Esempio n. 1
0
        private static void WaitForAbility(Character user, Keys key, bool controlKey)
        {
            user.Refresh();

            //Debug.Print("Before: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            Stopwatch timer = new Stopwatch();

            timer.Reset();
            timer.Start();

            while ((user.UsingAbility) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                user.Refresh();
            }


            while ((user.UsingAbility == false) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                if (controlKey)
                {
                    Utilities.Keyboard.KeyBoardHelper.Ctrl(key);
                }
                else
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyPress(key);
                }
                user.Refresh();
            }

            Debug.Print("Waiting for start: " + timer.Elapsed.Milliseconds.ToString());
            //while ((user.Status == CharacterStatus.Idle || user.Status == CharacterStatus.Crafting_Idle) && user.IsCrafting && timer.Elapsed.Seconds < 4)
            //{
            //    user.Refresh();
            //}

            // Debug.Print("After: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            timer.Restart();

            while ((user.UsingAbility == true) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                user.Refresh();
            }

            Debug.Print("Ability Finished: " + timer.Elapsed.Milliseconds.ToString());
            //while (user.Status != CharacterStatus.Idle && user.Status != CharacterStatus.Crafting_Idle2 && user.IsCrafting && timer.Elapsed.Seconds < 7)
            //{
            //    user.Refresh();
            //}

            //Debug.Print("After2: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            user.Refresh();
            //Debug.Print("End: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            Thread.Sleep(300);
        }
Esempio n. 2
0
        private static void WaitForAbility(Character user, Keys key, bool controlKey)
        {
            user.Refresh();

            //Debug.Print("Before: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            Stopwatch timer = new Stopwatch();

            timer.Reset();
            timer.Start();

            while ((user.UsingAbility) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                user.Refresh();
            }

            while ((user.UsingAbility == false) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                if (controlKey)
                {
                    Utilities.Keyboard.KeyBoardHelper.Ctrl(key);
                }
                else
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyPress(key);
                }
                user.Refresh();
            }

            Debug.Print("Waiting for start: " + timer.Elapsed.Milliseconds.ToString());
            //while ((user.Status == CharacterStatus.Idle || user.Status == CharacterStatus.Crafting_Idle) && user.IsCrafting && timer.Elapsed.Seconds < 4)
            //{
            //    user.Refresh();
            //}

               // Debug.Print("After: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            timer.Restart();

            while ((user.UsingAbility == true) && user.IsCrafting && timer.Elapsed.Seconds < 3)
            {
                user.Refresh();
            }

            Debug.Print("Ability Finished: " + timer.Elapsed.Milliseconds.ToString());
            //while (user.Status != CharacterStatus.Idle && user.Status != CharacterStatus.Crafting_Idle2 && user.IsCrafting && timer.Elapsed.Seconds < 7)
            //{
            //    user.Refresh();
            //}

            //Debug.Print("After2: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            user.Refresh();
            //Debug.Print("End: " + user.Status.ToString() + " " + user.IsCrafting.ToString());
            Thread.Sleep(300);
        }