Esempio n. 1
0
 public RepellingShot(Bard parent)
 {
     name = "Repelling Shot";
     potency = 80;
     dotPotency = 0;
     recastTime = 30;
     TPcost = 0;
     animationDelay = 0.8;
     abilityType = "Instant";
     castTime = 0.0;
 }
Esempio n. 2
0
 public StraightShot(Bard parent)
 {
     name = "Straight Shot";
     potency = 140;
     dotPotency = 0;
     TPcost = 70;
     animationDelay = 1.4;
     abilityType = "Weaponskill";
     castTime = 0.0;
     buffTime = 20;
 }
Esempio n. 3
0
 public MiserysEnd(Bard parent)
 {
     name = "Miserys End";
     potency = 190;
     dotPotency = 0;
     recastTime = 12;
     TPcost = 0;
     animationDelay = 0.8;
     abilityType = "Instant";
     castTime = 0.0;
 }
Esempio n. 4
0
 public RagingStrikes(Bard parent)
 {
     name = "Raging Strikes";
     recastTime = 120;
     animationDelay = 0.8;
     abilityType = "Cooldown";
     buffTime = 20;
 }
Esempio n. 5
0
 public InternalRelease(Bard parent)
 {
     name = "Internal Release";
     recastTime = 60;
     animationDelay = 0.8;
     abilityType = "Cooldown";
     buffTime = 15;
 }
Esempio n. 6
0
 public Invigorate(Bard parent)
 {
     name = "Invigorate";
     recastTime = 120;
     animationDelay = 0.8;
     abilityType = "Cooldown";
 }
Esempio n. 7
0
 public HawksEye(Bard parent)
 {
     name = "Hawks Eye";
     recastTime = 90;
     animationDelay = 0.8;
     abilityType = "Cooldown";
     buffTime = 20;
 }
Esempio n. 8
0
 public AutoAttack(Bard parent)
 {
     name = "Auto Attack";
     recastTime = MainWindow.AADELAY;
     animationDelay = 0;
     abilityType = "AUTOA";
 }
Esempio n. 9
0
 public BluntArrow(Bard parent)
 {
     name = "Blunt Arrow";
     potency = 50;
     dotPotency = 0;
     recastTime = 30;
     TPcost = 0;
     animationDelay = 0.8;
     abilityType = "Instant";
     castTime = 0.0;
 }
Esempio n. 10
0
 public FlamingArrow(Bard parent)
 {
     name = "Flaming Arrow";
     potency = 0;
     dotPotency = 35;
     recastTime = 60;
     TPcost = 0;
     animationDelay = 0.8;
     abilityType = "Instant";
     castTime = 0.0;
     debuffTime = 30;
 }
Esempio n. 11
0
 public Bloodletter(Bard parent)
 {
     name = "Bloodletter";
     potency = 150;
     dotPotency = 0;
     recastTime = 15;
     TPcost = 0;
     animationDelay = 0.8;
     abilityType = "Instant";
     castTime = 0.0;
 }
Esempio n. 12
0
 public BloodForBlood(Bard parent)
 {
     name = "Blood for Blood";
     recastTime = 80;
     animationDelay = 0.8;
     abilityType = "Cooldown";
     buffTime = 20;
 }
Esempio n. 13
0
 public Barrage(Bard parent)
 {
     name = "Barrage";
     recastTime = 90;
     animationDelay = 0.8;
     abilityType = "Cooldown";
     buffTime = 10;
 }
Esempio n. 14
0
 public VenomousBite(Bard parent)
 {
     name = "Venomous Bite";
     potency = 100;
     dotPotency = 35;
     TPcost = 80;
     animationDelay = 1.4;
     abilityType = "Weaponskill";
     castTime = 0.0;
     debuffTime = 18;
 }
Esempio n. 15
0
 public HeavyShot(Bard parent)
 {
     name = "Heavy Shot";
     potency = 150;
     dotPotency = 0;
     TPcost = 60;
     animationDelay = 1.4;
     abilityType = "Weaponskill";
     castTime = 0.0;
     duration = 0.0;
     buffTime = 10;
 }
Esempio n. 16
0
 public Windbite(Bard parent)
 {
     name = "Windbite";
     potency = 60;
     dotPotency = 45;
     TPcost = 80;
     animationDelay = 1.4;
     abilityType = "Weaponskill";
     castTime = 0.0;
     duration = 0.0;
     debuffTime = 18;
 }
Esempio n. 17
0
 public ArmysPaeon(Bard parent)
 {
     name = "Army's Paeon";
     recastTime = 2.5;
     castTime = 3.0;
     abilityType = "Spell";
 }