Esempio n. 1
0
        // *** CONSTRUCTION *** //

        #region Constructor
        public GameForm(Game game)
        {
            Game              = game;
            Theme             = ThemeFactory.CreateTheme(game);
            moveDescriptions  = new List <string>();
            currentMoveNumber = 0;
            gameStarted       = false;
            currentEval       = null;
            ReviewMode        = false;

            InitializeComponent();
            boardControl.Initialize(game, game.Board, Theme, this);
            mbControl.Initialize(game, game.Board, Theme);
            ehControl.Initialize(game, Theme);
            menuitem_ComputerPlays0.Text = "Computer Plays " + game.PlayerNames[0];
            menuitem_ComputerPlays1.Text = "Computer Plays " + game.PlayerNames[1];
            updateTheme();
            game.MovePlayed       += MovePlayed;
            game.ThinkingCallback += updateThinking;

            if (game.Match != null)
            {
                game.Match.HumanEnabled += HumanEnabled;
                if (game.Match.GetPlayer(0) != null)
                {
                    game.Match.GetPlayer(0).StartedThinking += ThinkingStartedPlayer0;
                    game.Match.GetPlayer(0).StoppedThinking += ThinkingStopped;
                }
                if (game.Match.GetPlayer(1) != null)
                {
                    game.Match.GetPlayer(1).StartedThinking += ThinkingStartedPlayer1;
                    game.Match.GetPlayer(1).StoppedThinking += ThinkingStopped;
                }
            }

            debugForm = new DebugForm(Game.MessageLog, this);

            debugForm.Visible = false;
        }
Esempio n. 2
0
 public static BoardPresentation CreatePresentation(Game game, bool smallPreview = false)
 {
     return(CreatePresentation(game, ThemeFactory.CreateTheme(game), smallPreview));
 }
        private void GameVariablesForm_Load(object sender, EventArgs e)
        {
            //	Determine background color - this is typically the
            //	first square color (light square color) but if that
            //	color isn't light enough, we will scale it up to make
            //	it lighter.  Things look bad if the backgrounds for
            //	all the tool windows aren't fairly light
            Theme theme = ThemeFactory.CreateTheme(game);
            Color WindowBackgroundColor = theme.ColorScheme.SquareColors[0];
            int   brightness            =
                (WindowBackgroundColor.R +
                 WindowBackgroundColor.G +
                 WindowBackgroundColor.B) / 3;

            if (brightness < 250)
            {
                double scaleFactor = 250.0 / (double)brightness;
                WindowBackgroundColor = Color.FromArgb(
                    (int)(WindowBackgroundColor.R + ((255 - WindowBackgroundColor.R) * (scaleFactor - 1.0))),
                    (int)(WindowBackgroundColor.G + ((255 - WindowBackgroundColor.G) * (scaleFactor - 1.0))),
                    (int)(WindowBackgroundColor.B + ((255 - WindowBackgroundColor.B) * (scaleFactor - 1.0))));
            }
            BackColor = WindowBackgroundColor;

            int unassignedCount = 0;

            PropertyInfo[] properties = game.GetType().GetProperties();
            foreach (PropertyInfo property in properties)
            {
                object[] attributes = property.GetCustomAttributes(typeof(GameVariableAttribute), false);
                if (attributes.Length > 0)
                {
                    if (property.PropertyType == typeof(ChoiceVariable))
                    {
                        ChoiceVariable choice = (ChoiceVariable)property.GetValue(game, null);
                        if (choice.Choices.Count > 0 && choice.Value == null)
                        {
                            //	this property is unassigned
                            if (unassignedCount == 0)
                            {
                                choiceProperty1          = property;
                                lblGameVariable1.Visible = true;
                                lblGameVariable1.Text    = ConvertVariableNameToDisplay(property.Name);
                                pickVariable1.Visible    = true;
                                foreach (string choicename in choice.Choices)
                                {
                                    pickVariable1.Items.Add(choicename);
                                }
                                if (choice.DefaultValue != null)
                                {
                                    pickVariable1.SelectedItem = choice.DefaultValue;
                                }
                                else
                                {
                                    pickVariable1.SelectedIndex = Program.Random.Next(pickVariable1.Items.Count);
                                }
                            }
                            else if (unassignedCount == 1)
                            {
                                choiceProperty2          = property;
                                lblGameVariable2.Visible = true;
                                lblGameVariable2.Text    = ConvertVariableNameToDisplay(property.Name);
                                pickVariable2.Visible    = true;
                                foreach (string choicename in choice.Choices)
                                {
                                    pickVariable2.Items.Add(choicename);
                                }
                                if (choice.DefaultValue != null)
                                {
                                    pickVariable2.SelectedItem = choice.DefaultValue;
                                }
                                else
                                {
                                    pickVariable2.SelectedIndex = Program.Random.Next(pickVariable2.Items.Count);
                                }
                            }
                            else
                            {
                                throw new Exception("Not supported - too many unassigned variables");
                            }
                            unassignedCount++;
                        }
                    }
                    else if (property.PropertyType == typeof(IntRangeVariable))
                    {
                        IntRangeVariable val = (IntRangeVariable)property.GetValue(game, null);
                        if (val.Value == null)
                        {
                            //	this property is unassigned
                            if (unassignedCount == 0)
                            {
                                intProperty1             = property;
                                lblGameVariable1.Visible = true;
                                lblGameVariable1.Text    = ConvertVariableNameToDisplay(property.Name);
                                txtVariable1.Visible     = true;
                                val.Value         = Program.Random.Next((int)val.MaxValue - (int)val.MinValue + 1) + (int)val.MinValue;
                                txtVariable1.Text = val.Value.ToString();
                                unassignedCount++;
                            }
                        }
                    }
                }
            }

            if (unassignedCount == 1)
            {
                lblGameVariable1.Location = new Point(lblGameVariable1.Location.X, lblGameVariable1.Location.Y + 18);
                txtVariable1.Location     = new Point(txtVariable1.Location.X, txtVariable1.Location.Y + 18);
                pickVariable1.Location    = new Point(pickVariable1.Location.X, pickVariable1.Location.Y + 18);
            }

            finishedLoading = true;
            UpdatePreviewImage();
        }