public static void Action(Client pClient, Packet pPacket)
        {
            int uniqueIdentifier;
            short moveIdentifier;
            bool isUsingAbility;
            byte usingAbility;
            Coordinates projectileTarget;

            if (!pPacket.ReadInt(out uniqueIdentifier) ||
                !pPacket.ReadShort(out moveIdentifier) ||
                !pPacket.ReadBool(out isUsingAbility) ||
                !pPacket.ReadByte(out usingAbility) ||
                !pPacket.ReadCoordinates(out projectileTarget) ||
                !pPacket.ReadSkip(5))
            {
                pClient.Disconnect();
                return;
            }
            Mob mob = pClient.Player.Map.GetMob(uniqueIdentifier);
            if (mob == null || mob.Controller != pClient.Player) return;
            int rewindOffset = pPacket.Cursor;
            Coordinates unknownPosition;
            if (!pPacket.ReadCoordinates(out unknownPosition) ||
                !pClient.Player.Map.ReadMovement(mob, pPacket))
            {
                pClient.Disconnect();
                return;
            }

            Packet packet = new Packet(EOpcode.SMSG_MOB_ACTION_CONFIRM);
            packet.WriteInt(uniqueIdentifier);
            packet.WriteShort(moveIdentifier);
            packet.WriteBool(isUsingAbility);
            packet.WriteUShort((ushort)mob.Mana);
            packet.WriteByte(0x00); // Ability Identifier
            packet.WriteByte(0x00); // Ability Level
            pClient.SendPacket(packet);

            pPacket.Rewind(rewindOffset);

            packet = new Packet(EOpcode.SMSG_MOB_ACTION);
            packet.WriteInt(uniqueIdentifier);
            packet.WriteBool(isUsingAbility);
            packet.WriteByte(usingAbility);
            packet.WriteCoordinates(projectileTarget);
            packet.WriteBytes(pPacket.InnerBuffer, pPacket.Cursor, pPacket.Remaining);
            pClient.Player.Map.SendPacketToAllExcept(packet, pClient.Player);

            pClient.Player.Map.UpdateMobControllers(true);
        }
 public static void Action(Client pClient, Packet pPacket)
 {
     int firstUnknown;
     short secondUnknown;
     if (!pPacket.ReadInt(out firstUnknown) ||
         !pPacket.ReadShort(out secondUnknown))
     {
         pClient.Disconnect();
         return;
     }
     Packet packet = new Packet(EOpcode.SMSG_NPC_ACTION);
     byte thirdUnknown;
     if (!pPacket.ReadByte(out thirdUnknown))
     {
         packet.WriteInt(firstUnknown);
         packet.WriteShort(secondUnknown);
     }
     else packet.WriteBytes(pPacket.InnerBuffer, pPacket.Cursor, pPacket.Remaining);
     pClient.SendPacket(packet);
 }
        private static void SendWorldList(Client pClient)
        {
            Packet packet = new Packet(EOpcode.SMSG_WORLD_LIST);
            packet.WriteByte(0);
            packet.WriteString("Scania");
            packet.WriteByte(Config.Instance.World.Ribbon);
            packet.WriteString(Config.Instance.World.EventMessage);
            packet.WriteByte(Config.Instance.World.ExperienceModifier);
            packet.WriteByte(0);
            packet.WriteByte(Config.Instance.World.DropModifier);
            packet.WriteByte(0);
            packet.WriteByte(0);

            packet.WriteByte(1);
            packet.WriteString("Scania-1");
            packet.WriteInt(Server.Population);
            packet.WriteByte(0);
            packet.WriteByte(0);
            packet.WriteByte(0);

            packet.WriteShort(0);
            pClient.SendPacket(packet);

            packet = new Packet(EOpcode.SMSG_WORLD_LIST);
            packet.WriteByte(0xFF);
            pClient.SendPacket(packet);
        }
 public void WriteGeneral(Packet pPacket, bool pRealSlot)
 {
     if (mInventorySlot != 0)
     {
         if (pRealSlot) pPacket.WriteShort(mInventorySlot);
         else
         {
             byte slot = (byte)Math.Abs(mInventorySlot);
             if (slot > 100) slot -= 100;
             pPacket.WriteByte(slot);
         }
     }
     pPacket.WriteByte((byte)(mInventoryType == EInventoryType.Equipment ? 0x01 : 0x02));
     pPacket.WriteInt(mItemIdentifier);
     pPacket.WriteByte(0x00);
     pPacket.WriteLong(0);
     if (mInventoryType == EInventoryType.Equipment)
     {
         pPacket.WriteByte(mUnusedScrollSlots);
         pPacket.WriteByte(mUsedScrollSlots);
         pPacket.WriteUShort(mStrength);
         pPacket.WriteUShort(mDexterity);
         pPacket.WriteUShort(mIntellect);
         pPacket.WriteUShort(mLuck);
         pPacket.WriteUShort(mHealth);
         pPacket.WriteUShort(mMana);
         pPacket.WriteUShort(mWeaponAttack);
         pPacket.WriteUShort(mMagicAttack);
         pPacket.WriteUShort(mWeaponDefense);
         pPacket.WriteUShort(mMagicDefense);
         pPacket.WriteUShort(mAccuracy);
         pPacket.WriteUShort(mAvoidance);
         pPacket.WriteUShort(mHands);
         pPacket.WriteUShort(mSpeed);
         pPacket.WriteUShort(mJump);
         pPacket.WriteString(mOwner);
         pPacket.WriteUShort(mFlags);
         pPacket.WriteByte(0x00);
         pPacket.WriteByte(0x00);
         pPacket.WriteUShort(0);
         pPacket.WriteUShort(0);
         pPacket.WriteUInt(0);
         pPacket.WriteLong(-1);
         pPacket.WriteLong(0); // 0040E0FD3B374F01
         pPacket.WriteInt(-1);
     }
     else
     {
         pPacket.WriteUShort(mQuantity);
         pPacket.WriteString(mOwner);
         pPacket.WriteUShort(mFlags);
         if (ItemData.IsRechargeable(ItemData.GetType(mItemIdentifier))) pPacket.WriteLong(0);
     }
 }
Esempio n. 5
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 internal void SendReactorDetails(Player pPlayer)
 {
     int slot = 0;
     foreach (Reactor reactor in mReactors)
     {
         Packet packet = new Packet(EOpcode.SMSG_REACTOR_DETAILS);
         packet.WriteInt(slot++);
         packet.WriteInt(reactor.Data.ReactorIdentifier);
         packet.WriteByte(reactor.State);
         packet.WriteShort(reactor.Data.X);
         packet.WriteShort(reactor.Data.Y);
         packet.WriteByte(0x00);
         pPlayer.SendPacket(packet);
     }
 }
Esempio n. 6
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        internal void SendNPCDetails(Player pPlayer)
        {
            int index = 0;
            foreach (NPC npc in mNPCs)
            {
                Packet packet = new Packet(EOpcode.SMSG_NPC_DETAILS);
                packet.WriteInt(index + 0x64);
                packet.WriteInt(npc.Data.NPCIdentifier);
                packet.WriteShort(npc.Data.X);
                packet.WriteShort(npc.Data.Y);
                packet.WriteBool((npc.Data.Flags & MapData.MapNPCData.EMapNPCFlags.FacesLeft) != MapData.MapNPCData.EMapNPCFlags.None);
                packet.WriteUShort(npc.Data.Foothold);
                packet.WriteShort(npc.Data.MinClickX);
                packet.WriteShort(npc.Data.MaxClickX);
                packet.WriteBool(true);
                pPlayer.SendPacket(packet);

                packet = new Packet(EOpcode.SMSG_NPC_CONTROL);
                packet.WriteBool(true);
                packet.WriteInt(index + 0x64);
                packet.WriteInt(npc.Data.NPCIdentifier);
                packet.WriteShort(npc.Data.X);
                packet.WriteShort(npc.Data.Y);
                packet.WriteBool((npc.Data.Flags & MapData.MapNPCData.EMapNPCFlags.FacesLeft) != MapData.MapNPCData.EMapNPCFlags.None);
                packet.WriteUShort(npc.Data.Foothold);
                packet.WriteShort(npc.Data.MinClickX);
                packet.WriteShort(npc.Data.MaxClickX);
                packet.WriteBool(true);
                pPlayer.SendPacket(packet);

                ++index;
            }
        }
Esempio n. 7
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        internal Packet GetPlayerDetails()
        {
            Packet packet = new Packet(EOpcode.SMSG_PLAYER_DETAILS);
            packet.WriteInt(mIdentifier);
            packet.WriteString(mName);

            packet.WriteString("");
            packet.WriteUShort(0);
            packet.WriteByte(0x00);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteUInt(0);
            packet.WriteByte(0xF8);
            packet.WriteByte(0x03);
            packet.WriteUShort(0);

            byte[] types = mBuffs.MapTypes;
            packet.WriteBytes(types, PlayerBuffs.BUFF_BYTE_5, 4);
            packet.WriteBytes(types, PlayerBuffs.BUFF_BYTE_1, 4);
            for (byte index = 0; index < PlayerBuffs.BUFF_ENTRY_ORDER.Length; ++index)
            {
                byte entryIndex = PlayerBuffs.BUFF_ENTRY_ORDER[index];
                if (types[entryIndex] != 0)
                {
                    foreach (KeyValuePair<byte, PlayerBuffs.MapValue> kv in mBuffs.MapValues[entryIndex])
                    {
                        if (kv.Value.Debuff)
                        {
                            if (!(kv.Key == 0x01 && entryIndex == PlayerBuffs.BUFF_BYTE_5))
                            {
                                packet.WriteUShort(kv.Value.SkillIdentifier);
                                packet.WriteShort(kv.Value.Value);
                            }
                        }
                        else if (kv.Value.Use)
                        {
                            if (entryIndex == PlayerBuffs.BUFF_BYTE_3)
                            {
                                if (kv.Key == 0x20) packet.WriteByte((byte)(mBuffs.Combo + 1));
                                else if (kv.Key == 0x40) packet.WriteInt(mBuffs.ChargeSkillIdentifier);
                            }
                            else if (entryIndex == PlayerBuffs.BUFF_BYTE_5) packet.WriteShort(kv.Value.Value);
                            else packet.WriteByte((byte)kv.Value.Value);
                        }
                    }
                }
            }
            packet.WriteUShort(0);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteInt(mBuffs.MountIdentifier);
            packet.WriteInt(mBuffs.MountSkillIdentifier);
            packet.WriteUInt(1065638850);
            packet.WriteByte(0x00);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUInt(0);
            packet.WriteUInt(0);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUInt(0);
            packet.WriteByte(0x00);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(1065638850);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteUShort(mJob);
            WriteAppearance(packet);

            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteCoordinates(mPosition);
            packet.WriteByte(0x00);
            packet.WriteUShort(0);
            packet.WriteByte(0x00);

            packet.WriteByte(0x00);
            packet.WriteUShort(1);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUInt(0);
            packet.WriteUShort(0);

            return packet;
        }