Esempio n. 1
0
 /**
  *  Analyze what needs to happen once a gadget is removed.
  */
 public void AnalyzeGadgetRemove(Gadget gadget)
 {
     switch (gadget.Name)
     {
         case "Alchemy Engine":
             {
                 break;
             }
         case "Automated Hydrant":
             {
                 break;
             }
         case "Dr. Spencer's Amazing Raincloud Dirigible":
             {
                 break;
             }
         case "Dousing Missile":
             {
                 break;
             }
         case "Gatling Hose":
             {
                 break;
             }
         case "Giant Magnet":
             {
                 break;
             }
         case "Ludicrously High-Pressure Boiler":
             {
                 break;
             }
         case "\"Speedy\", The Mini Refill Car":
             {
                 break;
             }
         case "Splash Jetpack":
             {
                 break;
             }
         case "Telescoping Robot Arm":
             {
                 break;
             }
         case "\"Ulysses\", The Big Refill Car":
             {
                 break;
             }
         case "Water Cannon":
             {
                 break;
             }
         case "The Incredible Wonderfan":
             {
                 break;
             }
     }
 }
Esempio n. 2
0
 public void RemoveGadget(Gadget gadget)
 {
     this.gadgets.Remove(gadget);
     this.AnalyzeGadgetRemove(gadget);
 }
Esempio n. 3
0
 public void AddGadget(Gadget newgadget)
 {
     this.gadgets.Add(newgadget);
     this.AnalyzeGadgetAdd(newgadget);
 }