Esempio n. 1
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        // Searches for a new best move
        public override Move getInput(Board B)
        {
            MinMax minMaxSearch = new MinMax();
            Move bestMove;

            put(0);

            bestMove = minMaxSearch.runMinMax(B, colour, getSearchDepth(B), true, MinMax.MINIMUM, MinMax.MAXIMUM, put).Item1;

            if (bestMove != null)
            {
                if (bestMove.Equals(secondToLastMove))
                {
                    repetitionMod += 1;
                }
                else
                {
                    repetitionMod = 0;
                }

                secondToLastMove = lastMove;
                lastMove = bestMove;

                return bestMove;
            }
            else
            {
                repetitionMod += 1;
                return new Move();
            }
        }
Esempio n. 2
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        // --- Graphics interface ---
        // Functions for printing the text and image versions of the board.

        // Update the board and render the GUI. Also reset the selected move.
        public void updateBoard(src.Board board)
        {
            this.board = board;
            drawControl.setBoard(board);

            selectedMove = new src.Move();

            renderGUI();
        }
Esempio n. 3
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        // Returns and resets the last move selected via click input.
        public src.Move readSelectedMove()
        {
            src.Move tmp = selectedMove.Copy();

            // If correct move, reset selection
            if (!selectedMove.Illegal)
            {
                selectedMove = new src.Move();
            }

            return(tmp);
        }
Esempio n. 4
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 //Checks if move is possible
 public static bool movePossible(Board board, Piece piece, Move move)
 {
     List<Tuple<uint, uint>> tmp;
     tmp = getPossibleMoves(board, piece);
     foreach (Tuple<uint, uint> item in tmp)
     {
         if ((item.Item1 == move.ToX) &&
             (item.Item2 == move.ToY))
         {
             return true;
         }
     }
     return false;
 }
Esempio n. 5
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        // Check if a move is possible on a specific board.
        public static bool movePossible(Board board, Move move, string activePlayer)
        {
            // Check if piece at move.from
            Piece p = board.getPieceAt(move.FromX, move.FromY);
            if (p == null)
            {
                return false;
            }

            // Check if correct colour
            if (p.getColour() != activePlayer)
            {
                return false;
            }

            // Check if move is possible
            if (p is Pawn)
            {
                return PawnRules.movePossible(board, p, move);
            }
            else if (p is Rook)
            {
                return RookRules.movePossible(board, p, move);
            }
            else if (p is Knight)
            {
                return KnightRules.movePossible(board, p, move);
            }
            else if (p is Bishop)
            {
                return BishopRules.movePossible(board, p, move);
            }
            else if (p is Queen)
            {
                return QueenRules.movePossible(board, p, move);
            }
            else if (p is King)
            {
                return KingRules.movePossible(board, p, move);
            }

            // Should not get here ever...
            return false;
        }
Esempio n. 6
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        // Called when the custom Drawing Control is clicked.
        // Will calculate the square clicked and save this move for Graphics Agents to use in the future.
        private void onDrawingClick(object sender, MouseEventArgs e)
        {
            if (!selectedMove.Illegal)
            {
                // A move has already been selected.
                // Wait for a Graphics Agent to read the selected move before accepting new clicks in the window.
                return;
            }

            // Calculate the square coordinates of the click.
            // TODO: use Board size.
            int newClickX = e.X / (drawControl.Width / 9) - 1;
            int newClickY = 7 - (e.Y / (drawControl.Height / 9) - 1);

            // Clicked outside of the board
            if (newClickX == -1 || newClickY == 8)
            {
                return;
            }

            if (newClickX == selectedMove.FromX && newClickY == selectedMove.FromY)
            {
                selectedMove = new src.Move();
            }
            else
            {
                // New square clicked
                List <Tuple <uint, uint> > moves;
                if (selectedMove.hasFrom())
                {
                    moves = ChessForms.rules.Rules.getPossibleMoves(board, board.getPieceAt(selectedMove.FromX, selectedMove.FromY));
                    //moves = board.getSquareAt((uint)selectedSquareX, (uint)selectedSquareY).getPiece().getPossibleMoves(board.getSquareAt, turn);
                }
                else
                {
                    moves = new List <Tuple <uint, uint> >();
                }

                // Check if part of possible moves.
                if (moves.Contains(new Tuple <uint, uint>((uint)newClickX, (uint)newClickY)))
                {
                    // Move selected
                    selectedMove.ToX     = (uint)newClickX;
                    selectedMove.ToY     = (uint)newClickY;
                    selectedMove.Illegal = false;
                }
                else
                {
                    // Move not selected, check if new piece clicked
                    src.Piece p = board.getPieceAt((uint)newClickX, (uint)newClickY);
                    if (p != null)
                    {
                        selectedMove.FromX = (uint)newClickX;
                        selectedMove.FromY = (uint)newClickY;
                    }
                    else
                    {
                        selectedMove = new src.Move();
                    }
                }
            }
            renderGraphicsGUI();
        }
Esempio n. 7
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        // Called when the custom Drawing Control is clicked.
        // Will calculate the square clicked and save this move for Graphics Agents to use in the future.
        private void onDrawingClick(object sender, MouseEventArgs e)
        {
            if (!selectedMove.Illegal)
            {
                // A move has already been selected.
                // Wait for a Graphics Agent to read the selected move before accepting new clicks in the window.
                return;
            }

            // Calculate the square coordinates of the click.
            // TODO: use Board size.
            int newClickX = e.X / (drawControl.Width / 9) - 1;
            int newClickY = 7 - (e.Y / (drawControl.Height / 9) - 1);

            // Clicked outside of the board
            if (newClickX == -1 || newClickY == 8)
            {
                return;
            }

            if (newClickX == selectedMove.FromX && newClickY == selectedMove.FromY)
            {
                selectedMove = new src.Move();
            }
            else
            {
                // New square clicked
                List<Tuple<uint, uint>> moves;
                if (selectedMove.hasFrom())
                {
                    moves = ChessForms.rules.Rules.getPossibleMoves(board, board.getPieceAt(selectedMove.FromX, selectedMove.FromY));
                    //moves = board.getSquareAt((uint)selectedSquareX, (uint)selectedSquareY).getPiece().getPossibleMoves(board.getSquareAt, turn);
                }
                else
                {
                    moves = new List<Tuple<uint, uint>>();
                }

                // Check if part of possible moves.
                if (moves.Contains(new Tuple<uint, uint>((uint)newClickX, (uint)newClickY)))
                {
                    // Move selected
                    selectedMove.ToX = (uint) newClickX;
                    selectedMove.ToY = (uint) newClickY;
                    selectedMove.Illegal = false;
                }
                else
                {
                    // Move not selected, check if new piece clicked
                    src.Piece p = board.getPieceAt((uint)newClickX, (uint)newClickY);
                    if (p != null)
                    {
                        selectedMove.FromX = (uint) newClickX;
                        selectedMove.FromY = (uint) newClickY;
                    }
                    else
                    {
                        selectedMove = new src.Move();
                    }
                }
            }
            renderGraphicsGUI();
        }
Esempio n. 8
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        // --- Graphics interface ---
        // Functions for printing the text and image versions of the board.
        // Update the board and render the GUI. Also reset the selected move.
        public void updateBoard(src.Board board)
        {
            this.board = board;
            drawControl.setBoard(board);

            selectedMove = new src.Move();

            renderGUI();
        }
Esempio n. 9
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        // Returns and resets the last move selected via click input.
        public src.Move readSelectedMove()
        {
            src.Move tmp = selectedMove.Copy();

            // If correct move, reset selection
            if (!selectedMove.Illegal)
            {
                selectedMove = new src.Move();
            }

            return tmp;
        }
Esempio n. 10
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        public bool makeMove(string col, Move move)
        {
            uint x1 = move.FromX;
            uint y1 = move.FromY;
            uint x2 = move.ToX;
            uint y2 = move.ToY;

            Piece p = getPieceAt(x1, y1);
            Square s1 = getSquareAt(x1, y1);
            Square s2 = getSquareAt(x2, y2);
            bool castling = false;
            bool enPassant = false;

            // Check if squares are ok.
            if (s1 == null || s2 == null)
            {
                return false;
            }

            // Check if piece is ok.
            if (p == null)
            {
                return false;
            }
            if (p.getColour() != col)
            {
                return false;
            }
            // Move is legal

            //Check if this is a castling
            if ((p is King) && (((x1 - x2) == 2) || ((x2 - x1) == 2)))
            {
                castling = true;
            }

            // Special handling for pawns
            if ((p is Pawn))
            {
                // Check double step
                if (Math.Abs((int)move.FromY - (int)move.ToY) == 2)
                {
                    ((Pawn)p).setDoubleStepTurn(getTurn());
                }

                //Check if en passant
                if ((getSquareAt(x2, y2).getPiece() == null) && (x1 != x2))
                {
                    enPassant = true;
                }
            }

            // Remove from old position
            s1.removePiece();
            // Add to new position
            if ((p is Pawn && p.getColour() == "white" && y2 == 7) ||
               (p is Pawn && p.getColour() == "black" && y2 == 0))
            {
                p = new Queen(x1, y1, p.getColour());
            }
            s2.setPiece(p);
            p.move(x2, y2);

            // Handles the special castling case
            if (castling)
            {
                uint x2rook;
                uint x1rook;
                if (x2 > x1)// Castling right
                {
                    x1rook = 7;
                    x2rook = x2 - 1;
                }
                else
                {
                    x1rook = 0;
                    x2rook = x2 + 1;
                }
                Square s3 = getSquareAt(x1rook, y1);
                Piece p3 = s3.getPiece();
                Square s4 = getSquareAt(x2rook, y1);
                s3.removePiece();
                s4.setPiece(p3);
                p3.move(x2rook, y2);

            }

            // Handles the special en passant case
            if (enPassant)
            {
                int yMod;
                if (p.getColour() == "white")
                    yMod = -1;
                else
                    yMod = 1;
                Square s3 = getSquareAt(x2, (uint)(y2 + yMod));
                Piece p3 = s3.getPiece();
                s3.removePiece();
            }

            updateCover();
            return true;
        }
Esempio n. 11
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        // Compare this move to another.
        public bool Equals(Move m)
        {
            if (m == null)
            {
                return false;
            }

            return m.FromX == fromX &&
                   m.FromY == fromY &&
                   m.ToX == toX &&
                   m.ToY == toY &&
                   m.GiveUp == giveUp &&
                   m.Illegal == illegal;
        }
Esempio n. 12
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 // Return an exact copy of the move.
 public Move Copy()
 {
     Move copy = new Move(fromX, fromY, toX, toY);
     copy.GiveUp = giveUp;
     copy.Illegal = illegal;
     return copy;
 }