Esempio n. 1
0
 public Step(Step s)
 {
     FromX = s.FromX;
     FromY = s.FromY;
     ToX = s.ToX;
     ToY = s.ToY;
 }
Esempio n. 2
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 private void AIStep(object p)
 {
     var timer = new Stopwatch();
     timer.Start();
     _ai.Count = 0;
     var state = _game.calcState();
     if (state == State.Draw)
     {
         MessageBox.Show("Пат");
         return;
     }
     if (state == State.Checkmate)
     {
         MessageBox.Show("Компьютерный игрок проиграл");
         return;
     }
     var s = _ai.SelectMove((Player)p, 4, _mainBoard);
     _game.doMove(s);
      AddStepForHistory(s);
     _lastStep = s;
     ThreadEnd();
     timer.Stop();
     if (labelTime.InvokeRequired)
         labelTime.BeginInvoke(new Action<string>(x => labelTime.Text = x), timer.ElapsedMilliseconds.ToString()+
             " Просмотренно узлов: " + _ai.Count.ToString());
     else labelTime.Text = timer.ElapsedMilliseconds.ToString();
 }
Esempio n. 3
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 public static void PrecalcStep()
 {
     for (var j = 0; j < 64; j++)
     {
         var f = new StepFromPosition(4);
         var x = j >> 3;
         var y = j & 7;
         for (var i = 0; i < 4; i++)
         {
             var nx = x + _dx[i];
             var ny = y + _dy[i];
             Ray last = null;
             if (nx >= 0 && nx < 8 && ny >= 0 && ny < 8)
             {
                 var s = new Step(x, y, nx, ny);
                 var r = new Ray(s);
                 f.Rays[i] = r;
                 last = r;
                 f.Attack.Add((nx << 3) + ny, i);
             }
             nx += _dx[i];
             ny += _dy[i];
             while (nx >= 0 && nx < 8 && ny >= 0 && ny < 8)
             {
                 var s = new Step(x, y, nx, ny);
                 f.Attack.Add((nx << 3) + ny, i);
                 var n = new Ray(s);
                 last.NextRay = n;
                 last = n;
                 nx += _dx[i];
                 ny += _dy[i];
             }
         }
         pSteps[j] = f;
     }
 }
Esempio n. 4
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 public StepsNode(Step s, StepsNode next = null, StepsNode special = null)
 {
     _step = s;
     nextNode = next;
     nextSpecialNode = special;
 }
Esempio n. 5
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 //делает ход и заносит в стек информацию
 //о том, что необходимо для его отмены
 static void DoMove(Step step, Board board)
 {
     board.Move(step);
 }
Esempio n. 6
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 public void doMove(Step s)
 {
     _board.Move(s);
     Player = getEnemy(Player);
 }
Esempio n. 7
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 public Ray(Step s, Ray next = null)
 {
     step = s;
     NextRay = next;
 }
Esempio n. 8
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 private void Form1_Load(object sender, EventArgs e)
 {
     comboBox1.SelectedIndex = comboBox2.SelectedIndex = 0;
     Functions.Precalc();
     _tWhite = TypeOfGamer.Human;
     _tBlack = TypeOfGamer.Human;
     _curPlayer = Player.White;
     _game = new Game(_mainBoard);
     _ai = new AI();
     _lastStep = null;
     pictureBox1.Invalidate();
 }
Esempio n. 9
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 private void AddStepForHistory(Step s)
 {
     if (listView1.InvokeRequired)
         listView1.BeginInvoke(new Action<string>(str => listView1.Items.Add(str)), s.ToString());
     else listView1.Items.Add(s.ToString());
 }
Esempio n. 10
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 private void PrintBoard(Control panel, PaintEventArgs e)
 {
     //создаем буффер и контекст для него
     //определяем контекст
     BufferedGraphicsContext context = BufferedGraphicsManager.Current;
     //определяем размер контекста
     context.MaximumBuffer = new Size(panel.Width + 1, panel.Height + 1);
     var rec = new Rectangle(0, 0, panel.Width, panel.Height);
     //на основе контекста создаем буфер
     BufferedGraphics buffer = context.Allocate(e.Graphics, rec);
     //отрисовка чего то там
     Brush brushWhite = new SolidBrush(Color.White);
     Brush brushBlack = new SolidBrush(Color.Black);
     var whiteP = new Pen(Color.White);
     for (var i = 0; i < 8; i++)
     {
         for (var j = 0; j < 8; j++)
         {
             if ((j + i) % 2 == 1)
             {
                 buffer.Graphics.FillRectangle(brushBlack, 70 * i, 70 * j, 70, 70);
             }
             else
             {
                 buffer.Graphics.FillRectangle(brushWhite, 70 * i, 70 * j, 70,70);
             }
             buffer.Graphics.DrawRectangle(whiteP, 70 * i, 70 * j, 70, 70);
         }
     }
     if (_lastStep != null)
     {
         Brush c = new SolidBrush(Color.Yellow);
         buffer.Graphics.FillRectangle(c, 70 * _lastStep.FromY, 70 * (7 - _lastStep.FromX), 70, 70);
         buffer.Graphics.DrawRectangle(whiteP, 70 * _lastStep.FromY, 70 * (7 - _lastStep.FromX), 70, 70);
         buffer.Graphics.FillRectangle(c, 70 * _lastStep.ToY, 70 * (7 - _lastStep.ToX), 70, 70);
         buffer.Graphics.DrawRectangle(whiteP, 70 * _lastStep.ToY, 70 * (7 - _lastStep.ToX), 70, 70);
         _lastStep = null;
     }
     if (_isSelectFigure)
     {
         Brush green = new SolidBrush(Color.GreenYellow);
         buffer.Graphics.FillRectangle(green, 70 * sy, 70 * (7 - sx), 70, 70);
         buffer.Graphics.DrawRectangle(whiteP,70 * sy, 70 * (7 - sx), 70, 70);
         var steps = _mainBoard[(sx << 3) + sy].GetRightMove();
         var allSteps = _game.getAllLegalMoves(_curPlayer);
         var rSteps = steps.Where(x =>
         {
             var s = allSteps.FirstOrDefault(y => x.FromX == y.FromX &&
                                                  x.FromY == y.FromY &&
                                                  x.ToX == y.ToX &&
                                                  x.ToY == y.ToY);
             return s != null;
         }
             );
         Brush blue = new SolidBrush(Color.BlueViolet);
         Brush red = new SolidBrush(Color.Red);
         foreach (var x in rSteps)
         {
             buffer.Graphics.FillRectangle(_mainBoard[(x.ToX << 3) + x.ToY] == null ? blue : red, x.ToY*70,
                 (7 - x.ToX)*70, 70, 70);
             buffer.Graphics.DrawRectangle(whiteP, x.ToY * 70, (7 - x.ToX) * 70, 70, 70);
         }
     }
     for (var i = 0; i < 8; i++)
     {
         for (var j = 0; j < 8; j++)
         {
             if (_mainBoard[(i << 3) + j] != null)
             {
                 var path = "Picture/" + _mainBoard[(i << 3) + j].PictureName() + ".png";
                 var img = Image.FromFile(path);
                 buffer.Graphics.DrawImage(img, 70 * j, 70 * (7-i));
             }
         }
     }
     //закончили отрисовку
     //Выводим буффер на экран
     buffer.Render(e.Graphics);
     //и очищаем память
     buffer.Dispose();
 }
Esempio n. 11
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 private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
 {
     if (_isBlock) return;
     var nsy = e.X / 70;
     var nsx = 7 - (e.Y / 70);
     if (_isSelectFigure)
     {
         if (nsx == sx && nsy == sy)
         {
             _isSelectFigure = false;
             pictureBox1.Invalidate();
         }
         else
         {
             try
             {
                 var s = new Step(sx, sy, nsx, nsy);
                 _game.doMove(s);
                 AddStepForHistory(s);
                 _curPlayer = _game.Player;
             }
             catch (ErrorStepExveption ex)
             {
                 MessageBox.Show("Недопустимый ход!");
             }
             _isSelectFigure = false;
             pictureBox1.Invalidate();
         }
     }
     else
     {
         sx = nsx;
         sy = nsy;
         if (_mainBoard[(sx << 3) + sy] == null || _mainBoard[(sx << 3) + sy].Player != _curPlayer) return;
         _isSelectFigure = true;
         pictureBox1.Invalidate();
     }
 }