public void InitUserAfterCreateGame() { //a - arange //a - act var user = new User(); var game = new GameObject(user); //a - assert Assert.IsTrue(game.PlayerBlack != null || game.PlayerWhite != null); }
public void UniqIDs() { //a - arange //a - act var game1 = new GameObject(null); var game2 = new GameObject(null); //a - assert Assert.AreNotEqual(game1.Id, game2.Id); }
private static void MatchMaking(object source, ElapsedEventArgs e) { if (PlayersQue.Count < 2) return; var players = PlayersQue.Values.ToArray(); for (var i = 0; i < PlayersQue.Count/2; i++) { var game = new GameObject(players[i*2], players[i*2 + 1]) {Act = Act.InProgress}; if (!Games.TryAdd(game.Id, game)) continue; User dummy; PlayersQue.TryRemove(players[i*2].Name, out dummy); PlayersQue.TryRemove(players[i*2 + 1].Name, out dummy); Messages.GetOrAdd(players[i * 2].Name, k => new List<Message>()).Add(MessageSender.GameIsReady(game.Id)); Messages.GetOrAdd(players[i * 2 + 1].Name, k => new List<Message>()).Add(MessageSender.GameIsReady(game.Id)); } }
public void GameIdNotZero() { var game1 = new GameObject(null); Assert.AreNotEqual(0, game1.Id); }