            WriteToOutput(descriptor, _textIMOTD);
                        else
                            WriteToOutput(descriptor, _textMOTD);

                        //if (descriptor.Character.PlayerSpecials.Saved.InvisibleLevel > 0)
                        //mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has connected. (invis %d)", GET_NAME(d->character), d->host, GET_INVIS_LEV(d->character));
                        //else
                        //mudlog(BRF, LVL_IMMORT, TRUE, "%s [%s] has connected.", GET_NAME(d->character), d->host);

                        if (hadBadPasswords > 0)
                        {
                            WriteToOutput(descriptor, "\r\n\r\n\007\007\007@R" + hadBadPasswords + " LOGIN FAILURE(S) SINCE LAST SUCCESSFUL LOGIN.@n\r\n");
                            descriptor.Character.PlayerSpecials.Saved.BadPasswords = 0;
                        }

                        WriteToOutput(descriptor, "\r\n*** PRESS RETURN: ");

                        descriptor.ConnectState = ConnectState.RMOTD;
                    }
                    break;

                case ConnectState.NewPassword:
                case ConnectState.ChangePasswordGetNew:
                    if (String.IsNullOrEmpty(input) || input.Length > GlobalConstants.MAX_PWD_LENGTH || input.Length < 3 || descriptor.Character.Player.Name.CompareTo(input) == 0)
                    {
                        WriteToOutput(descriptor, "\r\nIllegal password.\r\nPlease provide your @gpassword@n: ");
                        return;
                    }

                    descriptor.Character.Player.Password = input;

                    WriteToOutput(descriptor, "\r\nPlease retype your @gpassword@n: ");

                    if (descriptor.ConnectState == ConnectState.NewPassword)
                        descriptor.ConnectState = ConnectState.ConfirmPassword;
                    else
                        descriptor.ConnectState = ConnectState.ChangePasswordVerify;
                    break;

                case ConnectState.ConfirmPassword:
                case ConnectState.ChangePasswordVerify:
                    if (descriptor.Character.Player.Password.CompareTo(input) != 0)
                    {
                        WriteToOutput(descriptor, "\r\nPasswords do not match... start over.\r\nPlease provide your @gpassword@n: ");
                        if (descriptor.ConnectState == ConnectState.ConfirmPassword)
                            descriptor.ConnectState = ConnectState.NewPassword;
                        else
                            descriptor.ConnectState = ConnectState.ChangePasswordGetNew;
                        return;
                    }
                    EchoOn(descriptor);

                    if (descriptor.ConnectState == ConnectState.ConfirmPassword)
                    {
                        WriteToOutput(descriptor, "\r\nWhat is your character's sex [M/F]: ");
                        descriptor.ConnectState = ConnectState.QuestionSex;
                    }
                    else
                    {
                        SaveCharacter(descriptor.Character);
                        WriteToOutput(descriptor, "\r\nDone.\r\n" + _textMenu);
                        descriptor.ConnectState = ConnectState.Menu;
                    }
                    break;

                case ConnectState.QuestionSex:
                    switch (input.ToLower()[0])
                    {
                        case 'm':
                            descriptor.Character.Player.Sex = SexTypes.Male;
                            break;

                        case 'f':
                            descriptor.Character.Player.Sex = SexTypes.Female;
                            break;

                        case 'n':
                            descriptor.Character.Player.Sex = SexTypes.Neutral;
                            break;

                        default:
                            WriteToOutput(descriptor, "That is not a sex..\r\nWhat IS your character's sex [M/F]: ");
                            return;
                    }

                    DisplayRaces(descriptor);

                    descriptor.ConnectState = ConnectState.QuestionRace;
                    break;

                case ConnectState.QuestionRace:
                    RaceTypes race = (RaceTypes)int.Parse(input);

                    if (race == RaceTypes.Undefined)
                    {
                        WriteToOutput(descriptor, "\r\nThat's not a race.\r\nRace: ");
                        return;
                    }
                    else
                        descriptor.Character.Player.Race = race;

                    DisplayClasses(descriptor);

                    descriptor.ConnectState = ConnectState.QuestionClass;
                    break;

                case ConnectState.QuestionClass:
                    ClassTypes cls = (ClassTypes)int.Parse(input);

                    if (cls == ClassTypes.Undefined)
                    {
                        WriteToOutput(descriptor, "\r\nThat's not a class.\r\nClass: ");
                        return;
                    }
                    else
                        descriptor.Character.Player.Class = cls;

                    WriteToOutput(descriptor, "\r\n*** PRESS RETURN: ");
                    descriptor.ConnectState = ConnectState.QuestionRollStats;
                    break;

                case ConnectState.QuestionRollStats:

                    break;
            }
        }
Esempio n. 4
0
        private void WriteToOutput(DescriptorData descriptor, byte[] bytes)
        {
            // this is to add data to the output buffer (queue) to be sent out.
            // Add the bytes to a new byte array with both.
            byte[] totalBytes = new byte[bytes.Length + descriptor.Output.Length];

            Array.Copy(descriptor.Output, 0, totalBytes, 0, descriptor.Output.Length);
            Array.Copy(bytes, 0, totalBytes, descriptor.Output.Length, bytes.Length);

            descriptor.Output = totalBytes;
        }
Esempio n. 5
0
        private void DisplayClasses(DescriptorData descriptor)
        {
            SendToCharacter(descriptor.Character, "\r\n@YClass Selection Menu:\r\n---------------------\r\n@n");

            for (int i = 0; i < (int)ClassTypes.Index; i++)
                if (RaceClassMatrix[(int)descriptor.Character.Player.Race, i])
                    SendToCharacter(descriptor.Character, "[" + i + "] " + ((ClassTypes)i).ToString());

            SendToCharacter(descriptor.Character, "\n@WClass@n: ");
        }
Esempio n. 6
0
        private int WriteToDescriptor(DescriptorData descriptor, string text)
        {
            int bytesWritten = descriptor.Connection.Client.Send(Encoding.UTF8.GetBytes(text));

            return (bytesWritten);
        }
Esempio n. 7
0
 private void WriteToOutput(DescriptorData descriptor, string text)
 {
     WriteToOutput(descriptor, Encoding.UTF8.GetBytes(ProcessColors(text)));
 }
Esempio n. 8
0
        private void ProcessOutput(DescriptorData descriptor)
        {
            byte[] output = new byte[0];
            string end = "\r\n";

            //output += descriptor.Output;

            // TODO: Deal with overflow?

            //if (descriptor.ConnectState == ConnectState.Playing && descriptor.Character != null && !descriptor.Character.IsNPC && !descriptor.Character.PreferenceFlagged (PRF_COMPACT))
            //  output += "\r\n";

            end += MakePrompt(descriptor);

            if (descriptor.HasPrompt)
            {
                descriptor.HasPrompt = false;
                WriteToDescriptor(descriptor, end);
            }
            else
            {
                WriteToDescriptor(descriptor, descriptor.Output);

                // TODO: Output to Snooper

                descriptor.Output = new byte[0];
            }
        }
Esempio n. 9
0
        private int WriteToDescriptor(DescriptorData descriptor, byte[] bytes)
        {
            int bytesWritten = descriptor.Connection.Client.Send(bytes);

            return (bytesWritten);
        }
Esempio n. 10
0
        private int ProcessInput(DescriptorData descriptor)
        {
            byte[] buffer = new byte[descriptor.Connection.Available];

            TcpClient tcpClient = descriptor.Connection;

            try
            {
                // Test the socket
                descriptor.Connection.Client.Send(Encoding.UTF8.GetBytes("\0"));
            }
            catch (SocketException ex)
            {
                return -1;
            }

            if (descriptor.Connection.Available > 0)
            {
                int position = descriptor.RawInputBuffer.Length;

                // Receive available data from the client connection.
                descriptor.Connection.Client.Receive(buffer);

                char[] destination = descriptor.RawInputBuffer;
                char[] charbuffer = Encoding.UTF8.GetChars(buffer);

                Array.Resize(ref destination, destination.Length + charbuffer.Length);
                Array.Copy(charbuffer, 0, destination, position, charbuffer.Length);

                descriptor.RawInputBuffer = destination;

                // Now we have put the raw buffer together with the new data.

                int indexNL = -1;

                // Look for a new line within the data.
                for (int i = 0; i < descriptor.RawInputBuffer.Length; i++)
                {
                    if (descriptor.RawInputBuffer[i] == '\r' || descriptor.RawInputBuffer[i] == '\n')
                    {
                        indexNL = i;
                        break;
                    }
                }

                if (indexNL < 0)
                    return 0;

                while (indexNL >= 0)
                {
                    char[] commandbuffer = new char[indexNL];
                    string command = String.Empty;

                    Array.Copy(descriptor.RawInputBuffer, 0, commandbuffer, 0, indexNL);

                    char[] remainingbuffer = new char[descriptor.RawInputBuffer.Length - indexNL - 1];

                    Array.Copy(descriptor.RawInputBuffer, indexNL + 1, remainingbuffer, 0, descriptor.RawInputBuffer.Length - indexNL - 1);

                    descriptor.RawInputBuffer = remainingbuffer;

                    indexNL = -1;

                    for (int i = 0; i < descriptor.RawInputBuffer.Length; i++)
                    {
                        if (descriptor.RawInputBuffer[i] == '\r' || descriptor.RawInputBuffer[i] == '\n')
                        {
                            indexNL = i;
                            break;
                        }
                    }

                    if (commandbuffer.Length > 0)
                    {
                        foreach (char c in commandbuffer)
                        {
                            if (c == '\b' || c == 127)
                                command = command.Substring(0, command.Length - 1);
                            else
                                command += c;
                        }

                        // TODO: Worry about who to show this command to (snooping).

                        // TODO: Worry about substitution and repetition (^ and !)

                        descriptor.LastInput = command;

                        // TODO: Work with history.

                        descriptor.InputQueue.Enqueue(command);
                    }
                    else if (commandbuffer.Length == 0 && indexNL != -1)
                    {
                        descriptor.InputQueue.Enqueue("");
                    }
                }
            }

            return (buffer.Length);
        }
Esempio n. 11
0
        private void NewDescriptor(TcpClient client)
        {
            DescriptorData descriptor = new DescriptorData(client);

            if (_descriptors.Count >= GlobalSettings.MaximumPlayers)
            {
                WriteToDescriptor(descriptor, "Sorry, the system is full right now... please try again later!\r\n");
                client.Close();
                return;
            }

            descriptor.Hostname = Dns.GetHostEntry(client.Client.RemoteEndPoint.ToString().Split(':')[0]).HostName;

            foreach (BanListElement element in _bans)
            {
                if (descriptor.Hostname.Equals(element.Site))
                    if (element.Type == BanTypes.All)
                    {
                        WriteToDescriptor(descriptor, "You have been banned.\r\n");
                        client.Close();
                        return;
                    }
            }

            // TODO: Notify of the new connection in the Mud Log.
            //mudlog(CMP, LVL_GOD, FALSE, "New connection from [%s]", newd->host);

            descriptor.IdleTicks = 0;
            descriptor.LoginTime = DateTime.Now;
            descriptor.HasPrompt = true;
            descriptor.ConnectState = ConnectState.GetName;

            _descriptors.Add(descriptor);

            WriteToOutput(descriptor, _textGreetings);
        }
Esempio n. 12
0
 private string MakePrompt(DescriptorData descriptor)
 {
     return ">";
 }
Esempio n. 13
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 private void EchoOn(DescriptorData descriptor)
 {
     byte[] bytes = new byte[4] { (byte)GlobalConstants.IAC, (byte)GlobalConstants.WONT, (byte)GlobalConstants.TELOPT_ECHO, (byte)0 };
     WriteToOutput(descriptor, bytes);
 }
Esempio n. 14
0
        private void CloseSocket(DescriptorData descriptor)
        {
            _descriptors.Remove(descriptor);

            descriptor.Connection.Close();

            // Forget Snooping

            // Reset the switched mobiles/snooping/etc

            // Clear command history

            // Clear any OLC stuff
        }