public RepellingShot(Bard parent) { name = "Repelling Shot"; potency = 80; dotPotency = 0; recastTime = 30; TPcost = 0; animationDelay = 0.8; abilityType = "Instant"; castTime = 0.0; }
public StraightShot(Bard parent) { name = "Straight Shot"; potency = 140; dotPotency = 0; TPcost = 70; animationDelay = 1.4; abilityType = "Weaponskill"; castTime = 0.0; buffTime = 20; }
public MiserysEnd(Bard parent) { name = "Miserys End"; potency = 190; dotPotency = 0; recastTime = 12; TPcost = 0; animationDelay = 0.8; abilityType = "Instant"; castTime = 0.0; }
public RagingStrikes(Bard parent) { name = "Raging Strikes"; recastTime = 120; animationDelay = 0.8; abilityType = "Cooldown"; buffTime = 20; }
public InternalRelease(Bard parent) { name = "Internal Release"; recastTime = 60; animationDelay = 0.8; abilityType = "Cooldown"; buffTime = 15; }
public Invigorate(Bard parent) { name = "Invigorate"; recastTime = 120; animationDelay = 0.8; abilityType = "Cooldown"; }
public HawksEye(Bard parent) { name = "Hawks Eye"; recastTime = 90; animationDelay = 0.8; abilityType = "Cooldown"; buffTime = 20; }
public AutoAttack(Bard parent) { name = "Auto Attack"; recastTime = MainWindow.AADELAY; animationDelay = 0; abilityType = "AUTOA"; }
public BluntArrow(Bard parent) { name = "Blunt Arrow"; potency = 50; dotPotency = 0; recastTime = 30; TPcost = 0; animationDelay = 0.8; abilityType = "Instant"; castTime = 0.0; }
public FlamingArrow(Bard parent) { name = "Flaming Arrow"; potency = 0; dotPotency = 35; recastTime = 60; TPcost = 0; animationDelay = 0.8; abilityType = "Instant"; castTime = 0.0; debuffTime = 30; }
public Bloodletter(Bard parent) { name = "Bloodletter"; potency = 150; dotPotency = 0; recastTime = 15; TPcost = 0; animationDelay = 0.8; abilityType = "Instant"; castTime = 0.0; }
public BloodForBlood(Bard parent) { name = "Blood for Blood"; recastTime = 80; animationDelay = 0.8; abilityType = "Cooldown"; buffTime = 20; }
public Barrage(Bard parent) { name = "Barrage"; recastTime = 90; animationDelay = 0.8; abilityType = "Cooldown"; buffTime = 10; }
public VenomousBite(Bard parent) { name = "Venomous Bite"; potency = 100; dotPotency = 35; TPcost = 80; animationDelay = 1.4; abilityType = "Weaponskill"; castTime = 0.0; debuffTime = 18; }
public HeavyShot(Bard parent) { name = "Heavy Shot"; potency = 150; dotPotency = 0; TPcost = 60; animationDelay = 1.4; abilityType = "Weaponskill"; castTime = 0.0; duration = 0.0; buffTime = 10; }
public Windbite(Bard parent) { name = "Windbite"; potency = 60; dotPotency = 45; TPcost = 80; animationDelay = 1.4; abilityType = "Weaponskill"; castTime = 0.0; duration = 0.0; debuffTime = 18; }
public ArmysPaeon(Bard parent) { name = "Army's Paeon"; recastTime = 2.5; castTime = 3.0; abilityType = "Spell"; }