Esempio n. 1
0
        void Start()
        {
            // Get the marker image in the scene.
            if (string.IsNullOrEmpty(Lead_Marker_Name))
            {
                return;
            }
            GameObject markerObject = GameObject.Find(Lead_Marker_Name);

            if (markerObject)
            {
                markerImage = markerObject.GetComponent <Image>();
            }
            else
            {
                // The marker cannot be found in the scene.
                Debug.LogWarning(Lead_Marker_Name + " cannot be found in the scene.");
                Destroy(this);
                return;
            }
            markerTransform = markerImage.transform;

            // Get the "Aiming_Control_CS" in the tank.
            aimingScript = GetComponent <Aiming_Control_CS>();
            if (aimingScript == null)
            {
                Debug.LogWarning("'Aiming_Control_CS' cannot be found in the MainBody.");
                Destroy(this);
            }

            // Get the "Bullet_Generator_CS".
            if (Bullet_Generator_Script == null)
            {
                Bullet_Generator_Script = GetComponentInChildren <Bullet_Generator_CS>();
            }
            if (Bullet_Generator_Script == null)
            {
                Debug.LogWarning("'Bullet_Generator_CS' cannot be found. The cannon cannot get the bullet velocity.");
                Destroy(this);
                return;
            }
            bulletGeneratorTransform = Bullet_Generator_Script.transform;
        }
        void Initialize()
        { // This function must be called in Start() after changing the hierarchy.
            thisTransform      = transform;
            parentTransform    = thisTransform.parent;
            aimingScript       = GetComponentInParent <Aiming_Control_CS>();
            currentLocalAngles = thisTransform.localEulerAngles;
            angleY             = currentLocalAngles.y;
            Max_Right          = angleY + Max_Right;
            Max_Left           = angleY - Max_Left;

            // Get the "Bullet_Generator_CS".
            if (Bullet_Generator_Script == null)
            {
                Bullet_Generator_Script = GetComponentInChildren <Bullet_Generator_CS>();
            }
            if (Bullet_Generator_Script == null)
            {
                Debug.LogWarning("'Bullet_Generator_CS' cannot be found. The cannon cannot get the bullet velocity.");
                // Set the fake value.
                bulletVelocity = 250.0f;
            }
        }
Esempio n. 3
0
        void Create()
        {
            Transform oldTransform = thisTransform.Find("Barrel");              // Find the old object.
            int       childCount;

            Transform[] childTransforms;
            if (oldTransform)
            {
                childCount      = oldTransform.transform.childCount;
                childTransforms = new Transform [childCount];
                for (int i = 0; i < childCount; i++)
                {
                    childTransforms [i]        = oldTransform.GetChild(0);  // Get the child object such as "Armor_Collider".
                    childTransforms [i].parent = thisTransform;             // Change the parent of the child object.
                }
                DestroyImmediate(oldTransform.gameObject);                  // Delete old object.
            }
            else
            {
                childCount      = 0;
                childTransforms = null;
            }

            // Create new Gameobject & Set Transform.
            GameObject newObject = new GameObject("Barrel");

            newObject.transform.parent        = thisTransform;
            newObject.transform.localPosition = -thisTransform.localPosition + new Vector3(Offset_XProp.floatValue, Offset_YProp.floatValue, Offset_ZProp.floatValue);
            newObject.transform.localRotation = Quaternion.identity;

            // Mesh settings.
            MeshRenderer meshRenderer = newObject.AddComponent <MeshRenderer> ();

            Material[] materials = new Material [Materials_NumProp.intValue];
            for (int i = 0; i < materials.Length; i++)
            {
                materials [i] = MaterialsProp.GetArrayElementAtIndex(i).objectReferenceValue as Material;
            }
            meshRenderer.materials = materials;
            MeshFilter meshFilter = newObject.AddComponent <MeshFilter> ();

            meshFilter.mesh = Part_MeshProp.objectReferenceValue as Mesh;

            // Collider settings.
            for (int i = 0; i < Colliders_NumProp.intValue; i++)
            {
                MeshCollider meshCollider = newObject.AddComponent <MeshCollider>();
                meshCollider.sharedMesh = Colliders_MeshProp.GetArrayElementAtIndex(i).objectReferenceValue as Mesh;
                meshCollider.convex     = true;
            }

            // Add "Damage_Control_01_Turret_CS" script.
            if (Use_Damage_ControlProp.boolValue)
            {
                var damageScript = newObject.AddComponent <Damage_Control_02_Turret_CS>();
                // Get the "Turret_Index" value in the "Turret_Base_CS" script.
                Turret_Base_CS turretScript = thisTransform.parent.GetComponentInChildren <Turret_Base_CS>();
                if (turretScript)
                {
                    Turret_IndexProp.intValue = turretScript.Turret_Index;
                    damageScript.Turret_Index = Turret_IndexProp.intValue;
                }
            }

            // Set the layer.
            newObject.layer = 0;

            // Return the child objects.
            if (childCount > 0)
            {
                for (int i = 0; i < childCount; i++)
                {
                    childTransforms [i].transform.parent = newObject.transform;
                }
            }

            // Send the "Barrel_Type" value.
            Recoil_Brake_CS recoilScript = thisTransform.GetComponent <Recoil_Brake_CS> ();

            if (recoilScript)
            {
                recoilScript.Barrel_Type = Barrel_TypeProp.intValue;
            }
            Bullet_Generator_CS generatorScript = thisTransform.GetComponentInChildren <Bullet_Generator_CS> ();

            if (generatorScript)
            {
                generatorScript.Barrel_Type = Barrel_TypeProp.intValue;
            }
        }