public void Get_Damage_Script(Damage_Control_Center_CS tempDamageScript)
        { // Called from "Damage_Control_Center_CS".
            damageScript = tempDamageScript;

            // Store the HP values.
            previousBodyHP       = damageScript.MainBody_HP;
            previousTurretHP     = damageScript.Turret_Props[0].hitPoints;
            previousLeftTrackHP  = damageScript.Left_Track_HP;
            previousRightTrackHP = damageScript.Right_Track_HP;
        }
        void Update_Traget_Information()
        {
            // Set the target transform.
            if (aimingScript.Target_Rigidbody)
            {
                currentTargetRigidbody = aimingScript.Target_Rigidbody;
            }
            else
            {
                currentTargetRigidbody = null;
                return;
            }

            // Get the "Damage_Control_Center_CS" in the target.
            targetDamageScript = currentTargetRigidbody.GetComponentInParent <Damage_Control_Center_CS>();
            if (targetDamageScript == null)
            {
                return;
            }

            // Store the HP values.
            previousBodyHP       = targetDamageScript.MainBody_HP;
            previousTurretHP     = targetDamageScript.Turret_Props[0].hitPoints;
            previousLeftTrackHP  = targetDamageScript.Left_Track_HP;
            previousRightTrackHP = targetDamageScript.Right_Track_HP;

            // Set the color.
            var targetIDScript = currentTargetRigidbody.GetComponentInParent <ID_Settings_CS>();

            if (targetIDScript)
            {
                // Set the color according to the relationship.
                Color color = Color.white;
                switch (targetIDScript.Relationship)
                {
                case 0:     // Friend.
                    color = Friend_Color;
                    break;

                case 1:     // Hostile.
                    color = Hostile_Color;
                    break;
                }
                color.a = Normal_Alpha;

                // Change the color of all the images.
                Set_Color(bodyBarImages, color);
                Set_Color(turretBarImages, color);
                Set_Color(leftTrackBarImages, color);
                Set_Color(rightTrackBarImages, color);
            }
        }
 protected virtual void Start()
 {
     centerScript = GetComponentInParent <Damage_Control_Center_CS>();
 }