public void When_IsTrue_is_called_without_satisying_opening_return_false() { //Given var thisFact = new OpeningFact("Indian Game"); var game = new ChessGame(); game.Opening = "King's Gambit, Accepted"; //When Assert.False(thisFact.IsTrue(game)); // <-- Then }
public void When_IsTrue_is_called_on_GambitOpeningFact_with_satisying_opening_return_true() { //Given var thisFact = new OpeningFact("Gambit"); var game = new ChessGame(); game.Opening = "King's Gambit, Accepted"; //When Assert.True(thisFact.IsTrue(game)); // <-- Then }
public void When_IsTrue_is_called_with_non_satisying_opening_with_words_in_common_return_false() { //Given var thisFact = new OpeningFact("King's Gambit, Accepted, Modern Defense"); var game = new ChessGame(); game.Opening = "Modern Defense"; //When Assert.False(thisFact.IsTrue(game)); // <-- Then //Given thisFact = new OpeningFact("Modern Defense"); game.Opening = "King's Gambit, Accepted, Modern Defense"; //When Assert.False(thisFact.IsTrue(game)); // <-- Then }
public void Without_any_excluded_facts_and_with_an_opening_without_any_variants_then_no_variant_openings_are_generated(string opening) { //Given var openingsFactsGenerator = new OpeningsFactsGenerator(); var chessGame = new ChessGame(); chessGame.White = "tailuge"; chessGame.Black = "sydeman"; chessGame.Result = "1-0"; chessGame.Opening = opening; //When var result = openingsFactsGenerator.Generate(new List <IFact <ChessGame> >(), chessGame); //Then var openingFact = new OpeningFact(opening); Assert.Equal(1, result.Count); Assert.Contains(openingFact, result); }
public void With_excluded_facts_then_opening_facts_are_generated_that_are_not_in_the_exclusion_list() { //Given var openingsFactsGenerator = new OpeningsFactsGenerator(); var chessGame = new ChessGame(); chessGame.White = "tailuge"; chessGame.Black = "sydeman"; chessGame.Result = "1-0"; chessGame.Opening = "King's Gambit, Accepted"; //When var kingsGambitAcceptedFact = new OpeningFact("King's Gambit, Accepted"); var result = openingsFactsGenerator.Generate(new List <IFact <ChessGame> >() { kingsGambitAcceptedFact }, chessGame); //Then Assert.Equal(0, result.Count); }
public void Without_any_excluded_facts_then_all_possible_opening_facts_are_generated() { //Given var openingsFactsGenerator = new OpeningsFactsGenerator(); var chessGame = new ChessGame(); chessGame.White = "tailuge"; chessGame.Black = "sydeman"; chessGame.Result = "1-0"; chessGame.Opening = "King's Gambit, Accepted"; //When var result = openingsFactsGenerator.Generate(new List <IFact <ChessGame> >(), chessGame); //Then var kingsGambitFact = new OpeningFact("King's Gambit"); var kingsGambitAcceptedFact = new OpeningFact("King's Gambit, Accepted"); var gambit = new OpeningFact("Gambit"); Assert.Equal(3, result.Count); Assert.Contains(kingsGambitFact, result); Assert.Contains(kingsGambitAcceptedFact, result); Assert.Contains(gambit, result); }