Esempio n. 1
0
        private void btnPlay_Click(object sender, EventArgs e)
        {
            //load piece on Board
            Chess tempChess;

            //pawn
            for (int i = 0; i < 16; i++)
            {
                tempChess = new Pawn();
                if (i < 8)
                {
                    tempChess.Team               = (int)ColorTeam.Black;
                    Board[1, i].Chess            = tempChess;
                    Board[1, i].Image            = Image.FromFile(linkBlackPawn);
                    Board[1, i].Chess.Evaluation = -10;
                }
                else
                {
                    tempChess.Team                   = (int)ColorTeam.White;
                    Board[6, i - 8].Chess            = tempChess;
                    Board[6, i - 8].Image            = Image.FromFile(linkWhitePawn);
                    Board[6, i - 8].Chess.Evaluation = 10;
                }
            }

            //Castle
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Castle();
                if (i < 2)
                {
                    tempChess.Team               = (int)ColorTeam.Black;
                    Board[0, 0].Chess            = tempChess;
                    Board[0, 7].Chess            = tempChess;
                    Board[0, 0].Image            = Image.FromFile(linkBlackCastle);
                    Board[0, 7].Image            = Image.FromFile(linkBlackCastle);
                    Board[0, 0].Chess.Evaluation = -50;
                    Board[0, 7].Chess.Evaluation = -50;
                }
                else
                {
                    tempChess.Team               = (int)ColorTeam.White;
                    Board[7, 0].Chess            = tempChess;
                    Board[7, 7].Chess            = tempChess;
                    Board[7, 0].Image            = Image.FromFile(linkWhiteCastle);
                    Board[7, 7].Image            = Image.FromFile(linkWhiteCastle);
                    Board[7, 0].Chess.Evaluation = 50;
                    Board[7, 7].Chess.Evaluation = 50;
                }
            }

            //Knight
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Knight();
                if (i < 2)
                {
                    tempChess.Team               = (int)ColorTeam.Black;
                    Board[0, 1].Chess            = tempChess;
                    Board[0, 6].Chess            = tempChess;
                    Board[0, 1].Image            = Image.FromFile(linkBlackKnight);
                    Board[0, 6].Image            = Image.FromFile(linkBlackKnight);
                    Board[0, 1].Chess.Evaluation = -30;
                    Board[0, 6].Chess.Evaluation = -30;
                }
                else
                {
                    tempChess.Team               = (int)ColorTeam.White;
                    Board[7, 1].Chess            = tempChess;
                    Board[7, 6].Chess            = tempChess;
                    Board[7, 1].Image            = Image.FromFile(linkWhiteKnight);
                    Board[7, 6].Image            = Image.FromFile(linkWhiteKnight);
                    Board[7, 1].Chess.Evaluation = 30;
                    Board[7, 6].Chess.Evaluation = 30;
                }
            }

            //Bishop
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Bishop();
                if (i < 2)
                {
                    tempChess.Team               = (int)ColorTeam.Black;
                    Board[0, 2].Chess            = tempChess;
                    Board[0, 5].Chess            = tempChess;
                    Board[0, 2].Image            = Image.FromFile(linkBlackBishop);
                    Board[0, 5].Image            = Image.FromFile(linkBlackBishop);
                    Board[0, 2].Chess.Evaluation = -30;
                    Board[0, 5].Chess.Evaluation = -30;
                }
                else
                {
                    tempChess.Team               = (int)ColorTeam.White;
                    Board[7, 2].Chess            = tempChess;
                    Board[7, 5].Chess            = tempChess;
                    Board[7, 2].Image            = Image.FromFile(linkWhiteBishop);
                    Board[7, 5].Image            = Image.FromFile(linkWhiteBishop);
                    Board[7, 2].Chess.Evaluation = 30;
                    Board[7, 5].Chess.Evaluation = 30;
                }
            }

            //Queen
            tempChess                    = new Queen();
            tempChess.Team               = (int)ColorTeam.Black;
            Board[0, 3].Chess            = tempChess;
            Board[0, 3].Image            = Image.FromFile(linkBlackQueen);
            Board[0, 3].Chess.Evaluation = -90;

            tempChess                    = new Queen();
            tempChess.Team               = (int)ColorTeam.White;
            Board[7, 3].Chess            = tempChess;
            Board[7, 3].Image            = Image.FromFile(linkWhiteQueen);
            Board[7, 3].Chess.Evaluation = 90;

            //King
            tempChess                    = new King();
            tempChess.Team               = (int)ColorTeam.Black;
            Board[0, 4].Chess            = tempChess;
            Board[0, 4].Image            = Image.FromFile(linkBlackKing);
            Board[0, 4].Chess.Evaluation = -900;

            tempChess                    = new King();
            tempChess.Team               = (int)ColorTeam.White;
            Board[7, 4].Chess            = tempChess;
            Board[7, 4].Image            = Image.FromFile(linkWhiteKing);
            Board[7, 4].Chess.Evaluation = 900;

            Common.Board = Board;
        }
Esempio n. 2
0
        private void Display()
        {
            Chess tempChess;

            Constants.SetDefaultChessLocation();
            Constants.SetDefualtEvaluation();
            //pawn
            for (int i = 0; i < 16; i++)
            {
                tempChess = new Pawn();
                if (i < 8)
                {
                    tempChess.Team = (int)ColorTeam.Black;
                    Board[Constants.rowBlackPawnDefault, i].Chess            = tempChess;
                    Board[Constants.rowBlackPawnDefault, i].Image            = Image.FromFile(Constants.linkBlackPawn);
                    Board[Constants.rowBlackPawnDefault, i].Chess.Evaluation = Constants.blackPawnEvaluation;
                }
                else
                {
                    tempChess.Team = (int)ColorTeam.White;
                    Board[Constants.rowWhitePawnDefault, i - 8].Chess            = tempChess;
                    Board[Constants.rowWhitePawnDefault, i - 8].Image            = Image.FromFile(Constants.linkWhitePawn);
                    Board[Constants.rowWhitePawnDefault, i - 8].Chess.Evaluation = Constants.whitePawnEvaluation;
                }
            }

            //Castle
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Castle();
                if (i < 2)
                {
                    tempChess.Team = (int)ColorTeam.Black;
                    Board[Constants.rowBlackChessDefault, 0].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 7].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 0].Image            = Image.FromFile(Constants.linkBlackCastle);
                    Board[Constants.rowBlackChessDefault, 7].Image            = Image.FromFile(Constants.linkBlackCastle);
                    Board[Constants.rowBlackChessDefault, 0].Chess.Evaluation = Constants.blackCastleEvaluation;
                    Board[Constants.rowBlackChessDefault, 7].Chess.Evaluation = Constants.blackCastleEvaluation;
                }
                else
                {
                    tempChess.Team = (int)ColorTeam.White;
                    Board[Constants.rowWhiteChessDefault, 0].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 7].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 0].Image            = Image.FromFile(Constants.linkWhiteCastle);
                    Board[Constants.rowWhiteChessDefault, 7].Image            = Image.FromFile(Constants.linkWhiteCastle);
                    Board[Constants.rowWhiteChessDefault, 0].Chess.Evaluation = Constants.whiteCastleEvaluation;
                    Board[Constants.rowWhiteChessDefault, 7].Chess.Evaluation = Constants.whiteCastleEvaluation;
                }
            }

            //Knight
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Knight();
                if (i < 2)
                {
                    tempChess.Team = (int)ColorTeam.Black;
                    Board[Constants.rowBlackChessDefault, 1].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 6].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 1].Image            = Image.FromFile(Constants.linkBlackKnight);
                    Board[Constants.rowBlackChessDefault, 6].Image            = Image.FromFile(Constants.linkBlackKnight);
                    Board[Constants.rowBlackChessDefault, 1].Chess.Evaluation = Constants.blackKnightEvaluation;
                    Board[Constants.rowBlackChessDefault, 6].Chess.Evaluation = Constants.blackKnightEvaluation;
                }
                else
                {
                    tempChess.Team = (int)ColorTeam.White;
                    Board[Constants.rowWhiteChessDefault, 1].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 6].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 1].Image            = Image.FromFile(Constants.linkWhiteKnight);
                    Board[Constants.rowWhiteChessDefault, 6].Image            = Image.FromFile(Constants.linkWhiteKnight);
                    Board[Constants.rowWhiteChessDefault, 1].Chess.Evaluation = Constants.whiteKnightEvaluation;
                    Board[Constants.rowWhiteChessDefault, 6].Chess.Evaluation = Constants.whiteKnightEvaluation;
                }
            }

            //Bishop
            for (int i = 0; i < 4; i++)
            {
                tempChess = new Bishop();
                if (i < 2)
                {
                    tempChess.Team = (int)ColorTeam.Black;
                    Board[Constants.rowBlackChessDefault, 2].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 5].Chess            = tempChess;
                    Board[Constants.rowBlackChessDefault, 2].Image            = Image.FromFile(Constants.linkBlackBishop);
                    Board[Constants.rowBlackChessDefault, 5].Image            = Image.FromFile(Constants.linkBlackBishop);
                    Board[Constants.rowBlackChessDefault, 2].Chess.Evaluation = Constants.blackBishopEvaluation;
                    Board[Constants.rowBlackChessDefault, 5].Chess.Evaluation = Constants.blackBishopEvaluation;
                }
                else
                {
                    tempChess.Team = (int)ColorTeam.White;
                    Board[Constants.rowWhiteChessDefault, 2].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 5].Chess            = tempChess;
                    Board[Constants.rowWhiteChessDefault, 2].Image            = Image.FromFile(Constants.linkWhiteBishop);
                    Board[Constants.rowWhiteChessDefault, 5].Image            = Image.FromFile(Constants.linkWhiteBishop);
                    Board[Constants.rowWhiteChessDefault, 2].Chess.Evaluation = Constants.whiteBishopEvaluation;
                    Board[Constants.rowWhiteChessDefault, 5].Chess.Evaluation = Constants.whiteBishopEvaluation;
                }
            }

            //Queen
            tempChess      = new Queen();
            tempChess.Team = (int)ColorTeam.Black;
            Board[Constants.rowBlackChessDefault, 3].Chess            = tempChess;
            Board[Constants.rowBlackChessDefault, 3].Image            = Image.FromFile(Constants.linkBlackQueen);
            Board[Constants.rowBlackChessDefault, 3].Chess.Evaluation = Constants.blackQueenEvaluation;

            tempChess      = new Queen();
            tempChess.Team = (int)ColorTeam.White;
            Board[Constants.rowWhiteChessDefault, 3].Chess            = tempChess;
            Board[Constants.rowWhiteChessDefault, 3].Image            = Image.FromFile(Constants.linkWhiteQueen);
            Board[Constants.rowWhiteChessDefault, 3].Chess.Evaluation = Constants.whiteQueenEvaluation;

            //King
            tempChess      = new King();
            tempChess.Team = (int)ColorTeam.Black;
            Board[Constants.rowBlackChessDefault, 4].Chess            = tempChess;
            Board[Constants.rowBlackChessDefault, 4].Image            = Image.FromFile(Constants.linkBlackKing);
            Board[Constants.rowBlackChessDefault, 4].Chess.Evaluation = Constants.blackKingEvaluation;

            tempChess      = new King();
            tempChess.Team = (int)ColorTeam.White;
            Board[Constants.rowWhiteChessDefault, 4].Chess            = tempChess;
            Board[Constants.rowWhiteChessDefault, 4].Image            = Image.FromFile(Constants.linkWhiteKing);
            Board[Constants.rowWhiteChessDefault, 4].Chess.Evaluation = Constants.whiteKingEvaluation;

            Common.Board = Board;
        }