public StoChunkFrameReader(StoChunkFileReader reader)
        {
            Reader  = reader;
            IsValid = EnterChunk() >= 0;

            if (!IsValid)
            {
                Console.WriteLine("Something happened! Reader: {0}", reader);
            }
        }
Esempio n. 2
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        public static void Main(String[] args)
        {
            if (Writer != null)
            {
                Writer.AutoFlush = true;
            }

            var path = Environment.CurrentDirectory;

            if (args.Length > 0)
            {
                path = args[0];
            }

            if (!Directory.Exists(path))
            {
                Console.WriteLine("Invalid path: {0}", path);
                Console.WriteLine("Press enter to return...");
                Console.ReadLine();
                return;
            }

            var s = new HashSet <String>();

            foreach (var ext in Extensions)
            {
                foreach (var file in Directory.EnumerateFiles(path, String.Format("*.{0}", ext)))
                {
                    var reader = new StoChunkFileReader(file);
                    var frame  = new StoChunkFrameReader(reader);

                    if (!reader.IsValid || !frame.IsValid || !reader.IsBinary)
                    {
                        continue;
                    }

                    var name = Encoding.UTF8.GetString(BitConverter.GetBytes(frame.Header.Name).Reverse().ToArray());
                    if (!s.Contains(name))
                    {
                        Console.WriteLine(name);
                        s.Add(name);
                    }

                    switch (name)
                    {
                    case "AEVT":     // Anim Events
                    case "ANIM":     // Anim Master
                    case "BBOX":     // Bounding Box
                    case "BDAT":     // Bone Shared Data
                    case "BIFX":     //
                    case "BVBX":     // Bounding Volume Box
                    case "BVCP":     // Bounding Volume Capsule
                    case "BVOL":     // Bounding Volume
                    case "BVSP":     // Bounding Volume Sphere
                    case "BVWS":     // Bounding Volume Walkable Surface
                    case "CPDF":     // CP Definition
                    case "CPDG":     // CP Definition Group
                    case "CPFX":     // Compile Fx
                    case "CTLG":     // Catalog
                    case "DECL":     // Vertex Decl
                    case "EFCT":     // Effect
                    case "EVTB":     // Event Base
                    case "GBOD":     // Geometry Body
                    case "GMPH":     // Geometry Piece Morphed
                    case "GPCE":     // Geometry Piece
                    case "GSKN":     // Geometry Piece Skinned
                    case "INDX":     // Index Buffer
                    case "ISTR":     //
                    case "KERT":     // KeyFrame RT
                    case "KESR":     // KeyFrame SR
                    case "KEST":     // KeyFrame ST
                    case "KEUV":     // KeyFrame UV
                    case "KEYF":     // KeyFrame F
                    case "KEYR":     // KeyFrame R
                    case "KEYS":     // KeyFrame S
                    case "KEYT":     // KeyFrame T
                    case "KSRT":     // Keyframe SRT
                    case "LDAA":     // LOD Handler Auto Assault
                    case "LDSD":     // LOD Simple Distance
                    case "MWGT":     // Morph Weight
                    case "PARM":     // Parameter
                    case "PBON":     // Phy Bone
                    case "PFXD":     // Precompiled FX Data
                    case "PSKE":     // Phy Skeleton
                    case "TEVT":     // Animation Track Events
                    case "TRAK":     // Animation Track Master
                    case "USDA":     // User Data
                    case "VERT":     // Vertex Buffer
                        break;
                    }
                }
            }

            Console.ReadLine();
        }