private void coordinator_WindowAdded(Frame frame, EventArgs args) { if (frame.Name == mWindow) { mManager = mOverlayPlugin[frame.Name]; frame.Core.FrameAdded -= mWindowAddedListener; } }
public override void Init(Core input) { base.Init(input); if (input.HasPlugin<OverlayPlugin>()) { mOverlayPlugin = input.GetPlugin<OverlayPlugin>(); } if (input.Frames.Count() == 0) input.FrameAdded += new Action<Frame, EventArgs>(input_FrameAdded); else { mFrame = input.Frames.First(); if (mConfig.Frame != null) mFrame = input[mConfig.Frame]; input_FrameAdded(mFrame, null); } }
void input_FrameAdded(Frame rame, EventArgs args) { if (mConfig.Frame == null || rame.Name.Equals(mConfig.Frame)) { mFrame = rame; List<ITouchSource> sources = new List<ITouchSource>(); sources.Add(this); if (mOverlayPlugin != null) sources.Add(new OverlayTouchSource(mOverlayPlugin[rame.Name])); mL = new VerticalAxis(sources.ToArray()); mR = new VerticalAxis(sources.ToArray()); mLeftX = new TwoDAxis(mL, true, false); mLeftY = new TwoDAxis(mL, false, false); mRightX = new TwoDAxis(mR, true, true); mRightY = new TwoDAxis(mR, false, true); mSingle = new VerticalAxis(sources.ToArray()); mL.W = mConfig.LeftW; mL.H = mConfig.LeftH; mL.PaddingH = mConfig.LeftPaddingH; mL.PaddingV = mConfig.LeftPaddingV; mR.W = mConfig.RightW; mR.H = mConfig.RightH; mR.PaddingH = mConfig.RightPaddingH; mR.PaddingV = mConfig.RightPaddingV; mSingle.W = mConfig.SingleW; mSingle.H = mConfig.SingleH; mSingle.PaddingH = mConfig.SinglePaddingH; mSingle.PaddingV = mConfig.SinglePaddingV; mSinglePos = mConfig.SinglePos; mL.SizeChanged += OnChange; mR.SizeChanged += OnChange; mSingle.SizeChanged += OnChange; OnChange(); AddAxis(mLeftX); AddAxis(mLeftY); AddAxis(mRightX); AddAxis(mRightY); AddAxis(mSingle); Core input = rame.Core; if (Enabled) Enabled = true; } }
public void Init(Frame frame) { mFrame = frame; mConfig = new UnrealConfig(frame.Name); if (mConfig.AutoStartUnreal) Launch(); else if (mConfig.AutoStartServer) StartServer(); }