public void LoadContent(ContentManager Content)
 {
     boom = new ParticleSystem(Content.Load<Texture2D>("Sprites/dropboxplosion"), this.Position);
     boom.init();
        // boom.transparency = 1f;
 }
 public void LoadContent(ContentManager Content, Viewport viewport)
 {
     splosions = new ParticleSystem(Content.Load<Texture2D>("Sprites/particle"), this.Position);
     splosions.init();
     text = new Text(Content, this.Position, "200");
     origin.X = texture.Width / 2;
     origin.Y = texture.Height / 2;
     screenpos = new Vector2(viewport.Width / 2, viewport.Height / 2);
     p1 = new PlayerAnimation();
 }